Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Orc Raider

Orc Raider
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
BandageBandage (1) Active 19 0 3400 Heals your own bleeding up to Effect 3.
Power SmashPower Smash (1) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit is possible.
Power SmashPower Smash (2) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit is possible.
Power SmashPower Smash (3) Active 22 40 1100 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit is possible.
Wild SweepWild Sweep (1) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit is possible.
Wild SweepWild Sweep (2) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit is possible.
Wild SweepWild Sweep (3) Active 22 40 1100 Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit is possible.
Stun AttackStun Attack (1) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun AttackStun Attack (2) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun AttackStun Attack (3) Active 22 40 1100 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
Boost HPBoost HP (1) Passive 0 0 3400 Increases Max. HP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor MasteryHeavy Armor Mastery (1) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (2) Passive 0 0 1700 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1700 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (1) Passive 0 0 3400 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (1) Passive 0 0 3400 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (1) Toggle 4 0 3400 Increases critical attack power. MP will be consumed continuously.
Level 24
Power SmashPower Smash (4) Active 23 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit is possible.
Power SmashPower Smash (5) Active 24 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit is possible.
Power SmashPower Smash (6) Active 25 40 1800 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit is possible.
Wild SweepWild Sweep (4) Active 23 40 1800 Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit is possible.
Wild SweepWild Sweep (5) Active 24 40 1800 Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit is possible.
Wild SweepWild Sweep (6) Active 25 40 1800 Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit is possible.
RageRage (1) Active 11 0 5300 Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
Stun AttackStun Attack (4) Active 23 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun AttackStun Attack (5) Active 24 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun AttackStun Attack (6) Active 25 40 1800 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 5300 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (3) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (4) Passive 0 0 2700 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 2700 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (2) Passive 0 0 5300 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (2) Passive 0 0 5300 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (1) Passive 0 0 5300 Allows quick recovery while one is sitting.
AccuracyAccuracy (1) Toggle 1 0 5300 Increases Accuracy. Continuously consumes MP.
Vicious StanceVicious Stance (2) Toggle 5 0 5300 Increases critical attack power. MP will be consumed continuously.
Level 28
Power SmashPower Smash (7) Active 27 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit is possible.
Power SmashPower Smash (8) Active 29 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit is possible.
Power SmashPower Smash (9) Active 30 40 3600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit is possible.
Wild SweepWild Sweep (7) Active 27 40 3600 Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit is possible.
Wild SweepWild Sweep (8) Active 29 40 3600 Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit is possible.
Wild SweepWild Sweep (9) Active 30 40 3600 Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit is possible.
Battle RoarBattle Roar (1) Active 13 0 11000 Temporarily increases Max. HP and restores HP. Effect 1.
Stun AttackStun Attack (7) Active 27 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun AttackStun Attack (8) Active 29 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun AttackStun Attack (9) Active 30 40 3600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Boost HPBoost HP (2) Passive 0 0 11000 Increases Max. HP.
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Heavy Armor MasteryHeavy Armor Mastery (5) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (6) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (7) Passive 0 0 3600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 3600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (3) Passive 0 0 5500 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (4) Passive 0 0 5500 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (3) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (4) Passive 0 0 5500 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (3) Passive 0 0 11000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (3) Toggle 5 0 11000 Increases critical attack power. MP will be consumed continuously.
Level 32
Power SmashPower Smash (10) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit is possible.
Power SmashPower Smash (11) Active 31 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit is possible.
Power SmashPower Smash (12) Active 33 40 5600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit is possible.
Wild SweepWild Sweep (10) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit is possible.
Wild SweepWild Sweep (11) Active 31 40 5600 Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit is possible.
Wild SweepWild Sweep (12) Active 33 40 5600 Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit is possible.
FrenzyFrenzy (1) Active 14 0 17000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 1.
Stun AttackStun Attack (10) Active 31 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun AttackStun Attack (11) Active 31 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun AttackStun Attack (12) Active 33 40 5600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Fast HP RecoveryFast HP Recovery (2) Passive 0 0 17000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (8) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (9) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (10) Passive 0 0 5600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (9) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (10) Passive 0 0 5600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (5) Passive 0 0 8300 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (6) Passive 0 0 8300 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (5) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (6) Passive 0 0 8300 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (4) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (2) Passive 0 0 17000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (4) Toggle 6 0 17000 Increases critical attack power. MP will be consumed continuously.
Level 36
Power SmashPower Smash (13) Active 35 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit is possible.
Power SmashPower Smash (14) Active 36 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit is possible.
Power SmashPower Smash (15) Active 37 40 8600 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit is possible.
Wild SweepWild Sweep (13) Active 35 40 8600 Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit is possible.
Wild SweepWild Sweep (14) Active 36 40 8600 Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit is possible.
Wild SweepWild Sweep (15) Active 37 40 8600 Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit is possible.
GutsGuts (1) Active 16 0 17000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 1.
LionheartLionheart (1) Active 31 0 17000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 1.
Stun AttackStun Attack (13) Active 35 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 96.
Stun AttackStun Attack (14) Active 36 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 102.
Stun AttackStun Attack (15) Active 37 40 8600 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 109.
Boost HPBoost HP (3) Passive 0 0 17000 Increases Max. HP.
Create Common ItemCreate Common Item (4) Passive 0 0 Free Creates level 4 common items.
Heavy Armor MasteryHeavy Armor Mastery (11) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (12) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (13) Passive 0 0 8600 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (11) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (12) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (13) Passive 0 0 8600 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (7) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (8) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (7) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (8) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (5) Passive 0 0 17000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (5) Toggle 7 0 17000 Increases critical attack power. MP will be consumed continuously.




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