Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Dwarf Artisan

Dwarf Artisan
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
BandageBandage (1) Active 19 0 3700 Heals your own bleeding up to Effect 3.
Wild SweepWild Sweep (1) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit is possible.
Wild SweepWild Sweep (2) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit is possible.
Wild SweepWild Sweep (3) Active 22 40 1200 Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit is possible.
Stun AttackStun Attack (1) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun AttackStun Attack (2) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun AttackStun Attack (3) Active 22 40 1200 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
Blunt Weapon MasteryBlunt Weapon Mastery (1) Passive 0 0 3700 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (1) Passive 0 0 3700 Increases Max. HP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Create ItemCreate Item (2) Passive 0 0 3700 Level 2 items can be manufactured.
CrystallizeCrystallize (1) Passive 0 0 3700 Makes crystallization possible.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor MasteryHeavy Armor Mastery (1) Passive 0 0 1900 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (2) Passive 0 0 1900 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (1) Passive 0 0 1900 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (2) Passive 0 0 1900 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (1) Passive 0 0 3700 Increases P. Atk. when using a polearm.
Level 24
Wild SweepWild Sweep (4) Active 23 40 2300 Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit is possible.
Wild SweepWild Sweep (5) Active 24 40 2300 Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit is possible.
Wild SweepWild Sweep (6) Active 25 40 2300 Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit is possible.
Stun AttackStun Attack (4) Active 23 40 2300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun AttackStun Attack (5) Active 24 40 2300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun AttackStun Attack (6) Active 25 40 2300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Blunt Weapon MasteryBlunt Weapon Mastery (2) Passive 0 0 7000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 7000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (3) Passive 0 0 3500 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (4) Passive 0 0 3500 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (3) Passive 0 0 3500 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (4) Passive 0 0 3500 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (2) Passive 0 0 7000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (1) Passive 0 0 7000 Allows quick recovery while one is sitting.
Weight LimitWeight Limit (2) Passive 0 0 7000 Triple your weight limit.
Level 28
Summon Mechanic GolemSummon Mechanic Golem (1) (spellbook) Active 49 0 13000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Wild SweepWild Sweep (7) Active 27 40 4400 Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit is possible.
Wild SweepWild Sweep (8) Active 29 40 4400 Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit is possible.
Wild SweepWild Sweep (9) Active 30 40 4400 Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit is possible.
Stun AttackStun Attack (7) Active 27 40 4400 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun AttackStun Attack (8) Active 29 40 4400 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun AttackStun Attack (9) Active 30 40 4400 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Blunt Weapon MasteryBlunt Weapon Mastery (3) Passive 0 0 6700 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (4) Passive 0 0 6700 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (2) Passive 0 0 13000 Increases Max. HP.
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Create ItemCreate Item (3) Passive 0 0 13000 Level 3 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (5) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (6) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (7) Passive 0 0 4400 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 4400 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 4400 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 4400 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (3) Passive 0 0 6700 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (4) Passive 0 0 6700 Increases P. Atk. when using a polearm.
Level 32
Wild SweepWild Sweep (10) Active 31 40 8300 Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit is possible.
Wild SweepWild Sweep (11) Active 31 40 8300 Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit is possible.
Wild SweepWild Sweep (12) Active 33 40 8300 Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit is possible.
Stun AttackStun Attack (10) Active 31 40 8300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun AttackStun Attack (11) Active 31 40 8300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun AttackStun Attack (12) Active 33 40 8300 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Blunt Weapon MasteryBlunt Weapon Mastery (5) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (6) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (2) Passive 0 0 25000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (8) Passive 0 0 8300 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (9) Passive 0 0 8300 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (10) Passive 0 0 8300 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 8300 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (9) Passive 0 0 8300 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (10) Passive 0 0 8300 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (5) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (6) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (2) Passive 0 0 25000 Allows quick recovery while one is sitting.
Level 36
Summon Mechanic GolemSummon Mechanic Golem (2) (spellbook) Active 62 0 34000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 11 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Wild SweepWild Sweep (13) Active 35 40 11000 Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit is possible.
Wild SweepWild Sweep (14) Active 36 40 11000 Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit is possible.
Wild SweepWild Sweep (15) Active 37 40 11000 Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit is possible.
Stun AttackStun Attack (13) Active 35 40 11000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 96.
Stun AttackStun Attack (14) Active 36 40 11000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 102.
Stun AttackStun Attack (15) Active 37 40 11000 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 109.
Blunt Weapon MasteryBlunt Weapon Mastery (7) Passive 0 0 17000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (8) Passive 0 0 17000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (3) Passive 0 0 34000 Increases Max. HP.
Create Common ItemCreate Common Item (4) Passive 0 0 Free Creates level 4 common items.
Create ItemCreate Item (4) Passive 0 0 34000 Level 4 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (11) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (12) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (13) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (11) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (12) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (13) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (7) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (8) Passive 0 0 17000 Increases P. Atk. when using a polearm.




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