Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - DarkElf Assassin

DarkElf Assassin
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Drain HealthDrain Health (3) (spellbook) Active
Magical
14 600 1500 Absorb the target's HP. Power 24.
Drain HealthDrain Health (4) (spellbook) Active
Magical
15 600 1500 Absorb the target's HP. Power 26.
Mortal BlowMortal Blow (10) Active 19 40 1000 A potentially deadly attack. Requires a dagger. Power 268.
Mortal BlowMortal Blow (11) Active 20 40 1000 A potentially deadly attack. Requires a dagger. Power 291.
Mortal BlowMortal Blow (12) Active 20 40 1000 A potentially deadly attack. Requires a dagger. Power 314.
Power ShotPower Shot (10) Active 43 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 239.
Power ShotPower Shot (11) Active 44 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 258.
Power ShotPower Shot (12) Active 44 700 1000 A damage-dealing volley from a bow. Over-hit is possible. Power 279.
UnlockUnlock (1) Active 19 40 2800 Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests.
Defense AuraDefense Aura (2) (spellbook) Active
Magical
20 0 2800 Temporarily increases P. Def. Effect 2.
PoisonPoison (1) (spellbook) Active
Magical
10 600 2800 Instantly poisons enemy. Effect 3.
AcrobaticsAcrobatics (1) Passive 0 0 2800 Reduces falling damage.
Bow MasteryBow Mastery (1) Passive 0 0 950 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (2) Passive 0 0 950 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (3) Passive 0 0 950 Increases P. Atk. when using a bow.
Breath BoostBreath Boost (1) Passive 0 0 2800 Increases lung capacity.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Dagger MasteryDagger Mastery (1) Passive 0 0 2800 Increases P. Atk. when using a dagger.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1400 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1400 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Long ShotLong Shot (1) Passive 0 0 2800 Increase the range of your bow.
Vicious StanceVicious Stance (1) Toggle 4 0 2800 Increases critical attack power. MP will be consumed continuously.
Level 24
ConfusionConfusion (1) (spellbook) Active
Magical
22 600 5000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (5) (spellbook) Active
Magical
15 600 1700 Absorb the target's HP. Power 28.
Drain HealthDrain Health (6) (spellbook) Active
Magical
17 600 1700 Absorb the target's HP. Power 29.
Drain HealthDrain Health (7) (spellbook) Active
Magical
17 600 1700 Absorb the target's HP. Power 31.
Mortal BlowMortal Blow (13) Active 21 40 1700 A potentially deadly attack. Requires a dagger. Power 367.
Mortal BlowMortal Blow (14) Active 22 40 1700 A potentially deadly attack. Requires a dagger. Power 396.
Mortal BlowMortal Blow (15) Active 23 40 1700 A potentially deadly attack. Requires a dagger. Power 427.
Power ShotPower Shot (13) Active 46 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 326.
Power ShotPower Shot (14) Active 48 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 352.
Power ShotPower Shot (15) Active 50 700 1700 A damage-dealing volley from a bow. Over-hit is possible. Power 379.
UnlockUnlock (2) Active 22 40 5000 Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests.
BleedBleed (1) Active 32 40 5000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 3.
StingSting (1) Active 23 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3.
StingSting (2) Active 24 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3.
StingSting (3) Active 25 40 1700 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3.
Boost EvasionBoost Evasion (1) Passive 0 0 5000 Increases Evasion.
Bow MasteryBow Mastery (4) Passive 0 0 1700 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (5) Passive 0 0 1700 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (6) Passive 0 0 1700 Increases P. Atk. when using a bow.
Critical PowerCritical Power (1) Passive 0 0 5000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (2) Passive 0 0 5000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 2500 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 2500 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
AccuracyAccuracy (1) Toggle 1 0 5000 Increases Accuracy. Continuously consumes MP.
Vicious StanceVicious Stance (2) Toggle 5 0 5000 Increases critical attack power. MP will be consumed continuously.
Level 28
ConfusionConfusion (2) (spellbook) Active
Magical
25 600 8500 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (8) (spellbook) Active
Magical
18 600 2900 Absorb the target's HP. Power 33.
Drain HealthDrain Health (9) (spellbook) Active
Magical
19 600 2900 Absorb the target's HP. Power 34.
Drain HealthDrain Health (10) (spellbook) Active
Magical
19 600 2900 Absorb the target's HP. Power 35.
Mortal BlowMortal Blow (16) Active 25 40 2900 A potentially deadly attack. Requires a dagger. Power 494.
Mortal BlowMortal Blow (17) Active 26 40 2900 A potentially deadly attack. Requires a dagger. Power 531.
Mortal BlowMortal Blow (18) Active 27 40 2900 A potentially deadly attack. Requires a dagger. Power 571.
Power ShotPower Shot (16) Active 54 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 440.
Power ShotPower Shot (17) Active 57 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 472.
Power ShotPower Shot (18) Active 59 700 2900 A damage-dealing volley from a bow. Over-hit is possible. Power 507.
UnlockUnlock (3) Active 25 40 8500 Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests.
Attack AuraAttack Aura (2) (spellbook) Active
Magical
25 0 8500 Temporarily increases P. Atk. Effect 2.
StingSting (4) Active 27 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3.
StingSting (5) Active 29 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3.
StingSting (6) Active 30 40 2900 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3.
