Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - DarkElf AbyssWalker

DarkElf AbyssWalker
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
BackstabBackstab (1) Active 53 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1107.
BackstabBackstab (2) Active 55 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1176.
BackstabBackstab (3) Active 57 40 9300 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1249.
ConfusionConfusion (5) (spellbook) Active
Magical
35 600 28000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (1) Active 36 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1107.
Deadly BlowDeadly Blow (2) Active 37 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1176.
Deadly BlowDeadly Blow (3) Active 38 40 9300 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1249.
Drain HealthDrain Health (17) (spellbook) Active
Magical
25 600 9300 Absorb the target's HP. Power 49.
Drain HealthDrain Health (18) (spellbook) Active
Magical
27 600 9300 Absorb the target's HP. Power 50.
Drain HealthDrain Health (19) (spellbook) Active
Magical
27 600 9300 Absorb the target's HP. Power 52.
UnlockUnlock (6) Active 35 40 28000 Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (3) (spellbook) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
Freezing StrikeFreezing Strike (4) (spellbook) Active
Magical
18 600 14000 Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
HexHex (1) (spellbook) Active
Magical
18 600 28000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (3) (spellbook) Active
Magical
18 600 28000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (13) Active 40 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
StingSting (14) Active 41 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
StingSting (15) Active 43 40 9300 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Critical PowerCritical Power (3) Passive 0 0 28000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (9) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (10) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (11) Passive 0 0 9300 Increases P. Atk. when using a dagger.
Expertise CExpertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Light Armor MasteryLight Armor Mastery (11) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (12) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (13) Passive 0 0 9300 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Silent MoveSilent Move (1) Toggle 7 0 28000 Disables preemptive attacks from enemies. Continuously consumes MP.
Vicious StanceVicious Stance (6) Toggle 7 0 28000 Increases critical attack power. MP will be consumed continuously.
Level 43
BackstabBackstab (4) Active 57 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1325.
BackstabBackstab (5) Active 58 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1405.
BackstabBackstab (6) Active 60 40 9600 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1488.
ConfusionConfusion (6) (spellbook) Active
Magical
38 600 29000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (4) Active 38 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1325.
Deadly BlowDeadly Blow (5) Active 40 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1405.
Deadly BlowDeadly Blow (6) Active 41 40 9600 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1488.
Drain HealthDrain Health (20) (spellbook) Active
Magical
28 600 9600 Absorb the target's HP. Power 53.
Drain HealthDrain Health (21) (spellbook) Active
Magical
28 600 9600 Absorb the target's HP. Power 55.
Drain HealthDrain Health (22) (spellbook) Active
Magical
29 600 9600 Absorb the target's HP. Power 57.
UnlockUnlock (7) Active 39 40 29000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (5) (spellbook) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
Freezing StrikeFreezing Strike (6) (spellbook) Active
Magical
19 600 14000 Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
HexHex (2) (spellbook) Active
Magical
19 600 29000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (4) (spellbook) Active
Magical
19 600 29000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (16) Active 43 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
StingSting (17) Active 44 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
StingSting (18) Active 45 40 9600 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
VeilVeil (1) Active 45 500 29000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic MoveAcrobatic Move (2) Passive 0 0 29000 Dodging abilities increase when running.
Create Common ItemCreate Common Item (5) Passive 0 0 Free Creates level 5 common items.
Dagger MasteryDagger Mastery (12) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (13) Passive 0 0 9600 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (14) Passive 0 0 9600 Increases P. Atk. when using a dagger.
EspritEsprit (2) Passive 0 0 29000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (14) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (15) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (16) Passive 0 0 9600 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Quick StepQuick Step (2) Passive 0 0 29000 Increases Speed.
Vicious StanceVicious Stance (7) Toggle 8 0 29000 Increases critical attack power. MP will be consumed continuously.
Level 46
BackstabBackstab (7) Active 62 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1574.
BackstabBackstab (8) Active 64 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1664.
BackstabBackstab (9) Active 66 40 13000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1757.
