Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Elf Wizard

Elf Wizard
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Aqua SwirlAqua Swirl (1) (spellbook) Active
Magical
18 750 1500 Attacks target with a burst of water. Power 23.
Aqua SwirlAqua Swirl (2) (spellbook) Active
Magical
20 750 1500 Attacks target with a burst of water. Power 26.
Aura BurnAura Burn (1) (spellbook) Active
Magical
18 150 1500 A short range magical attack. Power 19.
Aura BurnAura Burn (2) (spellbook) Active
Magical
20 150 1500 A short range magical attack. Power 21.
Energy BoltEnergy Bolt (1) (spellbook) Active
Magical
10 400 3100 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 13.
Flame StrikeFlame Strike (1) (spellbook) Active
Magical
29 500 3100 Toss flame that causes wide area to catch fire. Power 13.
Servitor HealServitor Heal (1) (spellbook) Active
Magical
24 600 1000 Recovers a servitor's HP. Power 145.
Servitor HealServitor Heal (2) (spellbook) Active
Magical
27 600 1000 Recovers a servitor's HP. Power 162.
Servitor HealServitor Heal (3) (spellbook) Active
Magical
30 600 1000 Recovers a servitor's HP. Power 181.
Summon Boxer the UnicornSummon Boxer the Unicorn (1) (spellbook) Active
Magical
39 0 3100 Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
Summon Mirage the UnicornSummon Mirage the Unicorn (1) (spellbook) Active
Magical
39 0 3100 Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
ConcentrationConcentration (1) (spellbook) Active
Magical
20 400 3100 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
Curse: WeaknessCurse: Weakness (2) (spellbook) Active
Magical
10 600 3100 Instantaneous curse that reduces target's P. Atk. Effect 2.
Ice BoltIce Bolt (5) (spellbook) Active
Magical
18 600 1500 Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.
Ice BoltIce Bolt (6) (spellbook) Active
Magical
20 600 1500 Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.
Wind ShackleWind Shackle (2) (spellbook) Active
Magical
10 600 3100 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (5) Passive 0 0 1500 Increases M. Def.
Anti MagicAnti Magic (6) Passive 0 0 1500 Increases M. Def.
Boost ManaBoost Mana (1) Passive 0 0 3100 Increases Max. MP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Higher Mana GainHigher Mana Gain (1) Passive 0 0 1500 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana GainHigher Mana Gain (2) Passive 0 0 1500 Increases the recovery rate when MP is being recovered by recharge.
Quick RecycleQuick Recycle (1) Passive 0 0 3100 Time between magic reuse shortens.
Robe MasteryRobe Mastery (1) Passive 0 0 1500 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (2) Passive 0 0 1500 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (3) Passive 0 0 3100 Increases P. Atk. and M. Atk.
Level 25
Aqua SwirlAqua Swirl (3) (spellbook) Active
Magical
22 750 2900 Attacks target with a burst of water. Power 29.
Aqua SwirlAqua Swirl (4) (spellbook) Active
Magical
23 750 2900 Attacks target with a burst of water. Power 32.
Aura BurnAura Burn (3) (spellbook) Active
Magical
22 150 2900 A short range magical attack. Power 24.
Aura BurnAura Burn (4) (spellbook) Active
Magical
23 150 2900 A short range magical attack. Power 25.
Energy BoltEnergy Bolt (2) (spellbook) Active
Magical
12 400 5800 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 16.
Flame StrikeFlame Strike (2) (spellbook) Active
Magical
34 500 5800 Toss flame that causes wide area to catch fire. Power 16.
Servitor HealServitor Heal (4) (spellbook) Active
Magical
33 600 1900 Recovers a servitor's HP. Power 212.
Servitor HealServitor Heal (5) (spellbook) Active
Magical
35 600 1900 Recovers a servitor's HP. Power 222.
Servitor HealServitor Heal (6) (spellbook) Active
Magical
37 600 1900 Recovers a servitor's HP. Power 234.
Servitor RechargeServitor Recharge (1) (spellbook) Active
Magical
42 400 2900 Recovers a servitor's MP. Power 41.
