Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - DarkElf BladeDancer

DarkElf BladeDancer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
ConfusionConfusion (5) (spellbook) Active
Magical
35 600 43000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (17) (spellbook) Active
Magical
25 600 14000 Absorb the target's HP. Power 49.
Drain HealthDrain Health (18) (spellbook) Active
Magical
27 600 14000 Absorb the target's HP. Power 50.
Drain HealthDrain Health (19) (spellbook) Active
Magical
27 600 14000 Absorb the target's HP. Power 52.
Dance of FireDance of Fire (1) Active 60 0 43000 Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (3) (spellbook) Active
Magical
18 600 22000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing StrikeFreezing Strike (4) (spellbook) Active
Magical
18 600 22000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
HexHex (1) (spellbook) Active
Magical
18 600 43000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (3) (spellbook) Active
Magical
18 600 43000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (13) Active 40 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
StingSting (14) Active 41 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
StingSting (15) Active 43 40 14000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Dual Weapon MasteryDual Weapon Mastery (1) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (2) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (3) Passive 0 0 14000 Increases P. Atk. when using dual weapons.
Expertise CExpertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Magic ResistanceMagic Resistance (15) Passive 0 0 14000 Increases M. Def.
Magic ResistanceMagic Resistance (16) Passive 0 0 14000 Increases M. Def.
Magic ResistanceMagic Resistance (17) Passive 0 0 14000 Increases M. Def.
Level 43
ConfusionConfusion (6) (spellbook) Active
Magical
38 600 46000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (20) (spellbook) Active
Magical
28 600 15000 Absorb the target's HP. Power 53.
Drain HealthDrain Health (21) (spellbook) Active
Magical
28 600 15000 Absorb the target's HP. Power 55.
Drain HealthDrain Health (22) (spellbook) Active
Magical
29 600 15000 Absorb the target's HP. Power 57.
Dance of LightDance of Light (1) Active 60 0 46000 Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (5) (spellbook) Active
Magical
19 600 23000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing StrikeFreezing Strike (6) (spellbook) Active
Magical
19 600 23000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
HexHex (2) (spellbook) Active
Magical
19 600 46000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (4) (spellbook) Active
Magical
19 600 46000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (16) Active 43 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
StingSting (17) Active 44 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
StingSting (18) Active 45 40 15000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
Create Common ItemCreate Common Item (5) Passive 0 0 Free Creates level 5 common items.
Dual Weapon MasteryDual Weapon Mastery (4) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (5) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (6) Passive 0 0 15000 Increases P. Atk. when using dual weapons.
Focus MindFocus Mind (2) Passive 0 0 46000 Increases MP regeneration.
Magic ResistanceMagic Resistance (18) Passive 0 0 15000 Increases M. Def.
Magic ResistanceMagic Resistance (19) Passive 0 0 15000 Increases M. Def.
Magic ResistanceMagic Resistance (20) Passive 0 0 15000 Increases M. Def.
Level 46
ConfusionConfusion (7) (spellbook) Active
Magical
42 600 67000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (23) (spellbook) Active
Magical
30 600 22000 Absorb the target's HP. Power 58.
Drain HealthDrain Health (24) (spellbook) Active
Magical
30 600 22000 Absorb the target's HP. Power 60.
Drain HealthDrain Health (25) (spellbook) Active
Magical
32 600 22000 Absorb the target's HP. Power 61.
Dance of InspirationDance of Inspiration (1) Active 60 0 67000 Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (7) (spellbook) Active
Magical
20 600 33000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing StrikeFreezing Strike (8) (spellbook) Active
Magical
22 600 33000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
HexHex (3) (spellbook) Active
Magical
22 600 67000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (5) (spellbook) Active
Magical
22 600 67000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (19) Active 47 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
StingSting (20) Active 48 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
StingSting (21) Active 49 40 22000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
Dual Weapon MasteryDual Weapon Mastery (7) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (8) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (9) Passive 0 0 22000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (21) Passive 0 0 22000 Increases M. Def.
Magic ResistanceMagic Resistance (22) Passive 0 0 22000 Increases M. Def.
