Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Human Mage

Human Mage
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 1
Common CraftCommon Craft (1) Active 0 0 Free Can read common recipe books.
Self HealSelf Heal (1) Active
Magical
9 0 Free Recover HP. Power 42.
Wind StrikeWind Strike (1) Active
Magical
9 600 Free Blasts a target with violent winds. Power 12.
LuckyLucky (1) Passive 0 0 Free Prevents the Death Penalty while you are Level 9 or lower.
Magician's MovementMagician's Movement (1) Passive 0 0 Free Increases attack speed when wearing a robe jacket and robe pants.
Mana RecoveryMana Recovery (1) Passive 0 0 Free Increases MP regeneration when wearing a robe jacket and robe pants.
SpellcraftSpellcraft (1) Passive 0 0 Free Doubles the spell Casting spd. when wearing a robe jacket and robe pants.
Level 5
Create Common ItemCreate Common Item (1) Passive 0 0 Free Creates level 1 common items.
Level 7
Cure PoisonCure Poison (1) (spellbook) Active
Magical
10 600 470 Cures poisoning up to Effect 3.
HealHeal (1) (spellbook) Active
Magical
10 600 160 Recovers HP. Power 50.
HealHeal (2) (spellbook) Active
Magical
13 600 160 Recovers HP. Power 58.
HealHeal (3) (spellbook) Active
Magical
14 600 160 Recovers HP. Power 67.
Wind StrikeWind Strike (2) Active
Magical
9 600 240 Blasts a target with violent winds. Power 13.
Wind StrikeWind Strike (3) Active
Magical
10 600 240 Blasts a target with violent winds. Power 15.
Curse: PoisonCurse: Poison (1) (spellbook) Active
Magical
10 600 470 Instantaneous poisonous curse. Effect 1.
Ice BoltIce Bolt (1) (spellbook) Active
Magical
9 600 240 Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Ice BoltIce Bolt (2) (spellbook) Active
Magical
10 600 240 Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.
MightMight (1) (spellbook) Active
Magical
10 400 470 Temporarily increases P. Atk. Effect 1.
ShieldShield (1) (spellbook) Active
Magical
10 400 470 Temporarily increases P. Def. Effect 1.
Anti MagicAnti Magic (1) Passive 0 0 240 Increases M. Def.
Anti MagicAnti Magic (2) Passive 0 0 240 Increases M. Def.
Armor MasteryArmor Mastery (1) Passive 0 0 470 Defense increase.
Weapon MasteryWeapon Mastery (1) Passive 0 0 470 Increases P. Atk. and M. Atk.
Level 14
Battle HealBattle Heal (1) (spellbook) Active
Magical
25 600 700 Quickly recovers HP. Power 83.
Battle HealBattle Heal (2) (spellbook) Active
Magical
28 600 700 Quickly recovers HP. Power 95.
Battle HealBattle Heal (3) (spellbook) Active
Magical
32 600 700 Quickly recovers HP. Power 107.
Group HealGroup Heal (1) (spellbook) Active
Magical
33 0 700 Recovers all party members' HP. Power 66.
Group HealGroup Heal (2) (spellbook) Active
Magical
38 0 700 Recovers all party members' HP. Power 76.
Group HealGroup Heal (3) (spellbook) Active
Magical
43 0 700 Recovers all party members' HP. Power 86.
HealHeal (4) (spellbook) Active
Magical
17 600 700 Recovers HP. Power 83.
HealHeal (5) (spellbook) Active
Magical
19 600 700 Recovers HP. Power 95.
HealHeal (6) (spellbook) Active
Magical
22 600 700 Recovers HP. Power 107.
Vampiric TouchVampiric Touch (1) (spellbook) Active
Magical
20 600 1100 Absorbs HP. Power 18.
Vampiric TouchVampiric Touch (2) (spellbook) Active
Magical
23 600 1100 Absorbs HP. Power 21.
Wind StrikeWind Strike (4) Active
Magical
14 600 1100 Blasts a target with violent winds. Power 18.
Wind StrikeWind Strike (5) Active
Magical
15 600 1100 Blasts a target with violent winds. Power 21.
Curse: WeaknessCurse: Weakness (1) (spellbook) Active
Magical
3 600 2100 Instantaneous curse that reduces target's P. Atk. Effect 1.
Ice BoltIce Bolt (3) (spellbook) Active
Magical
14 600 1100 Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.
Ice BoltIce Bolt (4) (spellbook) Active
Magical
15 600 1100 Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.
Anti MagicAnti Magic (3) Passive 0 0 1100 Increases M. Def.
Anti MagicAnti Magic (4) Passive 0 0 1100 Increases M. Def.
Armor MasteryArmor Mastery (2) Passive 0 0 1100 Defense increase.
Armor MasteryArmor Mastery (3) Passive 0 0 1100 Defense increase.
Weapon MasteryWeapon Mastery (2) Passive 0 0 2100 Increases P. Atk. and M. Atk.
Level 20
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 28
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 36
Create Common ItemCreate Common Item (4) Passive 0 0 Free Creates level 4 common items.
Level 40
Expertise CExpertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Level 43
Create Common ItemCreate Common Item (5) Passive 0 0 Free Creates level 5 common items.
Level 49
Create Common ItemCreate Common Item (6) Passive 0 0 Free Creates level 6 common items.
Level 52
Expertise BExpertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Level 55
Create Common ItemCreate Common Item (7) Passive 0 0 Free Creates level 7 common items.
Level 61
Expertise AExpertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
Create Common ItemCreate Common Item (8) Passive 0 0 Free Creates level 8 common items.
Level 70
Create Common ItemCreate Common Item (9) Passive 0 0 Free Creates level 9 common items.
Level 75
Aura Bird - FalconAura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - OwlAura Bird - Owl (1) - - Free (no description yet)
Level 76
Expertise SExpertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.
Level 80
Expertise S80Expertise S80 (6) Passive 0 0 Free You become familiar with S80-Grade equipment.
Level 84
Expertise S84Expertise S84 (7) Passive 0 0 Free You become familiar with S84-Grade equipment.




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