Servitor RechargeServitor Recharge (2) (spellbook) Active
Magical
44 400 2900 Recovers a servitor's MP. Power 44.
Solar SparkSolar Spark (1) (spellbook) Active
Magical
28 750 5800 Unleashes a divine magic attack. Over-hit is possible. Power 39.
Summon Boxer the UnicornSummon Boxer the Unicorn (2) (spellbook) Active
Magical
44 0 5800 Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
Summon Mirage the UnicornSummon Mirage the Unicorn (2) (spellbook) Active
Magical
44 0 5800 Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Curse: WeaknessCurse: Weakness (3) (spellbook) Active
Magical
12 600 5800 Instantaneous curse that reduces target's P. Atk. Effect 2.
Resist AquaResist Aqua (1) (spellbook) Active
Magical
23 400 5800 Temporarily increases defense against water attacks. Effect 1.
SleepSleep (1) (spellbook) Active
Magical
22 600 1900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (2) (spellbook) Active
Magical
22 600 1900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (3) (spellbook) Active
Magical
23 600 1900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Wind ShackleWind Shackle (3) (spellbook) Active
Magical
12 600 5800 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (7) Passive 0 0 2900 Increases M. Def.
Anti MagicAnti Magic (8) Passive 0 0 2900 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (1) Passive 0 0 5800 Increases MP regeneration.
Fast Spell CastingFast Spell Casting (1) Passive 0 0 5800 Increases spell Casting spd.
Higher Mana GainHigher Mana Gain (3) Passive 0 0 2900 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana GainHigher Mana Gain (4) Passive 0 0 2900 Increases the recovery rate when MP is being recovered by recharge.
Robe MasteryRobe Mastery (3) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (4) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (4) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (5) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Level 28
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
Aqua SwirlAqua Swirl (5) (spellbook) Active
Magical
25 750 5500 Attacks target with a burst of water. Power 35.
Aqua SwirlAqua Swirl (6) (spellbook) Active
Magical
27 750 5500 Attacks target with a burst of water. Power 38.
Aura BurnAura Burn (5) (spellbook) Active
Magical
25 150 5500 A short range magical attack. Power 28.
Aura BurnAura Burn (6) (spellbook) Active
Magical
27 150 5500 A short range magical attack. Power 30.
Energy BoltEnergy Bolt (3) (spellbook) Active
Magical
14 400 11100 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 19.
Flame StrikeFlame Strike (3) (spellbook) Active
Magical
40 500 11100 Toss flame that causes wide area to catch fire. Power 19.
Servitor HealServitor Heal (7) (spellbook) Active
Magical
42 600 3700 Recovers a servitor's HP. Power 269.
Servitor HealServitor Heal (8) (spellbook) Active
Magical
44 600 3700 Recovers a servitor's HP. Power 281.
Servitor HealServitor Heal (9) (spellbook) Active
Magical
44 600 3700 Recovers a servitor's HP. Power 294.
Servitor RechargeServitor Recharge (3) (spellbook) Active
Magical
49 400 5500 Recovers a servitor's MP. Power 49.
Servitor RechargeServitor Recharge (4) (spellbook) Active
Magical
53 400 5500 Recovers a servitor's MP. Power 52.
Solar SparkSolar Spark (2) (spellbook) Active
Magical
33 750 11100 Unleashes a divine magic attack. Over-hit is possible. Power 47.
Summon Boxer the UnicornSummon Boxer the Unicorn (3) (spellbook) Active
Magical
53 0 11100 Summons Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mirage the UnicornSummon Mirage the Unicorn (3) (spellbook) Active
Magical
53 0 11100 Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
ConcentrationConcentration (2) (spellbook) Active
Magical
27 400 11100 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
Curse: WeaknessCurse: Weakness (4) (spellbook) Active
Magical
14 600 11100 Instantaneous curse that reduces target's P. Atk. Effect 2.