Magic ResistanceMagic Resistance (23) Passive 0 0 22000 Increases M. Def.
Level 49
ConfusionConfusion (8) (spellbook) Active
Magical
44 600 89000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (26) (spellbook) Active
Magical
32 600 30000 Absorb the target's HP. Power 63.
Drain HealthDrain Health (27) (spellbook) Active
Magical
33 600 30000 Absorb the target's HP. Power 65.
Drain HealthDrain Health (28) (spellbook) Active
Magical
34 600 30000 Absorb the target's HP. Power 66.
Dance of the MysticDance of the Mystic (1) Active 60 0 89000 Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (9) (spellbook) Active
Magical
23 600 45000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing StrikeFreezing Strike (10) (spellbook) Active
Magical
23 600 45000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
HexHex (4) (spellbook) Active
Magical
23 600 89000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (2) (spellbook) Active
Magical
23 600 89000 Instantly poisons enemy. Effect 5.
Power BreakPower Break (6) (spellbook) Active
Magical
23 600 89000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (22) Active 51 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
StingSting (23) Active 52 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
StingSting (24) Active 54 40 30000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
Create Common ItemCreate Common Item (6) Passive 0 0 Free Creates level 6 common items.
Dual Weapon MasteryDual Weapon Mastery (10) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (11) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (12) Passive 0 0 30000 Increases P. Atk. when using dual weapons.
Focus MindFocus Mind (3) Passive 0 0 89000 Increases MP regeneration.
Magic ResistanceMagic Resistance (24) Passive 0 0 30000 Increases M. Def.
Magic ResistanceMagic Resistance (25) Passive 0 0 30000 Increases M. Def.
Magic ResistanceMagic Resistance (26) Passive 0 0 30000 Increases M. Def.
Level 52
ConfusionConfusion (9) (spellbook) Active
Magical
48 600 167000 Throws the enemy into confusion and gets them to change the target of their attack.
Divine InspirationDivine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Drain HealthDrain Health (29) (spellbook) Active
Magical
34 600 56000 Absorb the target's HP. Power 68.
Drain HealthDrain Health (30) (spellbook) Active
Magical
35 600 56000 Absorb the target's HP. Power 70.
Drain HealthDrain Health (31) (spellbook) Active
Magical
35 600 56000 Absorb the target's HP. Power 72.
Dance of ConcentrationDance of Concentration (1) Active 60 0 167000 Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (11) (spellbook) Active
Magical
24 600 83000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing StrikeFreezing Strike (12) (spellbook) Active
Magical
24 600 83000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
HexHex (5) (spellbook) Active
Magical
24 600 167000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (7) (spellbook) Active
Magical
24 600 167000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (25) Active 55 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
StingSting (26) Active 55 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
StingSting (27) Active 56 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
Dual Weapon MasteryDual Weapon Mastery (13) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (14) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (15) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Expertise BExpertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Magic ResistanceMagic Resistance (27) Passive 0 0 56000 Increases M. Def.
Magic ResistanceMagic Resistance (28) Passive 0 0 56000 Increases M. Def.
Magic ResistanceMagic Resistance (29) Passive 0 0 56000 Increases M. Def.
Level 55
ArrestArrest (1) Active 0 0 170000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (10) (spellbook) Active
Magical
50 600 170000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (1) Active 0 0 170000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 229. Effect 1.
Drain HealthDrain Health (32) (spellbook) Active
Magical
37 600 56000 Absorb the target's HP. Power 73.
Drain HealthDrain Health (33) (spellbook) Active
Magical
38 600 56000 Absorb the target's HP. Power 75.
Drain HealthDrain Health (34) (spellbook) Active
Magical
38 600 56000 Absorb the target's HP. Power 77.
Dance of the WarriorDance of the Warrior (1) Active 60 0 170000 Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (13) (spellbook) Active
Magical
25 600 85000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing StrikeFreezing Strike (14) (spellbook) Active
Magical
25 600 85000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
HexHex (6) (spellbook) Active
Magical
25 600 170000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade DancePoison Blade Dance (1) Active 100 0 170000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 6.
