Lineage 2 Drop and Spoil Calculator C4/Interlude/Kamael/Hellbound/Gracia

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L2 Skills - Orc Warcryer

Orc Warcryer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
FearFear (6) Active
Magical
35 600 27000 Instills fear into an enemy causing it to flee.
MadnessMadness (5) Active
Magical
35 600 27000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (1) (spellbook) Active
Magical
70 900 27000 Absorbs target's HP. Power 52.
Chant of EvasionChant of Evasion (1) (spellbook) Active
Magical
139 0 27000 Temporarily increases party members' Evasion. Effect 1.
Chant of FireChant of Fire (2) Active
Magical
139 0 27000 Temporarily increases party member's magic resistance. Effect 2.
Chant of LifeChant of Life (5) Active
Magical
122 0 27000 Enhances party members' HP regeneration significantly. Effect 5.
Chant of ShieldingChant of Shielding (3) Active
Magical
139 0 27000 Temporarily increases party member's defense. Effect 3.
Dreaming SpiritDreaming Spirit (7) Active
Magical
35 600 27000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Freezing FlameFreezing Flame (1) (spellbook) Active
Magical
53 900 27000 Freezing flames that continuously drain enemy's HP. Effect 5.
Hammer CrushHammer Crush (1) Active 40 40 9000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer CrushHammer Crush (2) Active 41 40 9000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer CrushHammer Crush (3) Active 43 40 9000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.
VenomVenom (4) Active
Magical
35 600 27000 Instantaneous poison attack. Effect 5.
Anti MagicAnti Magic (13) Passive 0 0 9000 Increases M. Def.
Anti MagicAnti Magic (14) Passive 0 0 9000 Increases M. Def.
Anti MagicAnti Magic (15) Passive 0 0 9000 Increases M. Def.
Boost HPBoost HP (1) Passive 0 0 27000 Increases maximum HP.
Boost ManaBoost Mana (3) Passive 0 0 27000 Increases maximum MP.
Fast Spell CastingFast Spell Casting (2) Passive 0 0 27000 Spell casting speed increases.
Heavy Armor MasteryHeavy Armor Mastery (11) Passive 0 0 9000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (12) Passive 0 0 9000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (13) Passive 0 0 9000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (13) Passive 0 0 9000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (14) Passive 0 0 9000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (15) Passive 0 0 9000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (13) Passive 0 0 9000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (14) Passive 0 0 9000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (15) Passive 0 0 9000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (10) Passive 0 0 9000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (11) Passive 0 0 9000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (12) Passive 0 0 9000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (5) Toggle 7 0 27000 Increases one's own P. Atk. MP gets consumed continuously.
Level 44
FearFear (7) Active
Magical
39 600 37000 Instills fear into an enemy causing it to flee.
MadnessMadness (6) Active
Magical
39 600 37000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (2) (spellbook) Active
Magical
78 900 37000 Absorbs target's HP. Power 58.
Aura SinkAura Sink (3) Active
Magical
39 600 37000 Slowly drains enemy's MP. Power 29. Effect 5.
Chant of BattleChant of Battle (3) Active
Magical
154 0 37000 Temporarily increases party member's attack power. Effect 3.
Chant of LifeChant of Life (6) Active
Magical
134 0 37000 Enhances party members' HP regeneration significantly. Effect 6.
Chant of RageChant of Rage (1) (spellbook) Active
Magical
154 0 37000 Temporarily increases your party member's critical damage amount. Effect 1.
Chant of VampireChant of Vampire (1) (spellbook) Active
Magical
154 0 37000 For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.
Dreaming SpiritDreaming Spirit (8) Active
Magical
39 600 37000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Flame ChantFlame Chant (2) Active
Magical
154 0 37000 Temporarily increases party member's magic speed. Effect 2.
Hammer CrushHammer Crush (4) Active 43 40 12000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer CrushHammer Crush (5) Active 44 40 12000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer CrushHammer Crush (6) Active 45 40 12000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.
Anti MagicAnti Magic (16) Passive 0 0 12000 Increases M. Def.
Anti MagicAnti Magic (17) Passive 0 0 12000 Increases M. Def.
Anti MagicAnti Magic (18) Passive 0 0 12000 Increases M. Def.
Boost HPBoost HP (2) Passive 0 0 37000 Increases maximum HP.
