Lineage 2 Drop and Spoil Calculator C4/Interlude/Kamael/Hellbound/Gracia

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L2 Skills - Dwarf Warsmith

Dwarf Warsmith
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Fatal StrikeFatal Strike (1) Active 40 40 11000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.
Fatal StrikeFatal Strike (2) Active 41 40 11000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 654.
Fatal StrikeFatal Strike (3) Active 43 40 11000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 694.
WhirlwindWhirlwind (1) Active 40 0 14000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.
WhirlwindWhirlwind (2) Active 41 0 14000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 490.
WhirlwindWhirlwind (3) Active 43 0 14000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 521.
Hammer CrushHammer Crush (1) Active 40 40 14000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer CrushHammer Crush (2) Active 41 40 14000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer CrushHammer Crush (3) Active 43 40 14000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.
Blunt Weapon MasteryBlunt Weapon Mastery (9) Passive 0 0 14000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (10) Passive 0 0 14000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (11) Passive 0 0 14000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (2) Passive 0 0 43000 Makes crystallization possible.
Fast HP RecoveryFast HP Recovery (3) Passive 0 0 43000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (14) Passive 0 0 14000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (15) Passive 0 0 14000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (16) Passive 0 0 14000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (14) Passive 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (15) Passive 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (16) Passive 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (9) Passive 0 0 14000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (10) Passive 0 0 14000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (11) Passive 0 0 14000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (3) Passive 0 0 43000 Allows quick recovery while one is sitting.
Level 43
Fatal StrikeFatal Strike (4) Active 43 40 12000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 737.
Fatal StrikeFatal Strike (5) Active 44 40 12000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 781.
Fatal StrikeFatal Strike (6) Active 45 40 12000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 827.
Summon Mechanic GolemSummon Mechanic Golem (3) Active 75 0 46000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (4) Active 43 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 553.
WhirlwindWhirlwind (5) Active 44 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 586.
WhirlwindWhirlwind (6) Active 45 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 620.
Hammer CrushHammer Crush (4) Active 43 40 15000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer CrushHammer Crush (5) Active 44 40 15000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer CrushHammer Crush (6) Active 45 40 15000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.
Blunt Weapon MasteryBlunt Weapon Mastery (12) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (13) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (14) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (4) Passive 0 0 46000 Increases maximum HP.
Create ItemCreate Item (5) Passive 0 0 46000 Level 5 items can be manufactured.
Fast HP RecoveryFast HP Recovery (4) Passive 0 0 46000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (17) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (18) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (19) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (17) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (18) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (19) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (12) Passive 0 0 15000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (13) Passive 0 0 15000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (14) Passive 0 0 15000 Increases P. Atk. when using a Polearm.
Level 46
BandageBandage (2) Active 41 0 67000 Heals one's own bleeding up to Effect 7.
Fatal StrikeFatal Strike (7) Active 47 40 14000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 875.
Fatal StrikeFatal Strike (8) Active 48 40 14000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 924.
Fatal StrikeFatal Strike (9) Active 49 40 14000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 976.
WhirlwindWhirlwind (7) Active 47 0 22000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 656.
WhirlwindWhirlwind (8) Active 48 0 22000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 693.
WhirlwindWhirlwind (9) Active 49 0 22000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 732.
Hammer CrushHammer Crush (7) Active 47 40 22000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer CrushHammer Crush (8) Active 48 40 22000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer CrushHammer Crush (9) Active 49 40 22000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.
Blunt Weapon MasteryBlunt Weapon Mastery (15) Passive 0 0 22000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (16) Passive 0 0 22000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (17) Passive 0 0 22000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (20) Passive 0 0 22000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (21) Passive 0 0 22000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (22) Passive 0 0 22000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (20) Passive 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (21) Passive 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (22) Passive 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (15) Passive 0 0 22000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (16) Passive 0 0 22000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (17) Passive 0 0 22000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (4) Passive 0 0 67000 Allows quick recovery while one is sitting.
Weight LimitWeight Limit (3) Passive 0 0 67000 Quadruple the weight limit.
Level 49
Fatal StrikeFatal Strike (10) Active 51 40 22000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1030.
Fatal StrikeFatal Strike (11) Active 52 40 22000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1085.
Fatal StrikeFatal Strike (12) Active 54 40 22000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1143.
Summon Mechanic GolemSummon Mechanic Golem (4) Active 88 0 98000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Summon Siege GolemSummon Siege Golem (1) (spellbook) Active 530 0 700000 Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
WhirlwindWhirlwind (10) Active 51 0 33000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 773.
WhirlwindWhirlwind (11) Active 52 0 33000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 814.