ConfusionConfusion (7) (spellbook) Active
Magical
42 600 38000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (7) Active 42 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1574.
Deadly BlowDeadly Blow (8) Active 43 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1664.
Deadly BlowDeadly Blow (9) Active 44 40 13000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1757.
Drain HealthDrain Health (23) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 58.
Drain HealthDrain Health (24) (spellbook) Active
Magical
30 600 13000 Absorb the target's HP. Power 60.
Drain HealthDrain Health (25) (spellbook) Active
Magical
32 600 13000 Absorb the target's HP. Power 61.
Summon Treasure KeySummon Treasure Key (1) Active 0 0 38000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
UnlockUnlock (8) Active 43 40 38000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (7) (spellbook) Active
Magical
20 600 19000 Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
Freezing StrikeFreezing Strike (8) (spellbook) Active
Magical
22 600 19000 Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
HexHex (3) (spellbook) Active
Magical
22 600 38000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (5) (spellbook) Active
Magical
22 600 38000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (19) Active 47 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
StingSting (20) Active 48 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
StingSting (21) Active 49 40 13000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
VeilVeil (2) Active 49 500 38000 Blurs enemy's vision, discouraging aggressive behavior.
Boost EvasionBoost Evasion (2) Passive 0 0 38000 Increases Evasion.
Dagger MasteryDagger Mastery (15) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (16) Passive 0 0 13000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (17) Passive 0 0 13000 Increases P. Atk. when using a dagger.
EspritEsprit (3) Passive 0 0 38000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (8) Toggle 9 0 38000 Increases critical attack power. MP will be consumed continuously.
Level 49
BackstabBackstab (10) Active 67 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1853.
BackstabBackstab (11) Active 69 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 1953.
BackstabBackstab (12) Active 71 40 20000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2057.
ConfusionConfusion (8) (spellbook) Active
Magical
44 600 61000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (10) Active 46 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1853.
Deadly BlowDeadly Blow (11) Active 47 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 1953.
Deadly BlowDeadly Blow (12) Active 48 40 20000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2057.
Drain HealthDrain Health (26) (spellbook) Active
Magical
32 600 20000 Absorb the target's HP. Power 63.
Drain HealthDrain Health (27) (spellbook) Active
Magical
33 600 20000 Absorb the target's HP. Power 65.
Drain HealthDrain Health (28) (spellbook) Active
Magical
34 600 20000 Absorb the target's HP. Power 66.
TrickTrick (1) Active 54 400 61000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
BleedBleed (3) Active 67 40 61000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 5.
Freezing StrikeFreezing Strike (9) (spellbook) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
Freezing StrikeFreezing Strike (10) (spellbook) Active
Magical
23 600 31000 Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
HexHex (4) (spellbook) Active
Magical
23 600 61000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (2) (spellbook) Active
Magical
23 600 61000 Instantly poisons enemy. Effect 5.
Power BreakPower Break (6) (spellbook) Active
Magical
23 600 61000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (22) Active 51 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
StingSting (23) Active 52 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
StingSting (24) Active 54 40 20000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
VeilVeil (3) Active 54 500 61000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common ItemCreate Common Item (6) Passive 0 0 Free Creates level 6 common items.
Dagger MasteryDagger Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a dagger.
EspritEsprit (4) Passive 0 0 61000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (20) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (21) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (22) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (9) Toggle 9 0 61000 Increases critical attack power. MP will be consumed continuously.
Level 52
BackstabBackstab (13) Active 73 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2164.
BackstabBackstab (14) Active 73 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2274.
BackstabBackstab (15) Active 75 40 29000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2388.
ConfusionConfusion (9) (spellbook) Active
Magical
48 600 88000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (13) Active 50 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2164.
Deadly BlowDeadly Blow (14) Active 50 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2274.
Deadly BlowDeadly Blow (15) Active 51 40 29000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2388.
Divine InspirationDivine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Drain HealthDrain Health (29) (spellbook) Active
Magical
34 600 29000 Absorb the target's HP. Power 68.
