Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - DarkElf ShillienOracle

DarkElf ShillienOracle
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
Battle HealBattle Heal (4) (spellbook) Active
Magical
35 600 1100 Quickly recovers HP. Power 121.
Battle HealBattle Heal (5) (spellbook) Active
Magical
40 600 1100 Quickly recovers HP. Power 135.
Battle HealBattle Heal (6) (spellbook) Active
Magical
44 600 1100 Quickly recovers HP. Power 151.
Disrupt UndeadDisrupt Undead (1) (spellbook) Active
Magical
18 400 1600 Does damage to undead monsters. Power 19.
Disrupt UndeadDisrupt Undead (2) (spellbook) Active
Magical
20 400 1600 Does damage to undead monsters. Power 21.
Group HealGroup Heal (4) (spellbook) Active
Magical
48 0 1100 Recovers all party members' HP. Power 97.
Group HealGroup Heal (5) (spellbook) Active
Magical
53 0 1100 Recovers all party members' HP. Power 108.
Group HealGroup Heal (6) (spellbook) Active
Magical
59 0 1100 Recovers all party members' HP. Power 121.
HealHeal (7) (spellbook) Active
Magical
24 600 1100 Recovers HP. Power 121.
HealHeal (8) (spellbook) Active
Magical
27 600 1100 Recovers HP. Power 135.
HealHeal (9) (spellbook) Active
Magical
30 600 1100 Recovers HP. Power 151.
ResurrectionResurrection (1) (spellbook) Active
Magical
59 400 3300 Resurrects a corpse.
ConcentrationConcentration (1) (spellbook) Active
Magical
20 400 3300 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
Kiss of EvaKiss of Eva (1) (spellbook) Active
Magical
20 400 3300 Temporarily increases lung capacity. Effect 1.
MightMight (2) (spellbook) Active
Magical
20 400 3300 Temporarily increases P. Atk. Effect 2.
Wind ShackleWind Shackle (2) (spellbook) Active
Magical
10 600 3300 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind WalkWind Walk (1) (spellbook) Active
Magical
20 400 3300 Temporarily increases Speed. Effect 1.
Anti MagicAnti Magic (5) Passive 0 0 1600 Increases M. Def.
Anti MagicAnti Magic (6) Passive 0 0 1600 Increases M. Def.
Boost ManaBoost Mana (1) Passive 0 0 3300 Increases Max. MP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1600 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (1) Passive 0 0 3300 Time between magic reuse shortens.
Robe MasteryRobe Mastery (1) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (2) Passive 0 0 1600 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (3) Passive 0 0 3300 Increases P. Atk. and M. Atk.
Level 25
Battle HealBattle Heal (7) (spellbook) Active
Magical
49 600 2200 Quickly recovers HP. Power 176.
Battle HealBattle Heal (8) (spellbook) Active
Magical
52 600 2200 Quickly recovers HP. Power 185.
Battle HealBattle Heal (9) (spellbook) Active
Magical
54 600 2200 Quickly recovers HP. Power 195.
Disrupt UndeadDisrupt Undead (3) (spellbook) Active
Magical
22 400 3200 Does damage to undead monsters. Power 24.
Disrupt UndeadDisrupt Undead (4) (spellbook) Active
Magical
23 400 3200 Does damage to undead monsters. Power 25.
Group HealGroup Heal (7) (spellbook) Active
Magical
65 0 2200 Recovers all party members' HP. Power 141.
Group HealGroup Heal (8) (spellbook) Active
Magical
69 0 2200 Recovers all party members' HP. Power 148.
Group HealGroup Heal (9) (spellbook) Active
Magical
72 0 2200 Recovers all party members' HP. Power 156.
HealHeal (10) (spellbook) Active
Magical
33 600 2200 Recovers HP. Power 176.
HealHeal (11) (spellbook) Active
Magical
35 600 2200 Recovers HP. Power 185.
HealHeal (12) (spellbook) Active
Magical
37 600 2200 Recovers HP. Power 195.
Dryad RootDryad Root (1) (spellbook) Active
Magical
22 600 2200 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (2) (spellbook) Active
Magical
22 600 2200 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (3) (spellbook) Active
Magical
23 600 2200 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
EmpowerEmpower (1) (spellbook) Active
Magical
23 400 6500 Temporarily increases M. Atk. Effect 1.
FocusFocus (1) (spellbook) Active
Magical
23 400 6500 Temporarily increases critical attack rate. Effect 1.
Mental ShieldMental Shield (1) (spellbook) Active
Magical
23 400 6500 Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: Increases the effect's duration. Effect 1.
ShieldShield (2) (spellbook) Active
Magical
23 400 6500 Temporarily increases P. Def. Effect 2.
SleepSleep (1) (spellbook) Active
Magical
22 600 2200 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (2) (spellbook) Active
Magical
22 600 2200 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (3) (spellbook) Active
Magical
23 600 2200 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Wind ShackleWind Shackle (3) (spellbook) Active
Magical
12 600 6500 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (7) Passive 0 0 3200 Increases M. Def.
Anti MagicAnti Magic (8) Passive 0 0 3200 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (1) Passive 0 0 6500 Increases MP regeneration.
Fast Spell CastingFast Spell Casting (1) Passive 0 0 6500 Increases spell Casting spd.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 3200 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (3) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (4) Passive 0 0 3200 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (4) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (5) Passive 0 0 3200 Increases P. Atk. and M. Atk.
Level 28
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
Battle HealBattle Heal (10) (spellbook) Active
Magical
62 600 3900 Quickly recovers HP. Power 224.
Battle HealBattle Heal (11) (spellbook) Active
Magical
65 600 3900 Quickly recovers HP. Power 234.