Fast HP RecoveryFast HP Recovery (2) Passive 0 0 37000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (3) Passive 0 0 37000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (14) Passive 0 0 12000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (15) Passive 0 0 12000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (16) Passive 0 0 12000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (16) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (17) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (18) Passive 0 0 12000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (16) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (17) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (18) Passive 0 0 12000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (13) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (14) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (15) Passive 0 0 12000 Increases P. Atk. and M. Atk.
Level 48
FearFear (8) Active
Magical
44 600 63000 Instills fear into an enemy causing it to flee.
MadnessMadness (7) Active
Magical
44 600 63000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (3) (spellbook) Active
Magical
87 900 63000 Absorbs target's HP. Power 65.
Chant of EagleChant of Eagle (1) (spellbook) Active
Magical
172 0 63000 Temporarily increases one's party members' Accuracy. Effect 1.
Chant of EvasionChant of Evasion (2) (spellbook) Active
Magical
172 0 63000 Temporarily increases party members' Evasion. Effect 2.
Chant of FuryChant of Fury (1) (spellbook) Active
Magical
172 0 63000 Temporarily increases party members' Atk. Spd. Effect 1.
Chant of LifeChant of Life (7) Active
Magical
152 0 63000 Enhances party members' HP regeneration significantly. Effect 7.
Chant of PredatorChant of Predator (1) (spellbook) Active
Magical
172 0 63000 Temporarily increases one's party members' critical attack rate. Effect 1.
Dreaming SpiritDreaming Spirit (9) Active
Magical
44 600 63000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (7) Active 47 40 21000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer CrushHammer Crush (8) Active 48 40 21000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer CrushHammer Crush (9) Active 49 40 21000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.
Anti MagicAnti Magic (19) Passive 0 0 21000 Increases M. Def.
Anti MagicAnti Magic (20) Passive 0 0 21000 Increases M. Def.
Anti MagicAnti Magic (21) Passive 0 0 21000 Increases M. Def.
Boost HPBoost HP (3) Passive 0 0 63000 Increases maximum HP.
Boost ManaBoost Mana (4) Passive 0 0 63000 Increases maximum MP.
Heavy Armor MasteryHeavy Armor Mastery (17) Passive 0 0 21000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (18) Passive 0 0 21000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (19) Passive 0 0 21000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (19) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (20) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (21) Passive 0 0 21000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (3) Passive 0 0 63000 Time between magic reuse shortens.
Robe MasteryRobe Mastery (19) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (20) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (21) Passive 0 0 21000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (16) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (17) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (18) Passive 0 0 21000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (6) Toggle 9 0 63000 Increases one's own P. Atk. MP gets consumed continuously.
Level 52
FearFear (9) Active
Magical
48 600 95000 Instills fear into an enemy causing it to flee.
MadnessMadness (8) Active
Magical
48 600 95000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (4) (spellbook) Active
Magical
94 900 95000 Absorbs target's HP. Power 72.
Aura SinkAura Sink (4) Active
Magical
48 600 95000 Slowly drains enemy's MP. Power 36. Effect 6.
Chant of FireChant of Fire (3) Active
Magical
188 0 95000 Temporarily increases party member's magic resistance. Effect 3.
Chant of LifeChant of Life (8) Active
Magical
164 0 95000 Enhances party members' HP regeneration significantly. Effect 8.
Chant of RageChant of Rage (2) (spellbook) Active
Magical
188 0 95000 Temporarily increases your party member's critical damage amount. Effect 2.
Dreaming SpiritDreaming Spirit (10) Active
Magical
48 600 95000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Freezing FlameFreezing Flame (2) (spellbook) Active
Magical
70 900 95000 Freezing flames that continuously drain enemy's HP. Effect 6.
Hammer CrushHammer Crush (10) Active 51 40 32000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer CrushHammer Crush (11) Active 52 40 32000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer CrushHammer Crush (12) Active 54 40 32000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.
VenomVenom (5) Active
Magical
48 600 95000 Instantaneous poison attack. Effect 6.
Anti MagicAnti Magic (22) Passive 0 0 32000 Increases M. Def.
Anti MagicAnti Magic (23) Passive 0 0 32000 Increases M. Def.
Anti MagicAnti Magic (24) Passive 0 0 32000 Increases M. Def.