Drain HealthDrain Health (30) (spellbook) Active
Magical
35 600 29000 Absorb the target's HP. Power 70.
Drain HealthDrain Health (31) (spellbook) Active
Magical
35 600 29000 Absorb the target's HP. Power 72.
LureLure (1) Active 44 400 88000 Quietly lures an enemy.
TrickTrick (2) Active 56 400 88000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (9) Active 47 40 88000 Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (11) (spellbook) Active
Magical
24 600 44000 Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
Freezing StrikeFreezing Strike (12) (spellbook) Active
Magical
24 600 44000 Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
HexHex (5) (spellbook) Active
Magical
24 600 88000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (7) (spellbook) Active
Magical
24 600 88000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (25) Active 55 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
StingSting (26) Active 55 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
StingSting (27) Active 56 40 29000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
VeilVeil (4) Active 56 500 88000 Blurs enemy's vision, discouraging aggressive behavior.
Critical PowerCritical Power (4) Passive 0 0 88000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (21) Passive 0 0 29000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (22) Passive 0 0 29000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (23) Passive 0 0 29000 Increases P. Atk. when using a dagger.
EspritEsprit (5) Passive 0 0 88000 Increases HP/MP regeneration while running.
Expertise BExpertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Light Armor MasteryLight Armor Mastery (23) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (24) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (25) Passive 0 0 29000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (10) Toggle 10 0 88000 Increases critical attack power. MP will be consumed continuously.
Level 55
BackstabBackstab (16) Active 77 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2505.
BackstabBackstab (17) Active 79 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2625.
BackstabBackstab (18) Active 81 40 39000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2748.
ConfusionConfusion (10) (spellbook) Active
Magical
50 600 116000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (16) Active 52 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2505.
Deadly BlowDeadly Blow (17) Active 53 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2625.
Deadly BlowDeadly Blow (18) Active 55 40 39000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2748.
Drain HealthDrain Health (32) (spellbook) Active
Magical
37 600 39000 Absorb the target's HP. Power 73.
Drain HealthDrain Health (33) (spellbook) Active
Magical
38 600 39000 Absorb the target's HP. Power 75.
Drain HealthDrain Health (34) (spellbook) Active
Magical
38 600 39000 Absorb the target's HP. Power 77.
Sand BombSand Bomb (1) Active 0 0 116000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
TrickTrick (3) Active 61 400 116000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (10) Active 51 40 116000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (13) (spellbook) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
Freezing StrikeFreezing Strike (14) (spellbook) Active
Magical
25 600 58000 Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
HexHex (6) (spellbook) Active
Magical
25 600 116000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (8) (spellbook) Active
Magical
25 600 116000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (28) Active 58 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
StingSting (29) Active 59 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
StingSting (30) Active 61 40 39000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Ultimate EvasionUltimate Evasion (2) Active 50 0 116000 Significantly increases Evasion and resistance to debuff attacks. Effect 2.
VeilVeil (5) Active 61 500 116000 Blurs enemy's vision, discouraging aggressive behavior.
Acrobatic MoveAcrobatic Move (3) Passive 0 0 116000 Dodging abilities increase when running.
AcrobaticsAcrobatics (2) Passive 0 0 116000 Reduces falling damage.
Breath BoostBreath Boost (2) Passive 0 0 116000 Increases lung capacity.
Create Common ItemCreate Common Item (7) Passive 0 0 Free Creates level 7 common items.
Dagger MasteryDagger Mastery (24) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (25) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (26) Passive 0 0 39000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (26) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (27) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (28) Passive 0 0 39000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (11) Toggle 10 0 116000 Increases critical attack power. MP will be consumed continuously.
Level 58
BackstabBackstab (19) Active 83 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 2875.
BackstabBackstab (20) Active 84 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3004.
BackstabBackstab (21) Active 86 40 42000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3136.
ConfusionConfusion (11) (spellbook) Active
Magical
54 600 126000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (19) Active 56 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 2875.
Deadly BlowDeadly Blow (20) Active 57 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3004.
