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DarkElf Assassin | |||||
Skill Name (Level) | Type | MP Consume | Range | SP Cost | Description |
---|---|---|---|---|---|
Level 20 | |||||
Drain Health (3) (spellbook) | Active Magical |
14 | 600 | 1500 | Absorb the target's HP. Power 24. |
Drain Health (4) (spellbook) | Active Magical |
15 | 600 | 1500 | Absorb the target's HP. Power 26. |
Mortal Blow (10) | Active | 19 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 268. |
Mortal Blow (11) | Active | 20 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 291. |
Mortal Blow (12) | Active | 20 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 314. |
Power Shot (10) | Active | 43 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 239. |
Power Shot (11) | Active | 44 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 258. |
Power Shot (12) | Active | 44 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 279. |
Unlock (1) | Active | 19 | 40 | 2800 | Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests. |
Defense Aura (2) (spellbook) | Active Magical |
20 | 0 | 2800 | Temporarily increases P. Def. Effect 2. |
Poison (1) (spellbook) | Active Magical |
10 | 600 | 2800 | Instantly poisons enemy. Effect 3. |
Acrobatics (1) | Passive | 0 | 0 | 2800 | Reduces falling damage. |
Bow Mastery (1) | Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
Bow Mastery (2) | Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
Bow Mastery (3) | Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
Breath Boost (1) | Passive | 0 | 0 | 2800 | Increases lung capacity. |
Create Common Item (2) | Passive | 0 | 0 | Free | Creates level 2 common items. |
Dagger Mastery (1) | Passive | 0 | 0 | 2800 | Increases P. Atk. when using a dagger. |
Expertise D (1) | Passive | 0 | 0 | Free | You become familiar with D-grade equipment. |
Light Armor Mastery (1) | Passive | 0 | 0 | 1400 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (2) | Passive | 0 | 0 | 1400 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Long Shot (1) | Passive | 0 | 0 | 2800 | Increase the range of your bow. |
Vicious Stance (1) | Toggle | 4 | 0 | 2800 | Increases critical attack power. MP will be consumed continuously. |
Level 24 | |||||
Confusion (1) (spellbook) | Active Magical |
22 | 600 | 5000 | Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (5) (spellbook) | Active Magical |
15 | 600 | 1700 | Absorb the target's HP. Power 28. |
Drain Health (6) (spellbook) | Active Magical |
17 | 600 | 1700 | Absorb the target's HP. Power 29. |
Drain Health (7) (spellbook) | Active Magical |
17 | 600 | 1700 | Absorb the target's HP. Power 31. |
Mortal Blow (13) | Active | 21 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 367. |
Mortal Blow (14) | Active | 22 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 396. |
Mortal Blow (15) | Active | 23 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 427. |
Power Shot (13) | Active | 46 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 326. |
Power Shot (14) | Active | 48 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 352. |
Power Shot (15) | Active | 50 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 379. |
Unlock (2) | Active | 22 | 40 | 5000 | Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests. |
Bleed (1) | Active | 32 | 40 | 5000 | Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 3. |
Sting (1) | Active | 23 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3. |
Sting (2) | Active | 24 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3. |
Sting (3) | Active | 25 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3. |
Boost Evasion (1) | Passive | 0 | 0 | 5000 | Increases Evasion. |
Bow Mastery (4) | Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
Bow Mastery (5) | Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
Bow Mastery (6) | Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
Critical Power (1) | Passive | 0 | 0 | 5000 | Inflicts additional damage during critical attacks. |
Dagger Mastery (2) | Passive | 0 | 0 | 5000 | Increases P. Atk. when using a dagger. |
Light Armor Mastery (3) | Passive | 0 | 0 | 2500 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (4) | Passive | 0 | 0 | 2500 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Accuracy (1) | Toggle | 1 | 0 | 5000 | Increases Accuracy. Continuously consumes MP. |
Vicious Stance (2) | Toggle | 5 | 0 | 5000 | Increases critical attack power. MP will be consumed continuously. |
Level 28 | |||||
Confusion (2) (spellbook) | Active Magical |
25 | 600 | 8500 | Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (8) (spellbook) | Active Magical |
18 | 600 | 2900 | Absorb the target's HP. Power 33. |
Drain Health (9) (spellbook) | Active Magical |
19 | 600 | 2900 | Absorb the target's HP. Power 34. |
Drain Health (10) (spellbook) | Active Magical |
19 | 600 | 2900 | Absorb the target's HP. Power 35. |
Mortal Blow (16) | Active | 25 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 494. |
Mortal Blow (17) | Active | 26 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 531. |
Mortal Blow (18) | Active | 27 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 571. |
Power Shot (16) | Active | 54 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 440. |
Power Shot (17) | Active | 57 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 472. |
Power Shot (18) | Active | 59 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 507. |
Unlock (3) | Active | 25 | 40 | 8500 | Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
Attack Aura (2) (spellbook) | Active Magical |
25 | 0 | 8500 | Temporarily increases P. Atk. Effect 2. |
Sting (4) | Active | 27 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3. |
Sting (5) | Active | 29 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3. |
Sting (6) | Active | 30 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3. |
Ultimate Evasion (1) | Active | 25 | 0 | 8500 | Significantly increases Evasion and resistance to debuff attacks. Effect 1. |
Acrobatic Move (1) | Passive | 0 | 0 | 8500 | Dodging abilities increase when running. |