Boost HPBoost HP (4) Passive 0 0 95000 Increases maximum HP.
Fast HP RecoveryFast HP Recovery (3) Passive 0 0 95000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (4) Passive 0 0 95000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (20) Passive 0 0 32000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (21) Passive 0 0 32000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (22) Passive 0 0 32000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (22) Passive 0 0 32000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (23) Passive 0 0 32000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (24) Passive 0 0 32000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (22) Passive 0 0 32000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (23) Passive 0 0 32000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (24) Passive 0 0 32000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (19) Passive 0 0 32000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (20) Passive 0 0 32000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (21) Passive 0 0 32000 Increases P. Atk. and M. Atk.
Level 56
FearFear (10) Active
Magical
52 600 105000 Instills fear into an enemy causing it to flee.
MadnessMadness (9) Active
Magical
52 600 105000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (5) (spellbook) Active
Magical
103 900 105000 Absorbs target's HP. Power 78.
Chant of EvasionChant of Evasion (3) (spellbook) Active
Magical
204 0 105000 Temporarily increases party members' Evasion. Effect 3.
Chant of FuryChant of Fury (2) (spellbook) Active
Magical
204 0 105000 Temporarily increases party members' Atk. Spd. Effect 2.
Chant of LifeChant of Life (9) Active
Magical
180 0 105000 Enhances party members' HP regeneration significantly. Effect 9.
Chant of RageChant of Rage (3) (spellbook) Active
Magical
204 0 105000 Temporarily increases your party member's critical damage amount. Effect 3.
Dreaming SpiritDreaming Spirit (11) Active
Magical
52 600 105000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Flame ChantFlame Chant (3) Active
Magical
204 0 105000 Temporarily increases party member's magic speed. Effect 3.
Hammer CrushHammer Crush (13) Active 55 40 35000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer CrushHammer Crush (14) Active 55 40 35000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer CrushHammer Crush (15) Active 56 40 35000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.
Anti MagicAnti Magic (25) Passive 0 0 35000 Increases M. Def.
Anti MagicAnti Magic (26) Passive 0 0 35000 Increases M. Def.
Anti MagicAnti Magic (27) Passive 0 0 35000 Increases M. Def.
Boost HPBoost HP (5) Passive 0 0 105000 Increases maximum HP.
Boost ManaBoost Mana (5) Passive 0 0 105000 Increases maximum MP.
Fast Spell CastingFast Spell Casting (3) Passive 0 0 105000 Spell casting speed increases.
Heavy Armor MasteryHeavy Armor Mastery (23) Passive 0 0 35000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (24) Passive 0 0 35000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (25) Passive 0 0 35000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (25) Passive 0 0 35000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (26) Passive 0 0 35000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (27) Passive 0 0 35000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (25) Passive 0 0 35000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (26) Passive 0 0 35000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (27) Passive 0 0 35000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (22) Passive 0 0 35000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (23) Passive 0 0 35000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (24) Passive 0 0 35000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (7) Toggle 11 0 105000 Increases one's own P. Atk. MP gets consumed continuously.
Level 58
Earth ChantEarth Chant (1) (spellbook) Active 0 0 138000 Temporarily increases your party's P. Def. Consumes 4 Spirit Ore. Effect 1.
FearFear (11) Active
Magical
54 600 138000 Instills fear into an enemy causing it to flee.
MadnessMadness (10) Active
Magical
54 600 138000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (6) (spellbook) Active
Magical
107 900 138000 Absorbs target's HP. Power 82.
War ChantWar Chant (1) (spellbook) Active 0 0 138000 Temporarily increases your party's P. Atk. Consumes 4 Spirit Ore. Effect 1.
Chant of EagleChant of Eagle (2) (spellbook) Active
Magical
213 0 138000 Temporarily increases one's party members' Accuracy. Effect 2.
Chant of LifeChant of Life (10) Active
Magical
189 0 138000 Temporarily boosts alliance members' HP recovery power substantially. Effect 10.
Chant of VampireChant of Vampire (2) (spellbook) Active
Magical
213 0 138000 For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.
Dreaming SpiritDreaming Spirit (12) Active
Magical
54 600 138000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (16) Active 58 40 46000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer CrushHammer Crush (17) Active 59 40 46000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer CrushHammer Crush (18) Active 61 40 46000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.