Battle HealBattle Heal (12) (spellbook) Active
Magical
67 600 3900 Quickly recovers HP. Power 245.
Disrupt UndeadDisrupt Undead (5) (spellbook) Active
Magical
25 400 5800 Does damage to undead monsters. Power 28.
Disrupt UndeadDisrupt Undead (6) (spellbook) Active
Magical
27 400 5800 Does damage to undead monsters. Power 30.
Group HealGroup Heal (10) (spellbook) Active
Magical
83 0 3900 Recovers all party members' HP. Power 179.
Group HealGroup Heal (11) (spellbook) Active
Magical
87 0 3900 Recovers all party members' HP. Power 188.
Group HealGroup Heal (12) (spellbook) Active
Magical
88 0 3900 Recovers all party members' HP. Power 196.
HealHeal (13) (spellbook) Active
Magical
42 600 3900 Recovers HP. Power 224.
HealHeal (14) (spellbook) Active
Magical
44 600 3900 Recovers HP. Power 234.
HealHeal (15) (spellbook) Active
Magical
44 600 3900 Recovers HP. Power 245.
RechargeRecharge (1) (spellbook) Active
Magical
49 400 5800 Recovers MP. Cannot be used on a class that has Recharge. Power 49.
RechargeRecharge (2) (spellbook) Active
Magical
53 400 5800 Recovers MP. Cannot be used on a class that has Recharge. Power 52.
ResurrectionResurrection (2) (spellbook) Active
Magical
88 400 12000 Resurrects a corpse. In addition, restores about 20 percent of Exp.
ConcentrationConcentration (2) (spellbook) Active
Magical
27 400 12000 Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
Dryad RootDryad Root (4) (spellbook) Active
Magical
25 600 3900 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (5) (spellbook) Active
Magical
27 600 3900 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (6) (spellbook) Active
Magical
27 600 3900 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
SleepSleep (4) (spellbook) Active
Magical
25 600 3900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (5) (spellbook) Active
Magical
27 600 3900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (6) (spellbook) Active
Magical
27 600 3900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Vampiric RageVampiric Rage (1) (spellbook) Active
Magical
27 400 12000 Absorbs some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Effect 1.
Wind ShackleWind Shackle (4) (spellbook) Active
Magical
14 600 12000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Wind WalkWind Walk (2) (spellbook) Active
Magical
27 400 12000 Temporarily increases Speed. Effect 2.
Anti MagicAnti Magic (9) Passive 0 0 5800 Increases M. Def.
Anti MagicAnti Magic (10) Passive 0 0 5800 Increases M. Def.
Boost ManaBoost Mana (2) Passive 0 0 12000 Increases Max. MP.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 5800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 5800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (2) Passive 0 0 12000 Time between magic reuse shortens.
Robe MasteryRobe Mastery (5) Passive 0 0 5800 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (6) Passive 0 0 5800 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (6) Passive 0 0 5800 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (7) Passive 0 0 5800 Increases P. Atk. and M. Atk.
Level 35
Battle HealBattle Heal (13) (spellbook) Active
Magical
72 600 7700 Quickly recovers HP. Power 278.
Battle HealBattle Heal (14) (spellbook) Active
Magical
74 600 7700 Quickly recovers HP. Power 289.
Battle HealBattle Heal (15) (spellbook) Active
Magical
78 600 7700 Quickly recovers HP. Power 301.
Cure PoisonCure Poison (2) (spellbook) Active
Magical
30 600 23000 Cures poisoning up to Effect 7.
Disrupt UndeadDisrupt Undead (7) (spellbook) Active
Magical
29 400 12000 Does damage to undead monsters. Power 33.
Disrupt UndeadDisrupt Undead (8) (spellbook) Active
Magical
30 400 12000 Does damage to undead monsters. Power 36.
Group HealGroup Heal (13) (spellbook) Active
Magical
95 0 7700 Recovers all party members' HP. Power 222.
Group HealGroup Heal (14) (spellbook) Active
Magical
99 0 7700 Recovers all party members' HP. Power 231.
Group HealGroup Heal (15) (spellbook) Active
Magical
103 0 7700 Recovers all party members' HP. Power 241.
HealHeal (16) (spellbook) Active
Magical
48 600 7700 Recovers HP. Power 278.
HealHeal (17) (spellbook) Active
Magical
50 600 7700 Recovers HP. Power 289.
HealHeal (18) (spellbook) Active
Magical
52 600 7700 Recovers HP. Power 301.
RechargeRecharge (3) (spellbook) Active
Magical
57 400 12000 Recovers MP. Cannot be used on a class that has Recharge. Power 57.
RechargeRecharge (4) (spellbook) Active
Magical
60 400 12000 Recovers MP. Cannot be used on a class that has Recharge. Power 60.
Dryad RootDryad Root (7) (spellbook) Active
Magical
29 600 7700 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (8) (spellbook) Active
Magical
30 600 7700 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Dryad RootDryad Root (9) (spellbook) Active
Magical
30 600 7700 Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
Resist WindResist Wind (1) (spellbook) Active
Magical
30 400 23000 Temporarily increases defense against wind attacks. Effect 1.
SleepSleep (7) (spellbook) Active
Magical
29 600 7700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (8) (spellbook) Active
Magical
30 600 7700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
SleepSleep (9) (spellbook) Active
Magical
30 600 7700 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Wind ShackleWind Shackle (5) (spellbook) Active
Magical
15 600 23000 Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Anti MagicAnti Magic (11) Passive 0 0 12000 Increases M. Def.
Anti MagicAnti Magic (12) Passive 0 0 12000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 23000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (2) Passive 0 0 23000 Increases MP regeneration.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (7) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (8) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (8) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (9) Passive 0 0 12000 Increases P. Atk. and M. Atk.




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