Bow Mastery (7) | Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
Bow Mastery (8) | Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
Bow Mastery (9) | Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
Create Common Item (3) | Passive | 0 | 0 | Free | Creates level 3 common items. |
Dagger Mastery (3) | Passive | 0 | 0 | 4300 | Increases P. Atk. when using a dagger. |
Dagger Mastery (4) | Passive | 0 | 0 | 4300 | Increases P. Atk. when using a dagger. |
Light Armor Mastery (5) | Passive | 0 | 0 | 4300 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (6) | Passive | 0 | 0 | 4300 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Quick Step (1) | Passive | 0 | 0 | 8500 | Increases Speed. |
Vicious Stance (3) | Toggle | 5 | 0 | 8500 | Increases critical attack power. MP will be consumed continuously. |
Level 32 | |||||
Confusion (3) (spellbook) | Active Magical |
28 | 600 | 14000 | Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (11) (spellbook) | Active Magical |
20 | 600 | 4800 | Absorb the target's HP. Power 38. |
Drain Health (12) (spellbook) | Active Magical |
20 | 600 | 4800 | Absorb the target's HP. Power 39. |
Drain Health (13) (spellbook) | Active Magical |
22 | 600 | 4800 | Absorb the target's HP. Power 40. |
Mortal Blow (19) | Active | 28 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 656. |
Mortal Blow (20) | Active | 28 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 703. |
Mortal Blow (21) | Active | 29 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 752. |
Power Shot (19) | Active | 62 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 584. |
Power Shot (20) | Active | 62 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 625. |
Power Shot (21) | Active | 65 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 669. |
Unlock (4) | Active | 28 | 40 | 14000 | Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
Bleed (2) | Active | 41 | 40 | 14000 | Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 4. |
Power Break (1) (spellbook) | Active Magical |
8 | 600 | 14000 | Instantly reduces enemy's P. Atk Effect 2. |
Rapid Shot (1) | Active | 28 | 0 | 14000 | Increases speed of arrow launch. Effect 1. |
Sting (7) | Active | 31 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4. |
Sting (8) | Active | 31 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4. |
Sting (9) | Active | 33 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4. |
Bow Mastery (10) | Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
Bow Mastery (11) | Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
Bow Mastery (12) | Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
Critical Power (2) | Passive | 0 | 0 | 14000 | Inflicts additional damage during critical attacks. |
Dagger Mastery (5) | Passive | 0 | 0 | 7100 | Increases P. Atk. when using a dagger. |
Dagger Mastery (6) | Passive | 0 | 0 | 7100 | Increases P. Atk. when using a dagger. |
Light Armor Mastery (7) | Passive | 0 | 0 | 7100 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (8) | Passive | 0 | 0 | 7100 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (4) | Toggle | 6 | 0 | 14000 | Increases critical attack power. MP will be consumed continuously. |
Level 36 | |||||
Confusion (4) (spellbook) | Active Magical |
32 | 600 | 22000 | Throws the enemy into confusion and gets them to change the target of their attack. |
Drain Health (14) (spellbook) | Active Magical |
23 | 600 | 7400 | Absorb the target's HP. Power 43. |
Drain Health (15) (spellbook) | Active Magical |
23 | 600 | 7400 | Absorb the target's HP. Power 44. |
Drain Health (16) (spellbook) | Active Magical |
24 | 600 | 7400 | Absorb the target's HP. Power 46. |
Mortal Blow (22) | Active | 32 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 859. |
Mortal Blow (23) | Active | 33 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 916. |
Mortal Blow (24) | Active | 34 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 977. |
Power Shot (22) | Active | 69 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 763. |
Power Shot (23) | Active | 72 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 814. |
Power Shot (24) | Active | 74 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 865. |
Unlock (5) | Active | 31 | 40 | 22000 | Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests. |
Freezing Strike (1) (spellbook) | Active Magical |
15 | 600 | 11000 | Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. |
Freezing Strike (2) (spellbook) | Active Magical |
17 | 600 | 11000 | Freezes an enemy, instantly reducing their speed. Power 28. Effect 2. |
Power Break (2) (spellbook) | Active Magical |
9 | 600 | 22000 | Instantly reduces enemy's P. Atk Effect 2. |
Sting (10) | Active | 35 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4. |
Sting (11) | Active | 36 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4. |
Sting (12) | Active | 37 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4. |
Stunning Shot (1) | Active | 69 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344. |
Stunning Shot (2) | Active | 72 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367. |
Stunning Shot (3) | Active | 74 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391. |
Bow Mastery (13) | Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
Bow Mastery (14) | Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
Bow Mastery (15) | Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
Create Common Item (4) | Passive | 0 | 0 | Free | Creates level 4 common items. |
Dagger Mastery (7) | Passive | 0 | 0 | 11000 | Increases P. Atk. when using a dagger. |
Dagger Mastery (8) | Passive | 0 | 0 | 11000 | Increases P. Atk. when using a dagger. |
Esprit (1) | Passive | 0 | 0 | 22000 | Increases HP/MP regeneration while running. |
Light Armor Mastery (9) | Passive | 0 | 0 | 11000 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Light Armor Mastery (10) | Passive | 0 | 0 | 11000 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
Vicious Stance (5) | Toggle | 7 | 0 | 22000 | Increases critical attack power. MP will be consumed continuously. |