Anti MagicAnti Magic (28) Passive 0 0 69000 Increases M. Def.
Anti MagicAnti Magic (29) Passive 0 0 69000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (4) Passive 0 0 138000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (26) Passive 0 0 69000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (27) Passive 0 0 69000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (28) Passive 0 0 69000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (29) Passive 0 0 69000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (28) Passive 0 0 69000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (29) Passive 0 0 69000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (25) Passive 0 0 69000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (26) Passive 0 0 69000 Increases P. Atk. and M. Atk.
Level 60
FearFear (12) Active
Magical
55 600 200000 Instills fear into an enemy causing it to flee.
MadnessMadness (11) Active
Magical
55 600 200000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (7) (spellbook) Active
Magical
110 900 200000 Absorbs target's HP. Power 85.
Chant of LifeChant of Life (11) Active
Magical
195 0 200000 Temporarily boosts alliance members' HP recovery power substantially. Effect 11.
Chant of PredatorChant of Predator (2) (spellbook) Active
Magical
220 0 200000 Temporarily increases one's party members' critical attack rate. Effect 2.
Dreaming SpiritDreaming Spirit (13) Active
Magical
55 600 200000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (19) Active 62 40 67000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer CrushHammer Crush (20) Active 63 40 67000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer CrushHammer Crush (21) Active 65 40 67000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.
Anti MagicAnti Magic (30) Passive 0 0 100000 Increases M. Def.
Anti MagicAnti Magic (31) Passive 0 0 100000 Increases M. Def.
Boost ManaBoost Mana (6) Passive 0 0 200000 Increases maximum MP.
Fast Mana RecoveryFast Mana Recovery (5) Passive 0 0 200000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (28) Passive 0 0 100000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (29) Passive 0 0 100000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (30) Passive 0 0 100000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (31) Passive 0 0 100000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (30) Passive 0 0 100000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (31) Passive 0 0 100000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (27) Passive 0 0 100000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (28) Passive 0 0 100000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (8) Toggle 11 0 200000 Increases one's own P. Atk. MP gets consumed continuously.
Level 62
FearFear (13) Active
Magical
58 600 310000 Instills fear into an enemy causing it to flee.
MadnessMadness (12) Active
Magical
58 600 310000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (8) (spellbook) Active
Magical
115 900 310000 Absorbs target's HP. Power 89.
Chant of LifeChant of Life (12) Active
Magical
199 0 310000 Temporarily boosts alliance members' HP recovery power substantially. Effect 12.
Chant of RevengeChant of Revenge (1) (spellbook) Active
Magical
229 0 310000 Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.
Dreaming SpiritDreaming Spirit (14) Active
Magical
58 600 310000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (22) Active 66 40 150000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer CrushHammer Crush (23) Active 68 40 150000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.
Anti MagicAnti Magic (32) Passive 0 0 150000 Increases M. Def.
Anti MagicAnti Magic (33) Passive 0 0 150000 Increases M. Def.
Boost HPBoost HP (6) Passive 0 0 310000 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (30) Passive 0 0 150000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (31) Passive 0 0 150000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (32) Passive 0 0 150000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (33) Passive 0 0 150000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (32) Passive 0 0 150000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (33) Passive 0 0 150000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (29) Passive 0 0 150000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (30) Passive 0 0 150000 Increases P. Atk. and M. Atk.
Level 64
FearFear (14) Active
Magical
60 600 320000 Instills fear into an enemy causing it to flee.
MadnessMadness (13) Active
Magical
60 600 320000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (9) (spellbook) Active
Magical
119 900 320000 Absorbs target's HP. Power 92.
Aura SinkAura Sink (5) Active
Magical
60 600 320000 Slowly drains enemy's MP. Power 46. Effect 7.
Chant of EagleChant of Eagle (3) (spellbook) Active
Magical
237 0 320000 Temporarily increases one's party members' Accuracy. Effect 3.
Chant of LifeChant of Life (13) Active
Magical
207 0 320000 Temporarily boosts alliance members' HP recovery power substantially. Effect 13.
Dreaming SpiritDreaming Spirit (15) Active
Magical
60 600 320000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Freezing FlameFreezing Flame (3) (spellbook) Active
Magical
89 900 320000 Freezing flames that continuously drain enemy's HP. Effect 7.