Power BreakPower Break (8) (spellbook) Active
Magical
25 600 170000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (28) Active 58 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
StingSting (29) Active 59 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
StingSting (30) Active 61 40 56000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Create Common ItemCreate Common Item (7) Passive 0 0 Free Creates level 7 common items.
Dual Weapon MasteryDual Weapon Mastery (16) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (17) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (18) Passive 0 0 56000 Increases P. Atk. when using dual weapons.
Focus MindFocus Mind (4) Passive 0 0 170000 Increases MP regeneration.
Magic ResistanceMagic Resistance (30) Passive 0 0 56000 Increases M. Def.
Magic ResistanceMagic Resistance (31) Passive 0 0 56000 Increases M. Def.
Magic ResistanceMagic Resistance (32) Passive 0 0 56000 Increases M. Def.
Level 58
ArrestArrest (2) Active 0 0 200000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (11) (spellbook) Active
Magical
54 600 200000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (2) Active 0 0 200000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 262. Effect 1.
Drain HealthDrain Health (35) (spellbook) Active
Magical
39 600 67000 Absorb the target's HP. Power 78.
Drain HealthDrain Health (36) (spellbook) Active
Magical
40 600 67000 Absorb the target's HP. Power 80.
Drain HealthDrain Health (37) (spellbook) Active
Magical
40 600 67000 Absorb the target's HP. Power 82.
Dance of FuryDance of Fury (1) Active 60 0 200000 Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (15) (spellbook) Active
Magical
27 600 100000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing StrikeFreezing Strike (16) (spellbook) Active
Magical
28 600 100000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
HexHex (7) (spellbook) Active
Magical
28 600 200000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (3) (spellbook) Active
Magical
28 600 200000 Instantly poisons enemy. Effect 6.
Power BreakPower Break (9) (spellbook) Active
Magical
28 600 200000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (31) Active 62 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
StingSting (32) Active 63 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
StingSting (33) Active 65 40 67000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
Dual Weapon MasteryDual Weapon Mastery (19) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (20) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (21) Passive 0 0 67000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (33) Passive 0 0 67000 Increases M. Def.
Magic ResistanceMagic Resistance (34) Passive 0 0 67000 Increases M. Def.
Magic ResistanceMagic Resistance (35) Passive 0 0 67000 Increases M. Def.
Level 60
ArrestArrest (3) Active 0 0 264000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (12) (spellbook) Active
Magical
55 600 264000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (3) Active 0 0 264000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 284. Effect 1.
Drain HealthDrain Health (38) (spellbook) Active
Magical
42 600 132000 Absorb the target's HP. Power 84
Drain HealthDrain Health (39) (spellbook) Active
Magical
42 600 132000 Absorb the target's HP. Power 85
Freezing StrikeFreezing Strike (17) (spellbook) Active
Magical
28 600 264000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
HexHex (8) (spellbook) Active
Magical
28 600 264000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade DancePoison Blade Dance (2) Active 110 0 264000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 7.
Power BreakPower Break (10) (spellbook) Active
Magical
28 600 264000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (34) Active 66 40 132000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
StingSting (35) Active 68 40 132000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
Dual Weapon MasteryDual Weapon Mastery (22) Passive 0 0 132000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (23) Passive 0 0 132000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (36) Passive 0 0 132000 Increases M. Def.
Magic ResistanceMagic Resistance (37) Passive 0 0 132000 Increases M. Def.
Level 61
Divine InspirationDivine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise AExpertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
ArrestArrest (4) Active 0 0 360000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (13) (spellbook) Active
Magical
58 600 360000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (4) Active 0 0 360000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 308. Effect 2.
Drain HealthDrain Health (40) (spellbook) Active
Magical
43 600 180000 Absorb the target's HP. Power 87
Drain HealthDrain Health (41) (spellbook) Active
Magical
44 600 180000 Absorb the target's HP. Power 89
Dance of Earth GuardDance of Earth Guard (1) Active 60 0 360000 Temporarily increase your party members' resistance to earth attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (18) (spellbook) Active
Magical
29 600 360000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
HexHex (9) (spellbook) Active
Magical
29 600 360000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (11) (spellbook) Active
Magical
29 600 360000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (36) Active 68 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
StingSting (37) Active 69 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
Create Common ItemCreate Common Item (8) Passive 0 0 Free Creates level 8 common items.
