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L2 Skills - DarkElf PaulusKnight

DarkElf PaulusKnight
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Drain HealthDrain Health (3) Active
Magical
14 600 2300 Transfers HP from a target to yourself. Power 24.
Drain HealthDrain Health (4) Active
Magical
15 600 2300 Transfers HP from a target to yourself. Power 26.
Defense AuraDefense Aura (2) Active
Magical
20 0 4700 Temporarily increases P. Def. Effect 2.
PoisonPoison (1) Active
Magical
10 600 4700 Instantly poisons enemy. Effect 3.
Ultimate DefenseUltimate Defense (1) Active 19 0 4700 Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
Heavy Armor MasteryHeavy Armor Mastery (1) Passive 0 0 1500 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (2) Passive 0 0 1500 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (3) Passive 0 0 1500 Increases P. Def. when wearing heavy armor.
Magic ResistanceMagic Resistance (1) Passive 0 0 2300 Increases M. Def.
Magic ResistanceMagic Resistance (2) Passive 0 0 2300 Increases M. Def.
Shield MasteryShield Mastery (1) Passive 0 0 4700 Shield defense increases.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (1) Passive 0 0 4700 Increases P. Atk. when using a sword or blunt weapon.
Level 24
AggressionAggression (1) Active 20 400 2900 Provokes a target to attack. Power 655.
AggressionAggression (2) Active 21 400 2900 Provokes a target to attack. Power 679.
AggressionAggression (3) Active 22 400 2900 Provokes a target to attack. Power 703.
ConfusionConfusion (1) Active
Magical
22 600 8800 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (5) Active
Magical
15 600 2900 Transfers HP from a target to yourself. Power 28.
Drain HealthDrain Health (6) Active
Magical
17 600 2900 Transfers HP from a target to yourself. Power 29.
Drain HealthDrain Health (7) Active
Magical
17 600 2900 Transfers HP from a target to yourself. Power 31.
Deflect ArrowDeflect Arrow (1) Active 22 0 8800 Increases defense against bow attacks. Effect 1.
StingSting (1) Active 23 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
StingSting (2) Active 24 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
StingSting (3) Active 25 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
Heavy Armor MasteryHeavy Armor Mastery (4) Passive 0 0 2900 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (5) Passive 0 0 2900 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (6) Passive 0 0 2900 Increases P. Def. when wearing heavy armor.
Magic ResistanceMagic Resistance (3) Passive 0 0 2900 Increases M. Def.
Magic ResistanceMagic Resistance (4) Passive 0 0 2900 Increases M. Def.
Magic ResistanceMagic Resistance (5) Passive 0 0 2900 Increases M. Def.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (2) Passive 0 0 8800 Increases P. Atk. when using a sword or blunt weapon.
Level 28
AggressionAggression (4) Active 23 400 4400 Provokes a target to attack. Power 752.
AggressionAggression (5) Active 24 400 4400 Provokes a target to attack. Power 777.
AggressionAggression (6) Active 25 400 4400 Provokes a target to attack. Power 803.
ConfusionConfusion (2) Active
Magical
25 600 13000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (8) Active
Magical
18 600 4400 Transfers HP from a target to yourself. Power 33.
Drain HealthDrain Health (9) Active
Magical
19 600 4400 Transfers HP from a target to yourself. Power 34.
Drain HealthDrain Health (10) Active
Magical
19 600 4400 Transfers HP from a target to yourself. Power 35.
Attack AuraAttack Aura (2) Active
Magical
25 0 13000 Temporarily increases P. Atk. Effect 2.
StingSting (4) Active 27 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
StingSting (5) Active 29 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
StingSting (6) Active 30 40 4400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
Heavy Armor MasteryHeavy Armor Mastery (7) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (8) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (9) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Magic ResistanceMagic Resistance (6) Passive 0 0 4400 Increases M. Def.
Magic ResistanceMagic Resistance (7) Passive 0 0 4400 Increases M. Def.
Magic ResistanceMagic Resistance (8) Passive 0 0 4400 Increases M. Def.
Shield MasteryShield Mastery (2) Passive 0 0 13000 Shield defense increases.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (3) Passive 0 0 6700 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (4) Passive 0 0 6700 Increases P. Atk. when using a sword or blunt weapon.
Level 32
AggressionAggression (7) Active 26 400 7400 Provokes a target to attack. Power 855.
AggressionAggression (8) Active 27 400 7400 Provokes a target to attack. Power 882.
AggressionAggression (9) Active 28 400 7400 Provokes a target to attack. Power 909.
ConfusionConfusion (3) Active
Magical
28 600 22000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (11) Active
Magical
20 600 7400 Transfers HP from a target to yourself. Power 38.
Drain HealthDrain Health (12) Active
Magical
20 600 7400 Transfers HP from a target to yourself. Power 39.
Drain HealthDrain Health (13) Active
Magical
22 600 7400 Transfers HP from a target to yourself. Power 40.
Deflect ArrowDeflect Arrow (2) Active 28 0 22000 Increases defense against bow attacks. Effect 2.
Power BreakPower Break (1) Active
Magical
8 600 22000 Instantly reduces enemy's P. Atk Effect 2.
StingSting (7) Active 31 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
StingSting (8) Active 31 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
StingSting (9) Active 33 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
Heavy Armor MasteryHeavy Armor Mastery (10) Passive 0 0 7400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (11) Passive 0 0 7400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (12) Passive 0 0 7400 Increases P. Def. when wearing heavy armor.
Magic ResistanceMagic Resistance (9) Passive 0 0 7400 Increases M. Def.
Magic ResistanceMagic Resistance (10) Passive 0 0 7400 Increases M. Def.
Magic ResistanceMagic Resistance (11) Passive 0 0 7400 Increases M. Def.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (5) Passive 0 0 11000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (6) Passive 0 0 11000 Increases P. Atk. when using a sword or blunt weapon.
Level 36
AggressionAggression (10) Active 29 400 9000 Provokes a target to attack. Power 965.
AggressionAggression (11) Active 30 400 9000 Provokes a target to attack. Power 993.
AggressionAggression (12) Active 31 400 9000 Provokes a target to attack. Power 1021.
ConfusionConfusion (4) Active
Magical
32 600 28000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (14) Active
Magical
23 600 9000 Transfers HP from a target to yourself. Power 43.
Drain HealthDrain Health (15) Active
Magical
23 600 9000 Transfers HP from a target to yourself. Power 44.
Drain HealthDrain Health (16) Active
Magical
24 600 9000 Transfers HP from a target to yourself. Power 46.
Freezing StrikeFreezing Strike (1) Active
Magical
15 600 14000 Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Freezing StrikeFreezing Strike (2) Active
Magical
17 600 14000 Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
Power BreakPower Break (2) Active
Magical
9 600 28000 Instantly reduces enemy's P. Atk Effect 2.
StingSting (10) Active 35 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
StingSting (11) Active 36 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
StingSting (12) Active 37 40 9000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
Focus MindFocus Mind (1) Passive 0 0 28000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (13) Passive 0 0 9000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (14) Passive 0 0 9000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (15) Passive 0 0 9000 Increases P. Def. when wearing heavy armor.
Magic ResistanceMagic Resistance (12) Passive 0 0 9000 Increases M. Def.
Magic ResistanceMagic Resistance (13) Passive 0 0 9000 Increases M. Def.
Magic ResistanceMagic Resistance (14) Passive 0 0 9000 Increases M. Def.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (7) Passive 0 0 14000 Increases P. Atk. when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (8) Passive 0 0 14000 Increases P. Atk. when using a sword or blunt weapon.




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