Deadly BlowDeadly Blow (21) Active 58 40 42000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3136.
Drain HealthDrain Health (35) (spellbook) Active
Magical
39 600 42000 Absorb the target's HP. Power 78.
Drain HealthDrain Health (36) (spellbook) Active
Magical
40 600 42000 Absorb the target's HP. Power 80.
Drain HealthDrain Health (37) (spellbook) Active
Magical
40 600 42000 Absorb the target's HP. Power 82.
Mortal StrikeMortal Strike (1) Active 0 0 126000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
Sand BombSand Bomb (2) Active 0 0 126000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
Summon Treasure KeySummon Treasure Key (2) Active 0 0 126000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
TrickTrick (4) Active 65 400 126000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
BleedBleed (4) Active 81 40 126000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 6.
Freezing StrikeFreezing Strike (15) (spellbook) Active
Magical
27 600 63000 Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
Freezing StrikeFreezing Strike (16) (spellbook) Active
Magical
28 600 63000 Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
HexHex (7) (spellbook) Active
Magical
28 600 126000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (3) (spellbook) Active
Magical
28 600 126000 Instantly poisons enemy. Effect 6.
Power BreakPower Break (9) (spellbook) Active
Magical
28 600 126000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (31) Active 62 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
StingSting (32) Active 63 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
StingSting (33) Active 65 40 42000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
VeilVeil (6) Active 65 500 126000 Blurs enemy's vision, discouraging aggressive behavior.
Boost EvasionBoost Evasion (3) Passive 0 0 126000 Increases Evasion.
Dagger MasteryDagger Mastery (27) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (28) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (29) Passive 0 0 42000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (29) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (30) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (31) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (12) Toggle 11 0 126000 Increases critical attack power. MP will be consumed continuously.
Level 60
BackstabBackstab (22) Active 88 40 91000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3271.
BackstabBackstab (23) Active 90 40 91000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3408.
ConfusionConfusion (12) (spellbook) Active
Magical
55 600 181000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (22) Active 60 40 91000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3271.
Deadly BlowDeadly Blow (23) Active 61 40 91000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3408.
Drain HealthDrain Health (38) (spellbook) Active
Magical
42 600 91000 Absorb the target's HP. Power 84
Drain HealthDrain Health (39) (spellbook) Active
Magical
42 600 91000 Absorb the target's HP. Power 85
Escape ShackleEscape Shackle (1) Active 60 0 181000 Allows you to escape from a captured state.
Sand BombSand Bomb (3) Active 0 0 181000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
TrickTrick (5) Active 68 400 181000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (11) Active 55 40 181000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (17) (spellbook) Active
Magical
28 600 181000 Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
HexHex (8) (spellbook) Active
Magical
28 600 181000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (10) (spellbook) Active
Magical
28 600 181000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (34) Active 66 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
StingSting (35) Active 68 40 91000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
VeilVeil (7) Active 68 500 181000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger MasteryDagger Mastery (30) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (31) Passive 0 0 91000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (32) Passive 0 0 91000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (33) Passive 0 0 91000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (13) Toggle 11 0 181000 Increases critical attack power. MP will be consumed continuously.
Level 61
Divine InspirationDivine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise AExpertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
BackstabBackstab (24) Active 90 40 130000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3548.
BackstabBackstab (25) Active 92 40 130000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3690.
ConfusionConfusion (13) (spellbook) Active
Magical
58 600 270000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (24) Active 61 40 130000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3548.
Deadly BlowDeadly Blow (25) Active 62 40 130000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3690.
Drain HealthDrain Health (40) (spellbook) Active
Magical
43 600 130000 Absorb the target's HP. Power 87
Drain HealthDrain Health (41) (spellbook) Active
Magical
44 600 130000 Absorb the target's HP. Power 89
Sand BombSand Bomb (4) Active 0 0 270000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
TrickTrick (6) Active 69 400 270000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Freezing StrikeFreezing Strike (18) (spellbook) Active
Magical
29 600 270000 Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
HexHex (9) (spellbook) Active
Magical
29 600 270000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (11) (spellbook) Active
Magical
29 600 270000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (36) Active 68 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
StingSting (37) Active 69 40 130000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
VeilVeil (8) Active 69 500 270000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common ItemCreate Common Item (8) Passive 0 0 Free Creates level 8 common items.