Hammer CrushHammer Crush (24) Active 68 40 160000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer CrushHammer Crush (25) Active 69 40 160000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.
Anti MagicAnti Magic (34) Passive 0 0 160000 Increases M. Def.
Anti MagicAnti Magic (35) Passive 0 0 160000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (5) Passive 0 0 320000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (32) Passive 0 0 160000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (33) Passive 0 0 160000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (34) Passive 0 0 160000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (35) Passive 0 0 160000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (34) Passive 0 0 160000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (35) Passive 0 0 160000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (31) Passive 0 0 160000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (32) Passive 0 0 160000 Increases P. Atk. and M. Atk.
Level 66
Earth ChantEarth Chant (2) (spellbook) Active 0 0 440000 Temporarily increases your party's P. Def. Consumes 8 Spirit Ore. Effect 2.
FearFear (15) Active
Magical
62 600 440000 Instills fear into an enemy causing it to flee.
MadnessMadness (14) Active
Magical
62 600 440000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (10) (spellbook) Active
Magical
123 900 440000 Absorbs target's HP. Power 96.
War ChantWar Chant (2) (spellbook) Active 0 0 440000 Temporarily increases your party's P. Atk. Consumes 8 Spirit Ore. Effect 2.
Chant of LifeChant of Life (14) Active
Magical
214 0 440000 Temporarily boosts alliance members' HP recovery power substantially. Effect 14.
Chant of VampireChant of Vampire (3) (spellbook) Active
Magical
244 0 440000 For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.
Dreaming SpiritDreaming Spirit (16) Active
Magical
62 600 440000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (26) Active 70 40 220000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer CrushHammer Crush (27) Active 72 40 220000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.
Anti MagicAnti Magic (36) Passive 0 0 220000 Increases M. Def.
Anti MagicAnti Magic (37) Passive 0 0 220000 Increases M. Def.
Boost ManaBoost Mana (7) Passive 0 0 440000 Increases maximum MP.
Heavy Armor MasteryHeavy Armor Mastery (34) Passive 0 0 220000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (35) Passive 0 0 220000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (36) Passive 0 0 220000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (37) Passive 0 0 220000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (36) Passive 0 0 220000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (37) Passive 0 0 220000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (33) Passive 0 0 220000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (34) Passive 0 0 220000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (9) Toggle 13 0 440000 Increases one's own P. Atk. MP gets consumed continuously.
Level 68
FearFear (16) Active
Magical
64 600 550000 Instills fear into an enemy causing it to flee.
MadnessMadness (15) Active
Magical
64 600 550000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (11) (spellbook) Active
Magical
127 900 550000 Absorbs target's HP. Power 99.
Chant of LifeChant of Life (15) Active
Magical
222 0 550000 Temporarily boosts alliance members' HP recovery power substantially. Effect 15.
Chant of PredatorChant of Predator (3) (spellbook) Active
Magical
252 0 550000 Temporarily increases one's party members' critical attack rate. Effect 3.
Chant of RevengeChant of Revenge (2) (spellbook) Active
Magical
252 0 550000 Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.
Dreaming SpiritDreaming Spirit (17) Active
Magical
64 600 550000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (28) Active 73 40 280000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer CrushHammer Crush (29) Active 74 40 280000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.
Anti MagicAnti Magic (38) Passive 0 0 280000 Increases M. Def.
Anti MagicAnti Magic (39) Passive 0 0 280000 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (6) Passive 0 0 550000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (36) Passive 0 0 280000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (37) Passive 0 0 280000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (38) Passive 0 0 280000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (39) Passive 0 0 280000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (38) Passive 0 0 280000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (39) Passive 0 0 280000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (35) Passive 0 0 280000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (36) Passive 0 0 280000 Increases P. Atk. and M. Atk.
Level 70
FearFear (17) Active
Magical
65 600 720000 Instills fear into an enemy causing it to flee.
MadnessMadness (16) Active
Magical
65 600 720000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (12) (spellbook) Active
Magical
130 900 720000 Absorbs target's HP. Power 102.
Aura SinkAura Sink (6) Active
Magical
65 600 720000 Slowly drains enemy's MP. Power 51. Effect 8.