Ultimate EvasionUltimate Evasion (1) Active 25 0 8500 Significantly increases Evasion and resistance to debuff attacks. Effect 1.
Acrobatic MoveAcrobatic Move (1) Passive 0 0 8500 Dodging abilities increase when running.
Bow MasteryBow Mastery (7) Passive 0 0 2900 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (8) Passive 0 0 2900 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (9) Passive 0 0 2900 Increases P. Atk. when using a bow.
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Dagger MasteryDagger Mastery (3) Passive 0 0 4300 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (4) Passive 0 0 4300 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 4300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 4300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Quick StepQuick Step (1) Passive 0 0 8500 Increases Speed.
Vicious StanceVicious Stance (3) Toggle 5 0 8500 Increases critical attack power. MP will be consumed continuously.
Level 32
ConfusionConfusion (3) (spellbook) Active
Magical
28 600 14000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (11) (spellbook) Active
Magical
20 600 4800 Absorb the target's HP. Power 38.
Drain HealthDrain Health (12) (spellbook) Active
Magical
20 600 4800 Absorb the target's HP. Power 39.
Drain HealthDrain Health (13) (spellbook) Active
Magical
22 600 4800 Absorb the target's HP. Power 40.
Mortal BlowMortal Blow (19) Active 28 40 4800 A potentially deadly attack. Requires a dagger. Power 656.
Mortal BlowMortal Blow (20) Active 28 40 4800 A potentially deadly attack. Requires a dagger. Power 703.
Mortal BlowMortal Blow (21) Active 29 40 4800 A potentially deadly attack. Requires a dagger. Power 752.
Power ShotPower Shot (19) Active 62 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 584.
Power ShotPower Shot (20) Active 62 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 625.
Power ShotPower Shot (21) Active 65 700 4800 A damage-dealing volley from a bow. Over-hit is possible. Power 669.
UnlockUnlock (4) Active 28 40 14000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests.
BleedBleed (2) Active 41 40 14000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 4.
Power BreakPower Break (1) (spellbook) Active
Magical
8 600 14000 Instantly reduces enemy's P. Atk Effect 2.
Rapid ShotRapid Shot (1) Active 28 0 14000 Increases speed of arrow launch. Effect 1.
StingSting (7) Active 31 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4.
StingSting (8) Active 31 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4.
StingSting (9) Active 33 40 4800 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4.
Bow MasteryBow Mastery (10) Passive 0 0 4800 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (11) Passive 0 0 4800 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (12) Passive 0 0 4800 Increases P. Atk. when using a bow.
Critical PowerCritical Power (2) Passive 0 0 14000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (5) Passive 0 0 7100 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (6) Passive 0 0 7100 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 7100 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 7100 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (4) Toggle 6 0 14000 Increases critical attack power. MP will be consumed continuously.
Level 36
ConfusionConfusion (4) (spellbook) Active
Magical
32 600 22000 Throws the enemy into confusion and gets them to change the target of their attack.
Drain HealthDrain Health (14) (spellbook) Active
Magical
23 600 7400 Absorb the target's HP. Power 43.
Drain HealthDrain Health (15) (spellbook) Active
Magical
23 600 7400 Absorb the target's HP. Power 44.
Drain HealthDrain Health (16) (spellbook) Active
Magical
24 600 7400 Absorb the target's HP. Power 46.
Mortal BlowMortal Blow (22) Active 32 40 7400 A potentially deadly attack. Requires a dagger. Power 859.
Mortal BlowMortal Blow (23) Active 33 40 7400 A potentially deadly attack. Requires a dagger. Power 916.
Mortal BlowMortal Blow (24) Active 34 40 7400 A potentially deadly attack. Requires a dagger. Power 977.
Power ShotPower Shot (22) Active 69 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 763.
Power ShotPower Shot (23) Active 72 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 814.
Power ShotPower Shot (24) Active 74 700 7400 A damage-dealing volley from a bow. Over-hit is possible. Power 865.
UnlockUnlock (5) Active 31 40 22000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (1) (spellbook) Active
Magical
15 600 11000 Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Freezing StrikeFreezing Strike (2) (spellbook) Active
Magical
17 600 11000 Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
Power BreakPower Break (2) (spellbook) Active
Magical
9 600 22000 Instantly reduces enemy's P. Atk Effect 2.
StingSting (10) Active 35 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4.
StingSting (11) Active 36 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4.
StingSting (12) Active 37 40 7400 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4.
Stunning ShotStunning Shot (1) Active 69 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344.
Stunning ShotStunning Shot (2) Active 72 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367.
Stunning ShotStunning Shot (3) Active 74 900 7400 A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391.
Bow MasteryBow Mastery (13) Passive 0 0 7400 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (14) Passive 0 0 7400 Increases P. Atk. when using a bow.
Bow MasteryBow Mastery (15) Passive 0 0 7400 Increases P. Atk. when using a bow.
Create Common ItemCreate Common Item (4) Passive 0 0 Free Creates level 4 common items.
Dagger MasteryDagger Mastery (7) Passive 0 0 11000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (8) Passive 0 0 11000 Increases P. Atk. when using a dagger.
EspritEsprit (1) Passive 0 0 22000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (9) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (10) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (5) Toggle 7 0 22000 Increases critical attack power. MP will be consumed continuously.




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