Dagger MasteryDagger Mastery (32) Passive 0 0 130000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (33) Passive 0 0 130000 Increases P. Atk. when using a dagger.
EspritEsprit (6) Passive 0 0 270000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (34) Passive 0 0 130000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (35) Passive 0 0 130000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (14) Toggle 12 0 270000 Increases critical attack power. MP will be consumed continuously.
Level 64
BackstabBackstab (26) Active 94 40 150000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3834.
BackstabBackstab (27) Active 95 40 150000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 3980.
ConfusionConfusion (14) (spellbook) Active
Magical
60 600 300000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (26) Active 63 40 150000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3834.
Deadly BlowDeadly Blow (27) Active 65 40 150000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 3980.
Drain HealthDrain Health (42) (spellbook) Active
Magical
44 600 150000 Absorb the target's HP. Power 90
Drain HealthDrain Health (43) (spellbook) Active
Magical
45 600 150000 Absorb the target's HP. Power 92
Sand BombSand Bomb (5) Active 0 0 300000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
TrickTrick (7) Active 72 400 300000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (12) Active 59 40 300000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (19) (spellbook) Active
Magical
30 600 300000 Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
HexHex (10) (spellbook) Active
Magical
30 600 300000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (12) (spellbook) Active
Magical
30 600 300000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (38) Active 70 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
StingSting (39) Active 72 40 150000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
VeilVeil (9) Active 72 500 300000 Blurs enemy's vision, discouraging aggressive behavior.
Critical PowerCritical Power (5) Passive 0 0 300000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (34) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (35) Passive 0 0 150000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (36) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (37) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (15) Toggle 12 0 300000 Increases critical attack power. MP will be consumed continuously.
Level 66
BackstabBackstab (28) Active 97 40 180000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4127.
BackstabBackstab (29) Active 99 40 180000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4275.
Blinding BlowBlinding Blow (1) Active 133 40 180000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2751.
Blinding BlowBlinding Blow (2) Active 135 40 180000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
ConfusionConfusion (15) (spellbook) Active
Magical
62 600 370000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (28) Active 66 40 180000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4127.
Deadly BlowDeadly Blow (29) Active 67 40 180000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4275.
Drain HealthDrain Health (44) (spellbook) Active
Magical
45 600 180000 Absorb the target's HP. Power 94
Drain HealthDrain Health (45) (spellbook) Active
Magical
47 600 180000 Absorb the target's HP. Power 96
Mortal StrikeMortal Strike (2) Active 0 0 370000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
Sand BombSand Bomb (6) Active 0 0 370000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
Summon Treasure KeySummon Treasure Key (3) Active 0 0 370000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
TrickTrick (8) Active 74 400 370000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
BleedBleed (5) Active 93 40 370000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 7.
Freezing StrikeFreezing Strike (20) (spellbook) Active
Magical
32 600 370000 Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
HexHex (11) (spellbook) Active
Magical
32 600 370000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (4) (spellbook) Active
Magical
32 600 370000 Instantly poisons enemy. Effect 7.
Power BreakPower Break (13) (spellbook) Active
Magical
32 600 370000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (40) Active 73 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
StingSting (41) Active 74 40 180000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
VeilVeil (10) Active 74 500 370000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger MasteryDagger Mastery (36) Passive 0 0 180000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (37) Passive 0 0 180000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (38) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (39) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (16) Toggle 13 0 370000 Increases critical attack power. MP will be consumed continuously.
Level 68
BackstabBackstab (30) Active 100 40 230000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4425.
BackstabBackstab (31) Active 102 40 230000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4575.
Blinding BlowBlinding Blow (3) Active 137 40 230000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 2850.