WhirlwindWhirlwind (12) Active 54 0 33000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 857.
Hammer CrushHammer Crush (10) Active 51 40 33000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer CrushHammer Crush (11) Active 52 40 33000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer CrushHammer Crush (12) Active 54 40 33000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.
Blunt Weapon MasteryBlunt Weapon Mastery (18) Passive 0 0 33000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (19) Passive 0 0 33000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (20) Passive 0 0 33000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (5) Passive 0 0 98000 Increases maximum HP.
Create ItemCreate Item (6) Passive 0 0 98000 Level 6 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (23) Passive 0 0 33000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (24) Passive 0 0 33000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (25) Passive 0 0 33000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (23) Passive 0 0 33000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (24) Passive 0 0 33000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (25) Passive 0 0 33000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (18) Passive 0 0 33000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (19) Passive 0 0 33000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (20) Passive 0 0 33000 Increases P. Atk. when using a Polearm.
Level 52
Fatal StrikeFatal Strike (13) Active 55 40 33000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1202.
Fatal StrikeFatal Strike (14) Active 55 40 33000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1264.
Fatal StrikeFatal Strike (15) Active 56 40 33000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1327.
WhirlwindWhirlwind (13) Active 55 0 56000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 902.
WhirlwindWhirlwind (14) Active 55 0 56000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 948.
WhirlwindWhirlwind (15) Active 56 0 56000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 995.
Hammer CrushHammer Crush (13) Active 55 40 56000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer CrushHammer Crush (14) Active 55 40 56000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer CrushHammer Crush (15) Active 56 40 56000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.
Blunt Weapon MasteryBlunt Weapon Mastery (21) Passive 0 0 56000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (22) Passive 0 0 56000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (23) Passive 0 0 56000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (3) Passive 0 0 167000 Makes crystallization possible.
Fast HP RecoveryFast HP Recovery (5) Passive 0 0 167000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (26) Passive 0 0 56000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (27) Passive 0 0 56000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (28) Passive 0 0 56000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (26) Passive 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (27) Passive 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (28) Passive 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (21) Passive 0 0 56000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (22) Passive 0 0 56000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (23) Passive 0 0 56000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (5) Passive 0 0 167000 Allows quick recovery while one is sitting.
Level 55
Fatal StrikeFatal Strike (16) Active 58 40 44000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1392.
Fatal StrikeFatal Strike (17) Active 59 40 44000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1459.
Fatal StrikeFatal Strike (18) Active 61 40 44000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1527.
Summon Mechanic GolemSummon Mechanic Golem (5) Active 100 0 189000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (16) Active 58 0 63000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1044.
WhirlwindWhirlwind (17) Active 59 0 63000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1094.
WhirlwindWhirlwind (18) Active 61 0 63000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1145.
Hammer CrushHammer Crush (16) Active 58 40 63000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer CrushHammer Crush (17) Active 59 40 63000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer CrushHammer Crush (18) Active 61 40 63000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.
Blunt Weapon MasteryBlunt Weapon Mastery (24) Passive 0 0 63000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (25) Passive 0 0 63000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (26) Passive 0 0 63000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (6) Passive 0 0 189000 Increases maximum HP.
Create ItemCreate Item (7) Passive 0 0 189000 Level 7 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (29) Passive 0 0 63000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (30) Passive 0 0 63000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (31) Passive 0 0 63000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (29) Passive 0 0 63000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (30) Passive 0 0 63000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (31) Passive 0 0 63000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (24) Passive 0 0 63000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (25) Passive 0 0 63000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (26) Passive 0 0 63000 Increases P. Atk. when using a Polearm.
Level 58
Fatal StrikeFatal Strike (19) Active 62 40 51000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1597.
Fatal StrikeFatal Strike (20) Active 63 40 51000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1669.
Fatal StrikeFatal Strike (21) Active 65 40 51000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1743.
Polearm AccuracyPolearm Accuracy (1) Active 0 0 242000 Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (1) (spellbook) Active 74 0 242000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
Summon Wild Hog CannonSummon Wild Hog Cannon (1) (spellbook) Active 530 0 800000 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
War FrenzyWar Frenzy (1) Active 0 0 242000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (19) Active 62 0 81000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1198.
WhirlwindWhirlwind (20) Active 63 0 81000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1252.
WhirlwindWhirlwind (21) Active 65 0 81000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1307.
Hammer CrushHammer Crush (19) Active 62 40 81000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer CrushHammer Crush (20) Active 63 40 81000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer CrushHammer Crush (21) Active 65 40 81000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.
