Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Dwarf Warsmith

Dwarf Warsmith
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Armor GolemArmor Golem (1) - - 33000 (no description yet)
Repair GolemRepair Golem (1) - - 33000 (no description yet)
Fatal StrikeFatal Strike (1) Active 40 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 615.
Fatal StrikeFatal Strike (2) Active 41 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 654.
Fatal StrikeFatal Strike (3) Active 43 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 694.
WhirlwindWhirlwind (1) Active 40 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
WhirlwindWhirlwind (2) Active 41 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
WhirlwindWhirlwind (3) Active 43 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
Hammer CrushHammer Crush (1) Active 40 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer CrushHammer Crush (2) Active 41 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer CrushHammer Crush (3) Active 43 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
Blunt Weapon MasteryBlunt Weapon Mastery (9) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (10) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (11) Passive 0 0 11000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (2) Passive 0 0 33000 Makes crystallization possible.
Expertise CExpertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Fast HP RecoveryFast HP Recovery (3) Passive 0 0 33000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (14) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (15) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (16) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (14) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (15) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (16) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (9) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (10) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (11) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (3) Passive 0 0 33000 Allows quick recovery while one is sitting.
Level 43
Strengthen GolemStrengthen Golem (1) - - 38000 (no description yet)
Fatal StrikeFatal Strike (4) Active 43 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 737.
Fatal StrikeFatal Strike (5) Active 44 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 781.
Fatal StrikeFatal Strike (6) Active 45 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 827.
Summon Mechanic GolemSummon Mechanic Golem (3) (spellbook) Active 75 0 38000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (4) Active 43 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
WhirlwindWhirlwind (5) Active 44 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
WhirlwindWhirlwind (6) Active 45 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
Hammer CrushHammer Crush (4) Active 43 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer CrushHammer Crush (5) Active 44 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer CrushHammer Crush (6) Active 45 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
Blunt Weapon MasteryBlunt Weapon Mastery (12) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (13) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (14) Passive 0 0 13000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (4) Passive 0 0 38000 Increases Max. HP.
Create Common ItemCreate Common Item (5) Passive 0 0 Free Creates level 5 common items.
Create ItemCreate Item (5) Passive 0 0 46000 Level 5 items can be manufactured.
Fast HP RecoveryFast HP Recovery (4) Passive 0 0 38000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (12) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (13) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (14) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Level 46
Case HardenCase Harden (1) - - 46000 (no description yet)
EmbroiderEmbroider (1) - - 46000 (no description yet)
Hard TanningHard Tanning (1) - - 46000 (no description yet)
BandageBandage (2) Active 41 0 46000 Heals your own bleeding up to Effect 7.
Fatal StrikeFatal Strike (7) Active 47 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 875.
Fatal StrikeFatal Strike (8) Active 48 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 924.
Fatal StrikeFatal Strike (9) Active 49 40 15000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 976.
WhirlwindWhirlwind (7) Active 47 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
WhirlwindWhirlwind (8) Active 48 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
WhirlwindWhirlwind (9) Active 49 0 15000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
Hammer CrushHammer Crush (7) Active 47 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer CrushHammer Crush (8) Active 48 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer CrushHammer Crush (9) Active 49 40 15000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
Blunt Weapon MasteryBlunt Weapon Mastery (15) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (16) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (17) Passive 0 0 15000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (20) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (21) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (22) Passive 0 0 15000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (20) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (21) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (22) Passive 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (15) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (16) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (17) Passive 0 0 15000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (4) Passive 0 0 46000 Allows quick recovery while one is sitting.
Weight LimitWeight Limit (3) Passive 0 0 46000 Quadruple the weight limit.
Level 49
Armor GolemArmor Golem (2) - - 46000 (no description yet)
Repair GolemRepair Golem (2) - - 46000 (no description yet)
RestringRestring (1) - - 61000 (no description yet)
Sharp EdgeSharp Edge (1) - - 61000 (no description yet)
SpikeSpike (1) - - 61000 (no description yet)
Fatal StrikeFatal Strike (10) Active 51 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1030.
Fatal StrikeFatal Strike (11) Active 52 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1085.
Fatal StrikeFatal Strike (12) Active 54 40 20000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1143.
