Lineage 2 Drop and Spoil Calculator C4/Interlude/Kamael/Hellbound/Gracia

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L2 Skills - Orc Raider

Orc Raider
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
BandageBandage (1) Active 19 0 3400 Heals one's own bleeding up to Effect 3.
Power SmashPower Smash (1) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
Power SmashPower Smash (2) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
Power SmashPower Smash (3) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
Wild SweepWild Sweep (1) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
Wild SweepWild Sweep (2) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
Wild SweepWild Sweep (3) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
Stun AttackStun Attack (1) Active 22 40 1100 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
Stun AttackStun Attack (2) Active 22 40 1100 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
Stun AttackStun Attack (3) Active 22 40 1100 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
Boost HPBoost HP (1) Passive 0 0 3400 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (1) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (2) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (1) Passive 0 0 3400 Increases P. Atk. when using a Polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (1) Toggle 4 0 3400 Increases one's critical attack power. MP will be consumed continuously.
Level 24
Power SmashPower Smash (4) Active 23 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
Power SmashPower Smash (5) Active 24 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
Power SmashPower Smash (6) Active 25 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
Wild SweepWild Sweep (4) Active 23 40 1800 Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
Wild SweepWild Sweep (5) Active 24 40 1800 Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
Wild SweepWild Sweep (6) Active 25 40 1800 Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
RageRage (1) Active 11 0 5300 Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
Stun AttackStun Attack (4) Active 23 40 1800 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
Stun AttackStun Attack (5) Active 24 40 1800 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
Stun AttackStun Attack (6) Active 25 40 1800 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 5300 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (3) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (4) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (2) Passive 0 0 5300 Increases P. Atk. when using a Polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (1) Passive 0 0 5300 Allows quick recovery while one is sitting.
AccuracyAccuracy (1) Toggle 1 0 5300 Increases one's Accuracy. Continuously consumes MP.
Vicious StanceVicious Stance (2) Toggle 5 0 5300 Increases one's critical attack power. MP will be consumed continuously.
Level 28
Power SmashPower Smash (7) Active 27 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
Power SmashPower Smash (8) Active 29 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
Power SmashPower Smash (9) Active 30 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
Wild SweepWild Sweep (7) Active 27 40 3600 Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
Wild SweepWild Sweep (8) Active 29 40 3600 Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
Wild SweepWild Sweep (9) Active 30 40 3600 Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
Battle RoarBattle Roar (1) Active 13 0 11000 Temporarily increases maximum HP and restores HP. Effect 1.
Stun AttackStun Attack (7) Active 27 40 3600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
Stun AttackStun Attack (8) Active 29 40 3600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
Stun AttackStun Attack (9) Active 30 40 3600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
Boost HPBoost HP (2) Passive 0 0 11000 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (5) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (6) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (7) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (3) Passive 0 0 5500 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (4) Passive 0 0 5500 Increases P. Atk. when using a Polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (3) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (4) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (3) Passive 0 0 11000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (3) Toggle 5 0 11000 Increases one's critical attack power. MP will be consumed continuously.
Level 32
Power SmashPower Smash (10) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
Power SmashPower Smash (11) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
Power SmashPower Smash (12) Active 33 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
Wild SweepWild Sweep (10) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
Wild SweepWild Sweep (11) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
Wild SweepWild Sweep (12) Active 33 40 5600 Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
FrenzyFrenzy (1) Active 14 0 17000 Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
Stun AttackStun Attack (10) Active 31 40 5600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
Stun AttackStun Attack (11) Active 31 40 5600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
Stun AttackStun Attack (12) Active 33 40 5600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
Fast HP RecoveryFast HP Recovery (2) Passive 0 0 17000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (8) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (9) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (10) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (9) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (10) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (5) Passive 0 0 8300 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (6) Passive 0 0 8300 Increases P. Atk. when using a Polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (5) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (6) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (4) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (2) Passive 0 0 17000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (4) Toggle 6 0 17000 Increases one's critical attack power. MP will be consumed continuously.
Level 36
Power SmashPower Smash (13) Active 35 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
Power SmashPower Smash (14) Active 36 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
Power SmashPower Smash (15) Active 37 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
Wild SweepWild Sweep (13) Active 35 40 8600 Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
Wild SweepWild Sweep (14) Active 36 40 8600 Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
Wild SweepWild Sweep (15) Active 37 40 8600 Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
GutsGuts (1) Active 16 0 17000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
LionheartLionheart (1) Active 31 0 17000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
Stun AttackStun Attack (13) Active 35 40 8600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
Stun AttackStun Attack (14) Active 36 40 8600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
Stun AttackStun Attack (15) Active 37 40 8600 A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
Boost HPBoost HP (3) Passive 0 0 17000 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (11) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (12) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (13) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (11) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (12) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (13) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (7) Passive 0 0 13000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (8) Passive 0 0 13000 Increases P. Atk. when using a Polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (7) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (8) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (5) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (5) Toggle 7 0 17000 Increases one's critical attack power. MP will be consumed continuously.




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