Lineage 2 Drop and Spoil Calculator C4/Interlude/Kamael/Hellbound/Gracia

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L2 Skills - Elf Oracle

Elf Oracle
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Battle HealBattle Heal (4) Active
Magical
35 600 1100 Quickly recovers HP. Power 121.
Battle HealBattle Heal (5) Active
Magical
40 600 1100 Quickly recovers HP. Power 135.
Battle HealBattle Heal (6) Active
Magical
44 600 1100 Quickly recovers HP. Power 151.
Disrupt UndeadDisrupt Undead (1) Active
Magical
18 400 1600 Does damage to undead monsters. Power 19.
Disrupt UndeadDisrupt Undead (2) Active
Magical
20 400 1600 Does damage to undead monsters. Power 21.
Group HealGroup Heal (4) Active
Magical
48 0 1100 Recovers party member's HP. Power 97.
Group HealGroup Heal (5) Active
Magical
53 0 1100 Recovers party member's HP. Power 108.
Group HealGroup Heal (6) Active
Magical
59 0 1100 Recovers party member's HP. Power 121.
HealHeal (7) Active
Magical
24 600 1100 Recovers HP. Power 121.
HealHeal (8) Active
Magical
27 600 1100 Recovers HP. Power 135.
HealHeal (9) Active
Magical
30 600 1100 Recovers HP. Power 151.
ResurrectionResurrection (1) Active
Magical
59 400 3300 Resurrects a corpse.
ConcentrationConcentration (1) Active
Magical
20 400 3300 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Kiss of EvaKiss of Eva (1) Active
Magical
20 400 3300 Temporarily increases lung capacity. Effect 1.
MightMight (2) Active
Magical
20 400 3300 Temporarily increases P. Atk. Effect 2.
Wind ShackleWind Shackle (2) Active
Magical
10 600 3300 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind WalkWind Walk (1) Active
Magical
20 400 3300 Temporarily increases Speed. Effect 1.
Anti MagicAnti Magic (5) Passive 0 0 1600 Increases M. Def.
Anti MagicAnti Magic (6) Passive 0 0 1600 Increases M. Def.
Boost ManaBoost Mana (1) Passive 0 0 3300 Increases maximum MP.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (1) Passive 0 0 3300 Time between magic reuse shortens.
Robe MasteryRobe Mastery (1) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (2) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (3) Passive 0 0 3300 Increases P. Atk. and M. Atk.
Level 25
Battle HealBattle Heal (7) Active
Magical
49 600 2200 Quickly recovers HP. Power 176.
Battle HealBattle Heal (8) Active
Magical
52 600 2200 Quickly recovers HP. Power 185.
Battle HealBattle Heal (9) Active
Magical
54 600 2200 Quickly recovers HP. Power 195.
Disrupt UndeadDisrupt Undead (3) Active
Magical
22 400 3200 Does damage to undead monsters. Power 24.
Disrupt UndeadDisrupt Undead (4) Active
Magical
23 400 3200 Does damage to undead monsters. Power 25.
Group HealGroup Heal (7) Active
Magical
65 0 2200 Recovers party member's HP. Power 141.
Group HealGroup Heal (8) Active
Magical
69 0 2200 Recovers party member's HP. Power 148.
Group HealGroup Heal (9) Active
Magical
72 0 2200 Recovers party member's HP. Power 156.
HealHeal (10) Active
Magical
33 600 2200 Recovers HP. Power 176.
HealHeal (11) Active
Magical
35 600 2200 Recovers HP. Power 185.
HealHeal (12) Active
Magical
37 600 2200 Recovers HP. Power 195.
AgilityAgility (1) Active
Magical
23 400 6500 Temporarily increases Evasion. Effect 1.
Dryad RootDryad Root (1) Active
Magical
22 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (2) Active
Magical
22 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (3) Active
Magical
23 600 2200 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Holy WeaponHoly Weapon (1) Active
Magical
23 400 6500 A temporary holy enhancement of a physical attack. Can be used on one's party members.
Mental ShieldMental Shield (1) Active
Magical
23 400 6500 Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.
ShieldShield (2) Active
Magical
23 400 6500 Temporarily increases P. Def. Effect 2.
SleepSleep (1) Active
Magical
22 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (2) Active
Magical
22 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (3) Active
Magical
23 600 2200 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind ShackleWind Shackle (3) Active
Magical
12 600 6500 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (7) Passive 0 0 3200 Increases M. Def.
Anti MagicAnti Magic (8) Passive 0 0 3200 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (1) Passive 0 0 6500 Increases MP regeneration.
Fast Spell CastingFast Spell Casting (1) Passive 0 0 6500 Spell casting speed increases.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (3) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (4) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (4) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (5) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Level 30
Battle HealBattle Heal (10) Active
Magical
62 600 4100 Quickly recovers HP. Power 224.
Battle HealBattle Heal (11) Active
Magical
65 600 4100 Quickly recovers HP. Power 234.
Battle HealBattle Heal (12) Active
Magical
67 600 4100 Quickly recovers HP. Power 245.
Disrupt UndeadDisrupt Undead (5) Active
Magical
25 400 6200 Does damage to undead monsters. Power 28.
Disrupt UndeadDisrupt Undead (6) Active
Magical
27 400 6200 Does damage to undead monsters. Power 30.
Group HealGroup Heal (10) Active
Magical