Summon Mechanic GolemSummon Mechanic Golem (4) (spellbook) Active 88 0 61000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Summon Siege GolemSummon Siege Golem (1) (spellbook) Active 530 0 700000 Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
WhirlwindWhirlwind (10) Active 51 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
WhirlwindWhirlwind (11) Active 52 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
WhirlwindWhirlwind (12) Active 54 0 20000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
Hammer CrushHammer Crush (10) Active 51 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer CrushHammer Crush (11) Active 52 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer CrushHammer Crush (12) Active 54 40 20000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
Blunt Weapon MasteryBlunt Weapon Mastery (18) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (19) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (20) Passive 0 0 20000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (5) Passive 0 0 61000 Increases Max. HP.
Create Common ItemCreate Common Item (6) Passive 0 0 Free Creates level 6 common items.
Create ItemCreate Item (6) Passive 0 0 98000 Level 6 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (23) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (24) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (25) Passive 0 0 20000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (23) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (24) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (25) Passive 0 0 20000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (18) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (19) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (20) Passive 0 0 20000 Increases P. Atk. when using a polearm.
Level 52
Strengthen GolemStrengthen Golem (2) - - 125000 (no description yet)
Summon Merchant GolemSummon Merchant Golem (1) (spellbook) - - 125000 (no description yet)
Divine InspirationDivine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Fatal StrikeFatal Strike (13) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1202.
Fatal StrikeFatal Strike (14) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1264.
Fatal StrikeFatal Strike (15) Active 56 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1327.
WhirlwindWhirlwind (13) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
WhirlwindWhirlwind (14) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
WhirlwindWhirlwind (15) Active 56 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
Hammer CrushHammer Crush (13) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer CrushHammer Crush (14) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer CrushHammer Crush (15) Active 56 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
Blunt Weapon MasteryBlunt Weapon Mastery (21) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (22) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (23) Passive 0 0 42000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (3) Passive 0 0 125000 Makes crystallization possible.
Expertise BExpertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Fast HP RecoveryFast HP Recovery (5) Passive 0 0 125000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (26) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (27) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (28) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (26) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (27) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (28) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (21) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (22) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (23) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (5) Passive 0 0 125000 Allows quick recovery while one is sitting.
Level 55
Armor GolemArmor Golem (3) - - 171000 (no description yet)
Repair GolemRepair Golem (3) - - 171000 (no description yet)
Fatal StrikeFatal Strike (16) Active 58 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1392.
Fatal StrikeFatal Strike (17) Active 59 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1459.
Fatal StrikeFatal Strike (18) Active 61 40 57000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1527.
Summon Mechanic GolemSummon Mechanic Golem (5) (spellbook) Active 100 0 171000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (16) Active 58 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
WhirlwindWhirlwind (17) Active 59 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
WhirlwindWhirlwind (18) Active 61 0 57000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
Hammer CrushHammer Crush (16) Active 58 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer CrushHammer Crush (17) Active 59 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer CrushHammer Crush (18) Active 61 40 57000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
Blunt Weapon MasteryBlunt Weapon Mastery (24) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (25) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (26) Passive 0 0 57000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (6) Passive 0 0 171000 Increases Max. HP.
Create Common ItemCreate Common Item (7) Passive 0 0 Free Creates level 7 common items.
Create ItemCreate Item (7) Passive 0 0 189000 Level 7 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (29) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (30) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (31) Passive 0 0 57000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (29) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (30) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (31) Passive 0 0 57000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (24) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (25) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (26) Passive 0 0 57000 Increases P. Atk. when using a polearm.
Level 58
Strengthen GolemStrengthen Golem (3) - - 183000 (no description yet)
Fatal StrikeFatal Strike (19) Active 62 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1597.
Fatal StrikeFatal Strike (20) Active 63 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1669.
Fatal StrikeFatal Strike (21) Active 65 40 61000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1743.