Blunt Weapon MasteryBlunt Weapon Mastery (27) Passive 0 0 81000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (28) Passive 0 0 81000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (29) Passive 0 0 81000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (6) Passive 0 0 242000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (32) Passive 0 0 81000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (33) Passive 0 0 81000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (34) Passive 0 0 81000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (32) Passive 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (33) Passive 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (34) Passive 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (27) Passive 0 0 81000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (28) Passive 0 0 81000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (29) Passive 0 0 81000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (6) Passive 0 0 242000 Allows quick recovery while one is sitting.
Level 60
Fatal StrikeFatal Strike (22) Active 66 40 97000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1817.
Fatal StrikeFatal Strike (23) Active 68 40 97000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1894.
Summon Mechanic GolemSummon Mechanic Golem (6) Active 110 0 363000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (22) Active 66 0 181000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1363.
WhirlwindWhirlwind (23) Active 68 0 181000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1420.
Hammer CrushHammer Crush (22) Active 66 40 181000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer CrushHammer Crush (23) Active 68 40 181000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.
Blunt Weapon MasteryBlunt Weapon Mastery (30) Passive 0 0 181000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (31) Passive 0 0 181000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (4) Passive 0 0 363000 Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery (35) Passive 0 0 181000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (36) Passive 0 0 181000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (35) Passive 0 0 181000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (36) Passive 0 0 181000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (30) Passive 0 0 181000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (31) Passive 0 0 181000 Increases P. Atk. when using a Polearm.
Level 62
BandageBandage (3) Active 55 0 400000 Heals one's own bleeding up to Effect 9.
Fatal StrikeFatal Strike (24) Active 68 40 130000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1971.
Fatal StrikeFatal Strike (25) Active 69 40 130000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2050.
Summon Big BoomSummon Big Boom (2) (spellbook) Active 82 0 400000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
WhirlwindWhirlwind (24) Active 68 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1479.
WhirlwindWhirlwind (25) Active 69 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1538.
Hammer CrushHammer Crush (24) Active 68 40 200000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer CrushHammer Crush (25) Active 69 40 200000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.
Blunt Weapon MasteryBlunt Weapon Mastery (32) Passive 0 0 200000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (33) Passive 0 0 200000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (7) Passive 0 0 400000 Increases maximum HP.
Create ItemCreate Item (8) Passive 0 0 400000 Level 8 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (37) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (38) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (37) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (38) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (32) Passive 0 0 200000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (33) Passive 0 0 200000 Increases P. Atk. when using a Polearm.
Level 64
Fatal StrikeFatal Strike (26) Active 70 40 160000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2130.
Fatal StrikeFatal Strike (27) Active 72 40 160000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2211.
Summon Mechanic GolemSummon Mechanic Golem (7) Active 118 0 600000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (26) Active 70 0 300000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1598.
WhirlwindWhirlwind (27) Active 72 0 300000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1658.
Hammer CrushHammer Crush (26) Active 70 40 300000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer CrushHammer Crush (27) Active 72 40 300000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.
Blunt Weapon MasteryBlunt Weapon Mastery (34) Passive 0 0 300000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (35) Passive 0 0 300000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (39) Passive 0 0 300000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (40) Passive 0 0 300000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (39) Passive 0 0 300000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (40) Passive 0 0 300000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (34) Passive 0 0 300000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (35) Passive 0 0 300000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (7) Passive 0 0 600000 Allows quick recovery while one is sitting.
Level 66
Fatal StrikeFatal Strike (28) Active 73 40 220000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2293.
Fatal StrikeFatal Strike (29) Active 74 40 220000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2375.
Polearm AccuracyPolearm Accuracy (2) Active 0 0 640000 Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (3) (spellbook) Active 88 0 640000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
War FrenzyWar Frenzy (2) Active 0 0 640000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (28) Active 73 0 320000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1720.
WhirlwindWhirlwind (29) Active 74 0 320000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1782.
WrathWrath (1) Active 73 40 320000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
WrathWrath (2) Active 74 40 320000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
Hammer CrushHammer Crush (28) Active 73 40 320000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer CrushHammer Crush (29) Active 74 40 320000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.
Blunt Weapon MasteryBlunt Weapon Mastery (36) Passive 0 0 320000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (37) Passive 0 0 320000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (8) Passive 0 0 640000 Increases maximum HP.
Heavy Armor MasteryHeavy Armor Mastery (41) Passive 0 0 320000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (42) Passive 0 0 320000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (41) Passive 0 0 320000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (42) Passive 0 0 320000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (36) Passive 0 0 320000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (37) Passive 0 0 320000 Increases P. Atk. when using a Polearm.
Level 68
Fatal StrikeFatal Strike (30) Active 75 40 240000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2459.
Fatal StrikeFatal Strike (31) Active 77 40 240000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2542.