SleepSleep (4) (spellbook) Active
Magical
25 600 3700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (5) (spellbook) Active
Magical
27 600 3700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (6) (spellbook) Active
Magical
27 600 3700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Wind ShackleWind Shackle (4) (spellbook) Active
Magical
14 600 11100 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (9) Passive 0 0 5500 Increases M. Def.
Anti MagicAnti Magic (10) Passive 0 0 5500 Increases M. Def.
Boost ManaBoost Mana (2) Passive 0 0 11100 Increases Max. MP.
Higher Mana GainHigher Mana Gain (5) Passive 0 0 5500 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana GainHigher Mana Gain (6) Passive 0 0 5500 Increases the recovery rate when MP is being recovered by recharge.
Quick RecycleQuick Recycle (2) Passive 0 0 11100 Time between magic reuse shortens.
Robe MasteryRobe Mastery (5) Passive 0 0 5500 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (6) Passive 0 0 5500 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (6) Passive 0 0 5500 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (7) Passive 0 0 5500 Increases P. Atk. and M. Atk.
Level 35
Aqua SwirlAqua Swirl (7) (spellbook) Active
Magical
29 750 9700 Attacks target with a burst of water. Power 42.
Aqua SwirlAqua Swirl (8) (spellbook) Active
Magical
30 750 9700 Attacks target with a burst of water. Power 44.
Aura BurnAura Burn (7) (spellbook) Active
Magical
29 150 9700 A short range magical attack. Power 33.
Aura BurnAura Burn (8) (spellbook) Active
Magical
30 150 9700 A short range magical attack. Power 36.
Energy BoltEnergy Bolt (4) (spellbook) Active
Magical
15 400 19500 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 22.
Servitor HealServitor Heal (10) (spellbook) Active
Magical
48 600 6500 Recovers a servitor's HP. Power 333.
Servitor HealServitor Heal (11) (spellbook) Active
Magical
50 600 6500 Recovers a servitor's HP. Power 347.
Servitor HealServitor Heal (12) (spellbook) Active
Magical
52 600 6500 Recovers a servitor's HP. Power 361.
Servitor RechargeServitor Recharge (5) (spellbook) Active
Magical
57 400 9700 Recovers a servitor's MP. Power 57.
Servitor RechargeServitor Recharge (6) (spellbook) Active
Magical
60 400 9700 Recovers a servitor's MP. Power 60.
Solar SparkSolar Spark (3) (spellbook) Active
Magical
38 750 19500 Unleashes a divine magic attack. Over-hit is possible. Power 55.
Summon Boxer the UnicornSummon Boxer the Unicorn (4) (spellbook) Active
Magical
60 0 19500 Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
Summon Mirage the UnicornSummon Mirage the Unicorn (4) (spellbook) Active
Magical
60 0 19500 Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
Bright ServitorBright Servitor (1) (spellbook) Active
Magical
30 400 19500 Temporarily increases servitor's M. Atk. Effect 1.
Curse: WeaknessCurse: Weakness (5) (spellbook) Active
Magical
15 600 19500 Instantaneous curse that reduces target's P. Atk. Effect 2.
SleepSleep (7) (spellbook) Active
Magical
29 600 6500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (8) (spellbook) Active
Magical
30 600 6500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (9) (spellbook) Active
Magical
30 600 6500 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Surrender To EarthSurrender To Earth (1) (spellbook) Active
Magical
15 750 19500 Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
Wind ShackleWind Shackle (5) (spellbook) Active
Magical
15 600 19500 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (11) Passive 0 0 9700 Increases M. Def.
Anti MagicAnti Magic (12) Passive 0 0 9700 Increases M. Def.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 19500 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (2) Passive 0 0 19500 Increases MP regeneration.
Higher Mana GainHigher Mana Gain (7) Passive 0 0 9700 Increases the recovery rate when MP is being recovered by recharge.
Higher Mana GainHigher Mana Gain (8) Passive 0 0 9700 Increases the recovery rate when MP is being recovered by recharge.
Robe MasteryRobe Mastery (7) Passive 0 0 9700 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (8) Passive 0 0 9700 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (8) Passive 0 0 9700 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (9) Passive 0 0 9700 Increases P. Atk. and M. Atk.




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