Polearm AccuracyPolearm Accuracy (1) Active 0 0 183000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (1) (spellbook) Active 74 0 183000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Summon Wild Hog CannonSummon Wild Hog Cannon (1) (spellbook) Active 530 0 800000 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
War FrenzyWar Frenzy (1) Active 0 0 183000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (19) Active 62 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
WhirlwindWhirlwind (20) Active 63 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
WhirlwindWhirlwind (21) Active 65 0 61000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
Hammer CrushHammer Crush (19) Active 62 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer CrushHammer Crush (20) Active 63 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer CrushHammer Crush (21) Active 65 40 61000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
Blunt Weapon MasteryBlunt Weapon Mastery (27) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (28) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (29) Passive 0 0 61000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (6) Passive 0 0 183000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (32) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (33) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (34) Passive 0 0 61000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (32) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (33) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (34) Passive 0 0 61000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (27) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (28) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (29) Passive 0 0 61000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (6) Passive 0 0 183000 Allows quick recovery while one is sitting.
Level 60
Fatal StrikeFatal Strike (22) Active 66 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1817.
Fatal StrikeFatal Strike (23) Active 68 40 161000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1894.
Summon Mechanic GolemSummon Mechanic Golem (6) (spellbook) Active 110 0 322000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (22) Active 66 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
WhirlwindWhirlwind (23) Active 68 0 161000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
Hammer CrushHammer Crush (22) Active 66 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer CrushHammer Crush (23) Active 68 40 161000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
Blunt Weapon MasteryBlunt Weapon Mastery (30) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (31) Passive 0 0 161000 Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize (4) Passive 0 0 322000 Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery (35) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (36) Passive 0 0 161000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (35) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (36) Passive 0 0 161000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (30) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (31) Passive 0 0 161000 Increases P. Atk. when using a polearm.
Level 61
Divine InspirationDivine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise AExpertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
BandageBandage (3) Active 55 0 360000 Heals your own bleeding up to Effect 9.
Fatal StrikeFatal Strike (24) Active 68 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1971.
Fatal StrikeFatal Strike (25) Active 69 40 180000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2050.
Summon Big BoomSummon Big Boom (2) (spellbook) Active 82 0 360000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
WhirlwindWhirlwind (24) Active 68 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
WhirlwindWhirlwind (25) Active 69 0 180000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
Hammer CrushHammer Crush (24) Active 68 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer CrushHammer Crush (25) Active 69 40 180000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
Blunt Weapon MasteryBlunt Weapon Mastery (32) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (33) Passive 0 0 180000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (7) Passive 0 0 360000 Increases Max. HP.
Create Common ItemCreate Common Item (8) Passive 0 0 Free Creates level 8 common items.
Create ItemCreate Item (8) Passive 0 0 400000 Level 8 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery (37) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (38) Passive 0 0 180000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (37) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (38) Passive 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (32) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (33) Passive 0 0 180000 Increases P. Atk. when using a polearm.
Level 64
Fatal StrikeFatal Strike (26) Active 70 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2130.
Fatal StrikeFatal Strike (27) Active 72 40 270000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2211.
Summon Mechanic GolemSummon Mechanic Golem (7) (spellbook) Active 118 0 530000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (26) Active 70 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
WhirlwindWhirlwind (27) Active 72 0 270000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
Hammer CrushHammer Crush (26) Active 70 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer CrushHammer Crush (27) Active 72 40 270000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
Blunt Weapon MasteryBlunt Weapon Mastery (34) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (35) Passive 0 0 270000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (39) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (40) Passive 0 0 270000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (39) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (40) Passive 0 0 270000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (34) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (35) Passive 0 0 270000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (7) Passive 0 0 530000 Allows quick recovery while one is sitting.
Level 66
Fatal StrikeFatal Strike (28) Active 73 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2293.
Fatal StrikeFatal Strike (29) Active 74 40 290000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2375.
Polearm AccuracyPolearm Accuracy (2) Active 0 0 580000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (3) (spellbook) Active 88 0 580000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War FrenzyWar Frenzy (2) Active 0 0 580000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (28) Active 73 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
WhirlwindWhirlwind (29) Active 74 0 290000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
WrathWrath (1) Active 73 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
WrathWrath (2) Active 74 40 290000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
Hammer CrushHammer Crush (28) Active 73 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer CrushHammer Crush (29) Active 74 40 290000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
Blunt Weapon MasteryBlunt Weapon Mastery (36) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (37) Passive 0 0 290000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (8) Passive 0 0 580000 Increases Max. HP.