Blinding BlowBlinding Blow (4) Active 139 40 230000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3050.
ConfusionConfusion (16) (spellbook) Active
Magical
64 600 460000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (30) Active 68 40 230000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4425.
Deadly BlowDeadly Blow (31) Active 69 40 230000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4575.
Drain HealthDrain Health (46) (spellbook) Active
Magical
48 600 230000 Absorb the target's HP. Power 97
Drain HealthDrain Health (47) (spellbook) Active
Magical
48 600 230000 Absorb the target's HP. Power 99
Sand BombSand Bomb (7) Active 0 0 460000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
TrickTrick (9) Active 77 400 460000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (13) Active 63 40 460000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (21) (spellbook) Active
Magical
33 600 460000 Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
HexHex (12) (spellbook) Active
Magical
33 600 460000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (14) (spellbook) Active
Magical
33 600 460000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (42) Active 75 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
StingSting (43) Active 77 40 230000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
VeilVeil (11) Active 77 500 460000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger MasteryDagger Mastery (38) Passive 0 0 230000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (39) Passive 0 0 230000 Increases P. Atk. when using a dagger.
EspritEsprit (7) Passive 0 0 460000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (40) Passive 0 0 230000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (41) Passive 0 0 230000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (17) Toggle 13 0 460000 Increases critical attack power. MP will be consumed continuously.
Level 70
BackstabBackstab (32) Active 104 40 290000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4726.
BackstabBackstab (33) Active 105 40 290000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 4878.
Blinding BlowBlinding Blow (5) Active 141 40 290000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3151.
Blinding BlowBlinding Blow (6) Active 143 40 290000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3252.
ConfusionConfusion (17) (spellbook) Active
Magical
65 600 580000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (32) Active 70 40 290000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4726.
Deadly BlowDeadly Blow (33) Active 71 40 290000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 4878.
Drain HealthDrain Health (48) (spellbook) Active
Magical
49 600 290000 Absorb the target's HP. Power 100
Drain HealthDrain Health (49) (spellbook) Active
Magical
49 600 290000 Absorb the target's HP. Power 102
Sand BombSand Bomb (8) Active 0 0 580000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
TrickTrick (10) Active 79 400 580000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
BleedBleed (6) Active 99 40 580000 Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 8.
Freezing StrikeFreezing Strike (22) (spellbook) Active
Magical
33 600 580000 Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
HexHex (13) (spellbook) Active
Magical
33 600 580000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (15) (spellbook) Active
Magical
33 600 580000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (44) Active 78 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
StingSting (45) Active 79 40 290000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
VeilVeil (12) Active 79 500 580000 Blurs enemy's vision, discouraging aggressive behavior.
Create Common ItemCreate Common Item (9) Passive 0 0 Free Creates level 9 common items.
Dagger MasteryDagger Mastery (40) Passive 0 0 290000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (41) Passive 0 0 290000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (42) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (43) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (18) Toggle 13 0 580000 Increases critical attack power. MP will be consumed continuously.
Level 72
Shadow StepShadow Step (1) (spellbook) - - Free (no description yet)
BackstabBackstab (34) Active 107 40 350000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5029.
BackstabBackstab (35) Active 108 40 350000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5180.
Blinding BlowBlinding Blow (7) Active 145 40 350000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3353.
Blinding BlowBlinding Blow (8) Active 147 40 350000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3453.
ConfusionConfusion (18) (spellbook) Active
Magical
67 600 710000 Throws the enemy into confusion and gets them to change the target of their attack.
Deadly BlowDeadly Blow (34) Active 72 40 350000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5029.
Deadly BlowDeadly Blow (35) Active 73 40 350000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5180.
Drain HealthDrain Health (50) (spellbook) Active
Magical
50 600 350000 Absorb the target's HP. Power 104
Drain HealthDrain Health (51) (spellbook) Active
Magical
50 600 350000 Absorb the target's HP. Power 105
Sand BombSand Bomb (9) Active 0 0 710000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
TrickTrick (11) Active 81 400 710000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
UnlockUnlock (14) Active 67 40 710000 Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
Freezing StrikeFreezing Strike (23) (spellbook) Active
Magical
34 600 710000 Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
HexHex (14) (spellbook) Active
Magical
34 600 710000 Temporarily reduces a target's P. Def. Effect 3.