Dual Weapon MasteryDual Weapon Mastery (24) Passive 0 0 180000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (25) Passive 0 0 180000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (38) Passive 0 0 180000 Increases M. Def.
Magic ResistanceMagic Resistance (39) Passive 0 0 180000 Increases M. Def.
Level 64
ArrestArrest (5) Active 0 0 440000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (14) (spellbook) Active
Magical
60 600 440000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (5) Active 0 0 440000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 332. Effect 2.
Drain HealthDrain Health (42) (spellbook) Active
Magical
44 600 220000 Absorb the target's HP. Power 90
Drain HealthDrain Health (43) (spellbook) Active
Magical
45 600 220000 Absorb the target's HP. Power 92
Freezing StrikeFreezing Strike (19) (spellbook) Active
Magical
30 600 440000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
HexHex (10) (spellbook) Active
Magical
30 600 440000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (12) (spellbook) Active
Magical
30 600 440000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (38) Active 70 40 220000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
StingSting (39) Active 72 40 220000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
Dual Weapon MasteryDual Weapon Mastery (26) Passive 0 0 220000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (27) Passive 0 0 220000 Increases P. Atk. when using dual weapons.
Focus MindFocus Mind (5) Passive 0 0 440000 Increases MP regeneration.
Magic ResistanceMagic Resistance (40) Passive 0 0 220000 Increases M. Def.
Magic ResistanceMagic Resistance (41) Passive 0 0 220000 Increases M. Def.
Level 66
ArrestArrest (6) Active 0 0 580000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (15) (spellbook) Active
Magical
62 600 580000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (6) Active 0 0 580000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 357. Effect 3.
Drain HealthDrain Health (44) (spellbook) Active
Magical
45 600 290000 Absorb the target's HP. Power 94
Drain HealthDrain Health (45) (spellbook) Active
Magical
47 600 290000 Absorb the target's HP. Power 96
Dance of ProtectionDance of Protection (1) Active 60 0 580000 Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (20) (spellbook) Active
Magical
32 600 580000 Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
HexHex (11) (spellbook) Active
Magical
32 600 580000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (4) (spellbook) Active
Magical
32 600 580000 Instantly poisons enemy. Effect 7.
Power BreakPower Break (13) (spellbook) Active
Magical
32 600 580000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (40) Active 73 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
StingSting (41) Active 74 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
Dual Weapon MasteryDual Weapon Mastery (28) Passive 0 0 290000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (29) Passive 0 0 290000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (42) Passive 0 0 290000 Increases M. Def.
Magic ResistanceMagic Resistance (43) Passive 0 0 290000 Increases M. Def.
Level 68
ArrestArrest (7) Active 0 0 780000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (16) (spellbook) Active
Magical
64 600 780000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (7) Active 0 0 780000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 382. Effect 3.
Drain HealthDrain Health (46) (spellbook) Active
Magical
48 600 390000 Absorb the target's HP. Power 97
Drain HealthDrain Health (47) (spellbook) Active
Magical
48 600 390000 Absorb the target's HP. Power 99
Freezing StrikeFreezing Strike (21) (spellbook) Active
Magical
33 600 780000 Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
HexHex (12) (spellbook) Active
Magical
33 600 780000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (14) (spellbook) Active
Magical
33 600 780000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (42) Active 75 40 390000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
StingSting (43) Active 77 40 390000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
Dual Weapon MasteryDual Weapon Mastery (30) Passive 0 0 390000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (31) Passive 0 0 390000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (44) Passive 0 0 390000 Increases M. Def.
Magic ResistanceMagic Resistance (45) Passive 0 0 390000 Increases M. Def.
Level 70
ArrestArrest (8) Active 0 0 850000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (17) (spellbook) Active
Magical
65 600 850000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (8) Active 0 0 850000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 407. Effect 4.
