Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Kamael Male Trooper

Kamael Male Trooper
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Abyssal BlazeAbyssal Blaze (1) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 24.
Abyssal BlazeAbyssal Blaze (2) (spellbook) Active 0 0 1800 Disperses a materialized soul. Consumes 1 Soul. Power 26.
Ancient Sword MasteryAncient Sword Mastery (1) Active 0 0 3700 Increases P. Atk. when using an ancient sword.
Change WeaponChange Weapon (1) (spellbook) Active 0 0 3700 Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Dark StrikeDark Strike (1) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 90.
Dark StrikeDark Strike (2) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 97.
Dark StrikeDark Strike (3) (spellbook) Active 0 0 1200 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 105.
Double ThrustDouble Thrust (1) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 90.
Double ThrustDouble Thrust (2) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 97.
Double ThrustDouble Thrust (3) (spellbook) Active 0 0 1200 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 105.
Light Armor MasteryLight Armor Mastery (1) Active 0 0 1800 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Active 0 0 1800 Increases P. Def. when wearing light armor.
Magic ImmunityMagic Immunity (6) Active 0 0 1800 Increases M. Def.
Magic ImmunityMagic Immunity (7) Active 0 0 1800 Increases M. Def.
Rapier MasteryRapier Mastery (1) Active 0 0 4100 Increases P. Atk. when using rapiers.
Soul MasterySoul Mastery (4) Active 0 0 3700 Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
Strike BackStrike Back (1) Active 0 0 3700 Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active. Consumes 1 Soul.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Level 24
Abyssal BlazeAbyssal Blaze (3) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 28.
Abyssal BlazeAbyssal Blaze (4) (spellbook) Active 0 0 2900 Disperses a materialized soul. Consumes 1 Soul. Power 31.
Ancient Sword MasteryAncient Sword Mastery (2) Active 0 0 5800 Increases P. Atk. when using an ancient sword.
Dark ExplosionDark Explosion (1) (spellbook) Active 0 0 5800 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
Dark StrikeDark Strike (4) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 123.
Dark StrikeDark Strike (5) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 132.
Dark StrikeDark Strike (6) (spellbook) Active 0 0 1900 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 143.
Death MarkDeath Mark (1) (spellbook) Active 0 0 5800 Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
Double ThrustDouble Thrust (4) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 123.
Double ThrustDouble Thrust (5) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 132.
Double ThrustDouble Thrust (6) (spellbook) Active 0 0 1900 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 143.
Erase MarkErase Mark (1) (spellbook) Active 0 0 5800 Cures the death mark for up to Effect 3.
Furious SoulFurious Soul (1) (spellbook) Active 0 0 5800 Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 1.
Light Armor MasteryLight Armor Mastery (3) Active 0 0 2900 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Active 0 0 2900 Increases P. Def. when wearing light armor.
Magic ImmunityMagic Immunity (8) Active 0 0 2900 Increases M. Def.
Magic ImmunityMagic Immunity (9) Active 0 0 2900 Increases M. Def.
Rapier MasteryRapier Mastery (2) Active 0 0 5800 Increases P. Atk. when using rapiers.
Soul MasterySoul Mastery (5) Active 0 0 5800 Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
Level 28
Abyssal BlazeAbyssal Blaze (5) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 33.
Abyssal BlazeAbyssal Blaze (6) (spellbook) Active 0 0 5000 Disperses a materialized soul. Consumes 1 Soul. Power 35.
Ancient Sword MasteryAncient Sword Mastery (3) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Ancient Sword MasteryAncient Sword Mastery (4) Active 0 0 5000 Increases P. Atk. when using an ancient sword.
Dark ExplosionDark Explosion (2) (spellbook) Active 0 0 10000 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
Dark StrikeDark Strike (7) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 165.
Dark StrikeDark Strike (8) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 177.
Dark StrikeDark Strike (9) (spellbook) Active 0 0 3300 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 191.
Double ThrustDouble Thrust (7) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 165.
Double ThrustDouble Thrust (8) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 177.
Double ThrustDouble Thrust (9) (spellbook) Active 0 0 3300 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 191.
Hard MarchHard March (1) Active 0 0 10000 Increases own speed. Consumes 1 Soul. MP continually decreases.
Increase PowerIncrease Power (2) (spellbook) Active 0 0 10000 Temporarily increase your P. Atk. Consumes 1 Soul. Effect 2.
Light Armor MasteryLight Armor Mastery (5) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Active 0 0 3300 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (7) Active 0 0 3300 Increases P. Def. when wearing light armor.
Magic ImmunityMagic Immunity (10) Active 0 0 3300 Increases M. Def.
Magic ImmunityMagic Immunity (11) Active 0 0 3300 Increases M. Def.
Magic ImmunityMagic Immunity (12) Active 0 0 3300 Increases M. Def.
Rapier MasteryRapier Mastery (3) Active 0 0 5000 Increases P. Atk. when using rapiers.