Summon Mechanic GolemSummon Mechanic Golem (8) Active 126 0 830000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Summon Swoop CannonSummon Swoop Cannon (1) (spellbook) Active 0 0 3300000 Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
WhirlwindWhirlwind (30) Active 75 0 420000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1844.
WhirlwindWhirlwind (31) Active 77 0 420000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1907.
WrathWrath (3) Active 75 40 420000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
WrathWrath (4) Active 77 40 420000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
Hammer CrushHammer Crush (30) Active 75 40 420000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer CrushHammer Crush (31) Active 77 40 420000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.
Blunt Weapon MasteryBlunt Weapon Mastery (38) Passive 0 0 420000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (39) Passive 0 0 420000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (7) Passive 0 0 830000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (43) Passive 0 0 420000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (44) Passive 0 0 420000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (43) Passive 0 0 420000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (44) Passive 0 0 420000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (38) Passive 0 0 420000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (39) Passive 0 0 420000 Increases P. Atk. when using a Polearm.
Level 70
Fatal StrikeFatal Strike (32) Active 78 40 310000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2626.
Fatal StrikeFatal Strike (33) Active 79 40 310000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2710.
Summon Big BoomSummon Big Boom (4) (spellbook) Active 94 0 870000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
WhirlwindWhirlwind (32) Active 78 0 440000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1970.
WhirlwindWhirlwind (33) Active 79 0 440000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2033.
WrathWrath (5) Active 78 40 440000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
WrathWrath (6) Active 79 40 440000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
Hammer CrushHammer Crush (32) Active 78 40 440000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer CrushHammer Crush (33) Active 79 40 440000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.
Blunt Weapon MasteryBlunt Weapon Mastery (40) Passive 0 0 440000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (41) Passive 0 0 440000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (9) Passive 0 0 870000 Increases maximum HP.
Create ItemCreate Item (9) Passive 0 0 870000 Level 9 items can be manufactured.
CrystallizeCrystallize (5) Passive 0 0 870000 Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery (45) Passive 0 0 440000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (46) Passive 0 0 440000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (45) Passive 0 0 440000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (46) Passive 0 0 440000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (40) Passive 0 0 440000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (41) Passive 0 0 440000 Increases P. Atk. when using a Polearm.
Level 72
Fatal StrikeFatal Strike (34) Active 80 40 400000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2794.
Fatal StrikeFatal Strike (35) Active 81 40 400000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2878.
Summon Mechanic GolemSummon Mechanic Golem (9) Active 133 0 1330000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (34) Active 80 0 670000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2096.
WhirlwindWhirlwind (35) Active 81 0 670000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2158.
WrathWrath (7) Active 80 40 670000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
WrathWrath (8) Active 81 40 670000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
Hammer CrushHammer Crush (34) Active 80 40 670000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer CrushHammer Crush (35) Active 81 40 670000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.
Blunt Weapon MasteryBlunt Weapon Mastery (42) Passive 0 0 670000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (43) Passive 0 0 670000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (47) Passive 0 0 670000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (48) Passive 0 0 670000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (47) Passive 0 0 670000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (48) Passive 0 0 670000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (42) Passive 0 0 670000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (43) Passive 0 0 670000 Increases P. Atk. when using a Polearm.
Vital ForceVital Force (8) Passive 0 0 1330000 Allows quick recovery while one is sitting.
Level 74
Fatal StrikeFatal Strike (36) Active 82 40 810000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2961.
Fatal StrikeFatal Strike (37) Active 83 40 810000 Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 3044.
Polearm AccuracyPolearm Accuracy (3) Active 0 0 2170000 Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (5) (spellbook) Active 100 0 2170000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
War FrenzyWar Frenzy (3) Active 0 0 2170000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (36) Active 82 0 1080000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2221.
WhirlwindWhirlwind (37) Active 83 0 1080000 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2283.
WrathWrath (9) Active 82 40 1080000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
WrathWrath (10) Active 83 40 1080000 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
Hammer CrushHammer Crush (36) Active 82 40 1080000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer CrushHammer Crush (37) Active 83 40 1080000 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2009.
Blunt Weapon MasteryBlunt Weapon Mastery (44) Passive 0 0 1080000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (45) Passive 0 0 1080000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (10) Passive 0 0 2170000 Increases maximum HP.
Fast HP RecoveryFast HP Recovery (8) Passive 0 0 2170000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (49) Passive 0 0 1080000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (50) Passive 0 0 1080000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (49) Passive 0 0 1080000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (50) Passive 0 0 1080000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (44) Passive 0 0 1080000 Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery (45) Passive 0 0 1080000 Increases P. Atk. when using a Polearm.




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