Power BreakPower Break (16) (spellbook) Active
Magical
34 600 710000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (46) Active 80 40 350000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
StingSting (47) Active 81 40 350000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
VeilVeil (13) Active 81 500 710000 Blurs enemy's vision, discouraging aggressive behavior.
Critical PowerCritical Power (6) Passive 0 0 710000 Inflicts additional damage during critical attacks.
Dagger MasteryDagger Mastery (42) Passive 0 0 350000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (43) Passive 0 0 350000 Increases P. Atk. when using a dagger.
Light Armor MasteryLight Armor Mastery (44) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (45) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (19) Toggle 14 0 710000 Increases critical attack power. MP will be consumed continuously.
Level 74
Evasion CounterEvasion Counter (1) (spellbook) - - Free (no description yet)
BackstabBackstab (36) Active 110 40 680000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5330.
BackstabBackstab (37) Active 111 40 680000 Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power 5479.
Blinding BlowBlinding Blow (9) Active 149 40 680000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3553.
Blinding BlowBlinding Blow (10) Active 151 40 680000 While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Requires a dagger. Power 3653.
ConfusionConfusion (19) (spellbook) Active
Magical
69 600 1370000 Throws the enemy into confusion and gets them to change the target of their attack.
Critical PowerCritical Power (7) Active 0 0 1180000 Inflicts additional damage during critical attacks.
Deadly BlowDeadly Blow (36) Active 74 40 680000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5330.
Deadly BlowDeadly Blow (37) Active 75 40 680000 Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power 5479.
Drain HealthDrain Health (52) (spellbook) Active
Magical
52 600 680000 Absorb the target's HP. Power 107
Drain HealthDrain Health (53) (spellbook) Active
Magical
52 600 680000 Absorb the target's HP. Power 108
Find TrapFind Trap (1) Active 0 0 1180000 Detects traps below Level 78.
Mortal StrikeMortal Strike (3) Active 0 0 1370000 Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
Remove TrapRemove Trap (1) Active 0 0 1180000 Disarms traps below Level 78.
Sand BombSand Bomb (10) Active 0 0 1370000 Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
Summon Treasure KeySummon Treasure Key (4) Active 0 0 1370000 Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
TrickTrick (12) Active 83 400 1370000 Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
Freezing StrikeFreezing Strike (24) (spellbook) Active
Magical
35 600 1370000 Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
HexHex (15) (spellbook) Active
Magical
35 600 1370000 Temporarily reduces a target's P. Def. Effect 3.
PoisonPoison (5) (spellbook) Active
Magical
35 600 1370000 Instantly poisons enemy. Effect 8.
Power BreakPower Break (17) (spellbook) Active
Magical
35 600 1370000 Instantly reduces enemy's P. Atk Effect 3.
StingSting (48) Active 82 40 680000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
StingSting (49) Active 83 40 680000 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
VeilVeil (14) Active 83 500 1370000 Blurs enemy's vision, discouraging aggressive behavior.
Dagger MasteryDagger Mastery (44) Passive 0 0 680000 Increases P. Atk. when using a dagger.
Dagger MasteryDagger Mastery (45) Passive 0 0 680000 Increases P. Atk. when using a dagger.
EspritEsprit (8) Passive 0 0 1370000 Increases HP/MP regeneration while running.
Light Armor MasteryLight Armor Mastery (46) Passive 0 0 680000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Light Armor MasteryLight Armor Mastery (47) Passive 0 0 680000 Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
Vicious StanceVicious Stance (20) Toggle 14 0 1370000 Increases critical attack power. MP will be consumed continuously.
Level 75
Aura Bird - FalconAura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - OwlAura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine InspirationDivine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine InspirationDivine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise SExpertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.




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