Drain HealthDrain Health (48) (spellbook) Active
Magical
49 600 420000 Absorb the target's HP. Power 100
Drain HealthDrain Health (49) (spellbook) Active
Magical
49 600 420000 Absorb the target's HP. Power 102
Dance of Aqua GuardDance of Aqua Guard (1) Active 60 0 850000 Temporarily increases party members' resistance to water attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (22) (spellbook) Active
Magical
33 600 850000 Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
HexHex (13) (spellbook) Active
Magical
33 600 850000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (15) (spellbook) Active
Magical
33 600 850000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (44) Active 78 40 420000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
StingSting (45) Active 79 40 420000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
Create Common ItemCreate Common Item (9) Passive 0 0 Free Creates level 9 common items.
Dual Weapon MasteryDual Weapon Mastery (32) Passive 0 0 420000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (33) Passive 0 0 420000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (46) Passive 0 0 420000 Increases M. Def.
Magic ResistanceMagic Resistance (47) Passive 0 0 420000 Increases M. Def.
Level 72
ArrestArrest (9) Active 0 0 1000000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (18) (spellbook) Active
Magical
67 600 1000000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (9) Active 0 0 1000000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 432. Effect 4.
Drain HealthDrain Health (50) (spellbook) Active
Magical
50 600 500000 Absorb the target's HP. Power 104
Drain HealthDrain Health (51) (spellbook) Active
Magical
50 600 500000 Absorb the target's HP. Power 105
Freezing StrikeFreezing Strike (23) (spellbook) Active
Magical
34 600 1000000 Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
HexHex (14) (spellbook) Active
Magical
34 600 1000000 Temporarily reduces a target's P. Def. Effect 3.
Poison Blade DancePoison Blade Dance (3) Active 133 0 1000000 Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 8.
Power BreakPower Break (16) (spellbook) Active
Magical
34 600 1000000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (46) Active 80 40 500000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
StingSting (47) Active 81 40 500000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
Dual Weapon MasteryDual Weapon Mastery (34) Passive 0 0 500000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (35) Passive 0 0 500000 Increases P. Atk. when using dual weapons.
Focus MindFocus Mind (6) Passive 0 0 1000000 Increases MP regeneration.
Magic ResistanceMagic Resistance (48) Passive 0 0 500000 Increases M. Def.
Magic ResistanceMagic Resistance (49) Passive 0 0 500000 Increases M. Def.
Level 74
ArrestArrest (10) Active 0 0 2170000 Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
ConfusionConfusion (19) (spellbook) Active
Magical
69 600 2170000 Throws the enemy into confusion and gets them to change the target of their attack.
Demonic Blade DanceDemonic Blade Dance (10) Active 0 0 2170000 Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. An equipped dual sword weapon is required to use this skill. Power 457. Effect 5.
Drain HealthDrain Health (52) (spellbook) Active
Magical
52 600 1080000 Absorb the target's HP. Power 107
Drain HealthDrain Health (53) (spellbook) Active
Magical
52 600 1080000 Absorb the target's HP. Power 108
Dance of the VampireDance of the Vampire (1) Active 60 0 2170000 Party members absorb some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Freezing StrikeFreezing Strike (24) (spellbook) Active
Magical
35 600 2170000 Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
HexHex (15) (spellbook) Active
Magical
35 600 2170000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (5) (spellbook) Active
Magical
35 600 2170000 Instantly poisons enemy. Effect 8.
Power BreakPower Break (17) (spellbook) Active
Magical
35 600 2170000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (48) Active 82 40 1080000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
StingSting (49) Active 83 40 1080000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
Dual Weapon MasteryDual Weapon Mastery (36) Passive 0 0 1080000 Increases P. Atk. when using dual weapons.
Dual Weapon MasteryDual Weapon Mastery (37) Passive 0 0 1080000 Increases P. Atk. when using dual weapons.
Magic ResistanceMagic Resistance (50) Passive 0 0 1080000 Increases M. Def.
Magic ResistanceMagic Resistance (51) Passive 0 0 1080000 Increases M. Def.
Level 75
Aura Bird - FalconAura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - OwlAura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine InspirationDivine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine InspirationDivine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise SExpertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.




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