Rapier MasteryRapier Mastery (4) Active 0 0 5000 Increases P. Atk. when using rapiers.
Soul MasterySoul Mastery (6) Active 0 0 10000 Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
Surrender to the UnholySurrender to the Unholy (1) (spellbook) Active 0 0 10000 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 32
Abyssal BlazeAbyssal Blaze (7) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 38.
Abyssal BlazeAbyssal Blaze (8) (spellbook) Active 0 0 7700 Disperses a materialized soul. Consumes 1 Soul. Power 40.
Ancient Sword MasteryAncient Sword Mastery (5) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Ancient Sword MasteryAncient Sword Mastery (6) Active 0 0 7700 Increases P. Atk. when using an ancient sword.
Dark ArmorDark Armor (1) Active 0 0 15300 Increases resistance to dark attacks. Consumes 1 Soul.
Dark ExplosionDark Explosion (3) (spellbook) Active 0 0 15300 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
Dark StrikeDark Strike (10) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 219.
Dark StrikeDark Strike (11) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 235.
Dark StrikeDark Strike (12) (spellbook) Active 0 0 5000 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 251.
Death MarkDeath Mark (2) (spellbook) Active 0 0 15300 Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
Double ThrustDouble Thrust (10) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 219.
Double ThrustDouble Thrust (11) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 235.
Double ThrustDouble Thrust (12) (spellbook) Active 0 0 5000 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 251.
Light Armor MasteryLight Armor Mastery (8) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (9) Active 0 0 5000 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (10) Active 0 0 5000 Increases P. Def. when wearing light armor.
Magic ImmunityMagic Immunity (13) Active 0 0 5000 Increases M. Def.
Magic ImmunityMagic Immunity (14) Active 0 0 5000 Increases M. Def.
Magic ImmunityMagic Immunity (15) Active 0 0 5000 Increases M. Def.
Rapier MasteryRapier Mastery (5) Active 0 0 7700 Increases P. Atk. when using rapiers.
Rapier MasteryRapier Mastery (6) Active 0 0 7700 Increases P. Atk. when using rapiers.
RushRush (1) (spellbook) Active 0 0 15300 Charge an enemy. Requires an ancient sword or short sword. Consumes 1 Soul.
Soul MasterySoul Mastery (7) Active 0 0 15300 Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
Surrender to the UnholySurrender to the Unholy (2) (spellbook) Active 0 0 15300 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Level 36
Abyssal BlazeAbyssal Blaze (9) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 43.
Abyssal BlazeAbyssal Blaze (10) (spellbook) Active 0 0 11000 Disperses a materialized soul. Consumes 1 Soul. Power 46.
Ancient Sword MasteryAncient Sword Mastery (7) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
Ancient Sword MasteryAncient Sword Mastery (8) Active 0 0 11000 Increases P. Atk. when using an ancient sword.
CourageCourage (1) (spellbook) Active 0 0 22100 Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 1.
Dark BladeDark Blade (1) Active 0 0 22100 Grants the ability to do dark damage. Consumes 1 Soul.
Dark ExplosionDark Explosion (4) (spellbook) Active 0 0 22100 Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
Dark StrikeDark Strike (13) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 287.
Dark StrikeDark Strike (14) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 306.
Dark StrikeDark Strike (15) (spellbook) Active 0 0 7400 Summon soul power for a lethal strike. Consumes 1 Soul. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power 326.
DisarmDisarm (1) (spellbook) Active 0 0 22100 Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 Soul.
Double ThrustDouble Thrust (13) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 287.
Double ThrustDouble Thrust (14) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 306.
Double ThrustDouble Thrust (15) (spellbook) Active 0 0 7400 Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power 326.
Light Armor MasteryLight Armor Mastery (11) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (12) Active 0 0 7400 Increases P. Def. when wearing light armor.
Light Armor MasteryLight Armor Mastery (13) Active 0 0 7400 Increases P. Def. when wearing light armor.
Magic ImmunityMagic Immunity (16) Active 0 0 7400 Increases M. Def.
Magic ImmunityMagic Immunity (17) Active 0 0 7400 Increases M. Def.
Magic ImmunityMagic Immunity (18) Active 0 0 7400 Increases M. Def.
Rapier MasteryRapier Mastery (7) Active 0 0 11000 Increases P. Atk. when using rapiers.
Rapier MasteryRapier Mastery (8) Active 0 0 11000 Increases P. Atk. when using rapiers.
Soul MasterySoul Mastery (8) Active 0 0 22100 Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
Surrender to the UnholySurrender to the Unholy (3) (spellbook) Active 0 0 22100 Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.
Sword ShieldSword Shield (1) (spellbook) Active 0 0 22100 Greatly increases own P. Def instantly. Greatly decreases own speed while duration of effect lasts. Consumes 2 soul. Effect 1.
Create Common ItemCreate Common Item (4) Passive 0 0 Free Creates level 4 common items.




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