83 0 4100 Recovers party member's HP. Power 179.
Group HealGroup Heal (11) Active
Magical
87 0 4100 Recovers party member's HP. Power 188.
Group HealGroup Heal (12) Active
Magical
88 0 4100 Recovers party member's HP. Power 196.
HealHeal (13) Active
Magical
42 600 4100 Recovers HP. Power 224.
HealHeal (14) Active
Magical
44 600 4100 Recovers HP. Power 234.
HealHeal (15) Active
Magical
44 600 4100 Recovers HP. Power 245.
RechargeRecharge (1) Active
Magical
49 400 6200 Regenerates MP. Cannot be used on a class that has Recharge. Power 49.
RechargeRecharge (2) Active
Magical
53 400 6200 Regenerates MP. Cannot be used on a class that has Recharge. Power 52.
ResurrectionResurrection (2) Active
Magical
88 400 12000 Resurrects a corpse. In addition, restores about 20% of Exp.
ConcentrationConcentration (2) Active
Magical
27 400 12000 Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
Dryad RootDryad Root (4) Active
Magical
25 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (5) Active
Magical
27 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (6) Active
Magical
27 600 4100 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
SleepSleep (4) Active
Magical
25 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (5) Active
Magical
27 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (6) Active
Magical
27 600 4100 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind ShackleWind Shackle (4) Active
Magical
14 600 12000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind WalkWind Walk (2) Active
Magical
27 400 12000 Temporarily increases Speed. Effect 2.
Anti MagicAnti Magic (9) Passive 0 0 6200 Increases M. Def.
Anti MagicAnti Magic (10) Passive 0 0 6200 Increases M. Def.
Boost ManaBoost Mana (2) Passive 0 0 12000 Increases maximum MP.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 6200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 6200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (2) Passive 0 0 12000 Time between magic reuse shortens.
Robe MasteryRobe Mastery (5) Passive 0 0 6200 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (6) Passive 0 0 6200 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (6) Passive 0 0 6200 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (7) Passive 0 0 6200 Increases P. Atk. and M. Atk.
Level 35
Battle HealBattle Heal (13) Active
Magical
72 600 6900 Quickly recovers HP. Power 278.
Battle HealBattle Heal (14) Active
Magical
74 600 6900 Quickly recovers HP. Power 289.
Battle HealBattle Heal (15) Active
Magical
78 600 6900 Quickly recovers HP. Power 301.
Cure PoisonCure Poison (2) Active
Magical
30 600 21000 Cures poisoning up to Effect 7.
Disrupt UndeadDisrupt Undead (7) Active
Magical
29 400 10000 Does damage to undead monsters. Power 33.
Disrupt UndeadDisrupt Undead (8) Active
Magical
30 400 10000 Does damage to undead monsters. Power 36.
Group HealGroup Heal (13) Active
Magical
95 0 6900 Recovers party member's HP. Power 222.
Group HealGroup Heal (14) Active
Magical
99 0 6900 Recovers party member's HP. Power 231.
Group HealGroup Heal (15) Active
Magical
103 0 6900 Recovers party member's HP. Power 241.
HealHeal (16) Active
Magical
48 600 6900 Recovers HP. Power 278.
HealHeal (17) Active
Magical
50 600 6900 Recovers HP. Power 289.
HealHeal (18) Active
Magical
52 600 6900 Recovers HP. Power 301.
RechargeRecharge (3) Active
Magical
57 400 10000 Regenerates MP. Cannot be used on a class that has Recharge. Power 57.
RechargeRecharge (4) Active
Magical
60 400 10000 Regenerates MP. Cannot be used on a class that has Recharge. Power 60.
Decrease WeightDecrease Weight (1) Active
Magical
15 400 21000 Makes body lighter. Effect 1.
Dryad RootDryad Root (7) Active
Magical
29 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (8) Active
Magical
30 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (9) Active
Magical
30 600 6900 Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
RegenerationRegeneration (1) Active
Magical
30 400 21000 Temporarily increases HP recovery. Effect 1.
Resist PoisonResist Poison (1) Active
Magical
30 400 21000 Temporarily increases resistance to poison. Effect 1.
SleepSleep (7) Active
Magical
29 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (8) Active
Magical
30 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
SleepSleep (9) Active
Magical
30 600 6900 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Wind ShackleWind Shackle (5) Active
Magical
15 600 21000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (11) Passive 0 0 10000 Increases M. Def.
Anti MagicAnti Magic (12) Passive 0 0 10000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 21000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (2) Passive 0 0 21000 Increases MP regeneration.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 10000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 10000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (7) Passive 0 0 10000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (8) Passive 0 0 10000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (8) Passive 0 0 10000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (9) Passive 0 0 10000 Increases P. Atk. and M. Atk.




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