Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Human Cleric

Human Cleric
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Battle HealBattle Heal (4) (spellbook) Active
Magical
35 600 1100 Quickly recovers HP. Power 121.
Battle HealBattle Heal (5) (spellbook) Active
Magical
40 600 1100 Quickly recovers HP. Power 135.
Battle HealBattle Heal (6) (spellbook) Active
Magical
44 600 1100 Quickly recovers HP. Power 151.
Disrupt UndeadDisrupt Undead (1) (spellbook) Active
Magical
18 400 1600 Does damage to undead monsters. Power 19.
Disrupt UndeadDisrupt Undead (2) (spellbook) Active
Magical
20 400 1600 Does damage to undead monsters. Power 21.
Group HealGroup Heal (4) (spellbook) Active
Magical
48 0 1100 Recovers all party members' HP. Power 97.
Group HealGroup Heal (5) (spellbook) Active
Magical
53 0 1100 Recovers all party members' HP. Power 108.
Group HealGroup Heal (6) (spellbook) Active
Magical
59 0 1100 Recovers all party members' HP. Power 121.
HealHeal (7) (spellbook) Active
Magical
24 600 1100 Recovers HP. Power 121.
HealHeal (8) (spellbook) Active
Magical
27 600 1100 Recovers HP. Power 135.
HealHeal (9) (spellbook) Active
Magical
30 600 1100 Recovers HP. Power 151.
ResurrectionResurrection (1) (spellbook) Active
Magical
59 400 3300 Resurrects a corpse.
AcumenAcumen (1) (spellbook) Active
Magical
20 400 3300 Temporarily increases Casting Spd. Effect 1.
ConcentrationConcentration (1) (spellbook) Active
Magical
20 400 3300 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
Kiss of EvaKiss of Eva (1) (spellbook) Active
Magical
20 400 3300 Temporarily increases lung capacity. Effect 1.
MightMight (2) (spellbook) Active
Magical
20 400 3300 Temporarily increases P. Atk. Effect 2.
Wind WalkWind Walk (1) (spellbook) Active
Magical
20 400 3300 Temporarily increases Speed. Effect 1.
Anti MagicAnti Magic (5) Passive 0 0 1600 Increases M. Def.
Anti MagicAnti Magic (6) Passive 0 0 1600 Increases M. Def.
Boost ManaBoost Mana (1) Passive 0 0 3300 Increases Max. MP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (1) Passive 0 0 3300 Time between magic reuse shortens.
Robe MasteryRobe Mastery (1) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (2) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (3) Passive 0 0 3300 Increases P. Atk. and M. Atk.
Level 25
Battle HealBattle Heal (7) (spellbook) Active
Magical
49 600 2300 Quickly recovers HP. Power 176.
Battle HealBattle Heal (8) (spellbook) Active
Magical
52 600 2300 Quickly recovers HP. Power 185.
Battle HealBattle Heal (9) (spellbook) Active
Magical
54 600 2300 Quickly recovers HP. Power 195.
Disrupt UndeadDisrupt Undead (3) (spellbook) Active
Magical
22 400 3400 Does damage to undead monsters. Power 24.
Disrupt UndeadDisrupt Undead (4) (spellbook) Active
Magical
23 400 3400 Does damage to undead monsters. Power 25.
Group HealGroup Heal (7) (spellbook) Active
Magical
65 0 2300 Recovers all party members' HP. Power 141.
Group HealGroup Heal (8) (spellbook) Active
Magical
69 0 2300 Recovers all party members' HP. Power 148.
Group HealGroup Heal (9) (spellbook) Active
Magical
72 0 2300 Recovers all party members' HP. Power 156.
HealHeal (10) (spellbook) Active
Magical
33 600 2300 Recovers HP. Power 176.
HealHeal (11) (spellbook) Active
Magical
35 600 2300 Recovers HP. Power 185.
HealHeal (12) (spellbook) Active
Magical
37 600 2300 Recovers HP. Power 195.
Dryad RootDryad Root (1) (spellbook) Active
Magical
22 600 2300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (2) (spellbook) Active
Magical
22 600 2300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (3) (spellbook) Active
Magical
23 600 2300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
FocusFocus (1) (spellbook) Active
Magical
23 400 6900 Temporarily increases critical attack rate. Effect 1.
Holy WeaponHoly Weapon (1) (spellbook) Active
Magical
23 400 6900 Temporarily increases holy attack. Can be used on party members.
Mental ShieldMental Shield (1) (spellbook) Active
Magical
23 400 6900 Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: Increases the effect's duration. Effect 1.
ShieldShield (2) (spellbook) Active
Magical
23 400 6900 Temporarily increases P. Def. Effect 2.
SleepSleep (1) (spellbook) Active
Magical
22 600 2300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (2) (spellbook) Active
Magical
22 600 2300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (3) (spellbook) Active
Magical
23 600 2300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Anti MagicAnti Magic (7) Passive 0 0 3400 Increases M. Def.
Anti MagicAnti Magic (8) Passive 0 0 3400 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (1) Passive 0 0 6900 Increases MP regeneration.
Fast Spell CastingFast Spell Casting (1) Passive 0 0 6900 Increases spell Casting spd.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 3400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 3400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (3) Passive 0 0 3400 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (4) Passive 0 0 3400 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (4) Passive 0 0 3400 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (5) Passive 0 0 3400 Increases P. Atk. and M. Atk.
Level 28
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
Battle HealBattle Heal (10) (spellbook) Active
Magical
62 600 4400 Quickly recovers HP. Power 224.