Chant of LifeChant of Life (16) Active
Magical
228 0 720000 Temporarily boosts alliance members' HP recovery power substantially. Effect 16.
Dreaming SpiritDreaming Spirit (18) Active
Magical
65 600 720000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (30) Active 75 40 360000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer CrushHammer Crush (31) Active 77 40 360000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.
Anti MagicAnti Magic (40) Passive 0 0 360000 Increases M. Def.
Anti MagicAnti Magic (41) Passive 0 0 360000 Increases M. Def.
Boost HPBoost HP (7) Passive 0 0 720000 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (38) Passive 0 0 360000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (39) Passive 0 0 360000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (40) Passive 0 0 360000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (41) Passive 0 0 360000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (40) Passive 0 0 360000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (41) Passive 0 0 360000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (37) Passive 0 0 360000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (38) Passive 0 0 360000 Increases P. Atk. and M. Atk.
Level 72
FearFear (18) Active
Magical
67 600 1070000 Instills fear into an enemy causing it to flee.
MadnessMadness (17) Active
Magical
67 600 1070000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (13) (spellbook) Active
Magical
133 900 1070000 Absorbs target's HP. Power 105.
Chant of LifeChant of Life (17) Active
Magical
233 0 1070000 Temporarily boosts alliance members' HP recovery power substantially. Effect 17.
Dreaming SpiritDreaming Spirit (19) Active
Magical
67 600 1070000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Freezing FlameFreezing Flame (4) (spellbook) Active
Magical
100 900 1070000 Freezing flames that continuously drain enemy's HP. Effect 8.
Hammer CrushHammer Crush (32) Active 78 40 540000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer CrushHammer Crush (33) Active 79 40 540000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.
Anti MagicAnti Magic (42) Passive 0 0 540000 Increases M. Def.
Anti MagicAnti Magic (43) Passive 0 0 540000 Increases M. Def.
Boost ManaBoost Mana (8) Passive 0 0 1070000 Increases maximum MP.
Heavy Armor MasteryHeavy Armor Mastery (40) Passive 0 0 540000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (41) Passive 0 0 540000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (42) Passive 0 0 540000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (43) Passive 0 0 540000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (42) Passive 0 0 540000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (43) Passive 0 0 540000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (39) Passive 0 0 540000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (40) Passive 0 0 540000 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (10) Toggle 14 0 1070000 Increases one's own P. Atk. MP gets consumed continuously.
Level 74
Earth ChantEarth Chant (3) (spellbook) Active 0 0 1350000 Temporarily increases your party's P. Def. Consumes 12 Spirit Ore. Effect 3.
FearFear (19) Active
Magical
69 600 1350000 Instills fear into an enemy causing it to flee.
MadnessMadness (18) Active
Magical
69 600 1350000 Confuses the enemy into attacking random targets.
Steal EssenceSteal Essence (14) (spellbook) Active
Magical
137 900 1350000 Absorbs target's HP. Power 108.
War ChantWar Chant (3) (spellbook) Active 0 0 1350000 Temporarily increases your party's P. Atk. Consumes 12 Spirit Ore. Effect 3.
Chant of LifeChant of Life (18) Active
Magical
239 0 1350000 Temporarily boosts alliance members' HP recovery power substantially. Effect 18.
Chant of RevengeChant of Revenge (3) (spellbook) Active
Magical
272 0 1350000 Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.
Chant of VampireChant of Vampire (4) (spellbook) Active
Magical
272 0 1350000 For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.
Dreaming SpiritDreaming Spirit (20) Active
Magical
69 600 1350000 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Hammer CrushHammer Crush (34) Active 80 40 680000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer CrushHammer Crush (35) Active 81 40 680000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.
Anti MagicAnti Magic (44) Passive 0 0 680000 Increases M. Def.
Anti MagicAnti Magic (45) Passive 0 0 680000 Increases M. Def.
Fast HP RecoveryFast HP Recovery (6) Passive 0 0 1350000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (7) Passive 0 0 1350000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (42) Passive 0 0 680000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (43) Passive 0 0 680000 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (44) Passive 0 0 680000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (45) Passive 0 0 680000 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (44) Passive 0 0 680000 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (45) Passive 0 0 680000 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (41) Passive 0 0 680000 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (42) Passive 0 0 680000 Increases P. Atk. and M. Atk.




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