Battle HealBattle Heal (11) (spellbook) Active
Magical
65 600 4400 Quickly recovers HP. Power 234.
Battle HealBattle Heal (12) (spellbook) Active
Magical
67 600 4400 Quickly recovers HP. Power 245.
Disrupt UndeadDisrupt Undead (5) (spellbook) Active
Magical
25 400 6600 Does damage to undead monsters. Power 28.
Disrupt UndeadDisrupt Undead (6) (spellbook) Active
Magical
27 400 6600 Does damage to undead monsters. Power 30.
Group HealGroup Heal (10) (spellbook) Active
Magical
83 0 4400 Recovers all party members' HP. Power 179.
Group HealGroup Heal (11) (spellbook) Active
Magical
87 0 4400 Recovers all party members' HP. Power 188.
Group HealGroup Heal (12) (spellbook) Active
Magical
88 0 4400 Recovers all party members' HP. Power 196.
HealHeal (13) (spellbook) Active
Magical
42 600 4400 Recovers HP. Power 224.
HealHeal (14) (spellbook) Active
Magical
44 600 4400 Recovers HP. Power 234.
HealHeal (15) (spellbook) Active
Magical
44 600 4400 Recovers HP. Power 245.
ResurrectionResurrection (2) (spellbook) Active
Magical
88 400 13000 Resurrects a corpse. In addition, restores about 20 percent of Exp.
ConcentrationConcentration (2) (spellbook) Active
Magical
27 400 13000 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
Dryad RootDryad Root (4) (spellbook) Active
Magical
25 600 4400 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (5) (spellbook) Active
Magical
27 600 4400 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (6) (spellbook) Active
Magical
27 600 4400 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Resist FireResist Fire (1) (spellbook) Active
Magical
27 400 13000 Temporarily increases defense against fire attacks. Effect 1.
SleepSleep (4) (spellbook) Active
Magical
25 600 4400 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (5) (spellbook) Active
Magical
27 600 4400 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (6) (spellbook) Active
Magical
27 600 4400 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Wind WalkWind Walk (2) (spellbook) Active
Magical
27 400 13000 Temporarily increases Speed. Effect 2.
Anti MagicAnti Magic (9) Passive 0 0 6600 Increases M. Def.
Anti MagicAnti Magic (10) Passive 0 0 6600 Increases M. Def.
Boost ManaBoost Mana (2) Passive 0 0 13000 Increases Max. MP.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 6600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 6600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (2) Passive 0 0 13000 Time between magic reuse shortens.
Robe MasteryRobe Mastery (5) Passive 0 0 6600 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (6) Passive 0 0 6600 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (6) Passive 0 0 6600 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (7) Passive 0 0 6600 Increases P. Atk. and M. Atk.
Level 35
Battle HealBattle Heal (13) (spellbook) Active
Magical
72 600 7300 Quickly recovers HP. Power 278.
Battle HealBattle Heal (14) (spellbook) Active
Magical
74 600 7300 Quickly recovers HP. Power 289.
Battle HealBattle Heal (15) (spellbook) Active
Magical
78 600 7300 Quickly recovers HP. Power 301.
Cure PoisonCure Poison (2) (spellbook) Active
Magical
30 600 21000 Cures poisoning up to Effect 7.
Disrupt UndeadDisrupt Undead (7) (spellbook) Active
Magical
29 400 11000 Does damage to undead monsters. Power 33.
Disrupt UndeadDisrupt Undead (8) (spellbook) Active
Magical
30 400 11000 Does damage to undead monsters. Power 36.
Group HealGroup Heal (13) (spellbook) Active
Magical
95 0 7300 Recovers all party members' HP. Power 222.
Group HealGroup Heal (14) (spellbook) Active
Magical
99 0 7300 Recovers all party members' HP. Power 231.
Group HealGroup Heal (15) (spellbook) Active
Magical
103 0 7300 Recovers all party members' HP. Power 241.
HealHeal (16) (spellbook) Active
Magical
48 600 7300 Recovers HP. Power 278.
HealHeal (17) (spellbook) Active
Magical
50 600 7300 Recovers HP. Power 289.
HealHeal (18) (spellbook) Active
Magical
52 600 7300 Recovers HP. Power 301.
PeacePeace (1) (spellbook) Active
Magical
30 600 21000 Puts target's mind at peace. Desire to attack is decreased.
AcumenAcumen (2) (spellbook) Active
Magical
30 400 21000 Temporarily increases Casting Spd. Effect 2.
Berserker SpiritBerserker Spirit (1) (spellbook) Active
Magical
30 400 21000 Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on party members. Effect 1.
Dryad RootDryad Root (7) (spellbook) Active
Magical
29 600 7300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (8) (spellbook) Active
Magical
30 600 7300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (9) (spellbook) Active
Magical
30 600 7300 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
RegenerationRegeneration (1) (spellbook) Active
Magical
30 400 21000 Temporarily increases HP recovery. Effect 1.
SleepSleep (7) (spellbook) Active
Magical
29 600 7300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (8) (spellbook) Active
Magical
30 600 7300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (9) (spellbook) Active
Magical
30 600 7300 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Anti MagicAnti Magic (11) Passive 0 0 11000 Increases M. Def.
Anti MagicAnti Magic (12) Passive 0 0 11000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 21000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (2) Passive 0 0 21000 Increases MP regeneration.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 11000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 11000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (7) Passive 0 0 11000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (8) Passive 0 0 11000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (8) Passive 0 0 11000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (9) Passive 0 0 11000 Increases P. Atk. and M. Atk.




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