Heavy Armor MasteryHeavy Armor Mastery (41) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (42) Passive 0 0 290000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (41) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (42) Passive 0 0 290000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (36) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (37) Passive 0 0 290000 Increases P. Atk. when using a polearm.
Level 68
Fatal StrikeFatal Strike (30) Active 75 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2459.
Fatal StrikeFatal Strike (31) Active 77 40 350000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2542.
Summon Mechanic GolemSummon Mechanic Golem (8) (spellbook) Active 126 0 710000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Summon Swoop CannonSummon Swoop Cannon (1) (spellbook) Active 0 0 3300000 Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
WhirlwindWhirlwind (30) Active 75 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
WhirlwindWhirlwind (31) Active 77 0 350000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
WrathWrath (3) Active 75 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
WrathWrath (4) Active 77 40 350000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
Hammer CrushHammer Crush (30) Active 75 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer CrushHammer Crush (31) Active 77 40 350000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
Blunt Weapon MasteryBlunt Weapon Mastery (38) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (39) Passive 0 0 350000 Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery (7) Passive 0 0 710000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (43) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (44) Passive 0 0 350000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (43) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (44) Passive 0 0 350000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (38) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (39) Passive 0 0 350000 Increases P. Atk. when using a polearm.
Level 70
Fatal StrikeFatal Strike (32) Active 78 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2626.
Fatal StrikeFatal Strike (33) Active 79 40 390000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2710.
Summon Big BoomSummon Big Boom (4) (spellbook) Active 94 0 780000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
WhirlwindWhirlwind (32) Active 78 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
WhirlwindWhirlwind (33) Active 79 0 390000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
WrathWrath (5) Active 78 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
WrathWrath (6) Active 79 40 390000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
Hammer CrushHammer Crush (32) Active 78 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer CrushHammer Crush (33) Active 79 40 390000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
Blunt Weapon MasteryBlunt Weapon Mastery (40) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (41) Passive 0 0 390000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (9) Passive 0 0 780000 Increases Max. HP.
Create Common ItemCreate Common Item (9) Passive 0 0 Free Creates level 9 common items.
Create ItemCreate Item (9) Passive 0 0 870000 Level 9 items can be manufactured.
CrystallizeCrystallize (5) Passive 0 0 780000 Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery (45) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (46) Passive 0 0 390000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (45) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (46) Passive 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (40) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (41) Passive 0 0 390000 Increases P. Atk. when using a polearm.
Level 72
Fatal StrikeFatal Strike (34) Active 80 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2794.
Fatal StrikeFatal Strike (35) Active 81 40 600000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2878.
Summon Mechanic GolemSummon Mechanic Golem (9) (spellbook) Active 133 0 1200000 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
WhirlwindWhirlwind (34) Active 80 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
WhirlwindWhirlwind (35) Active 81 0 600000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
WrathWrath (7) Active 80 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
WrathWrath (8) Active 81 40 600000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
Hammer CrushHammer Crush (34) Active 80 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer CrushHammer Crush (35) Active 81 40 600000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
Blunt Weapon MasteryBlunt Weapon Mastery (42) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (43) Passive 0 0 600000 Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery (47) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (48) Passive 0 0 600000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (47) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (48) Passive 0 0 600000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (42) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (43) Passive 0 0 600000 Increases P. Atk. when using a polearm.
Vital ForceVital Force (8) Passive 0 0 1200000 Allows quick recovery while one is sitting.
Level 74
Fatal StrikeFatal Strike (36) Active 82 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2961.
Fatal StrikeFatal Strike (37) Active 83 40 1000000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 3044.
Polearm AccuracyPolearm Accuracy (3) Active 0 0 2000000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
Summon Big BoomSummon Big Boom (5) (spellbook) Active 100 0 2000000 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
War FrenzyWar Frenzy (3) Active 0 0 2000000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (36) Active 82 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
WhirlwindWhirlwind (37) Active 83 0 1000000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
WrathWrath (9) Active 82 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
WrathWrath (10) Active 83 40 1000000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
Hammer CrushHammer Crush (36) Active 82 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer CrushHammer Crush (37) Active 83 40 1000000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
Blunt Weapon MasteryBlunt Weapon Mastery (44) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Blunt Weapon MasteryBlunt Weapon Mastery (45) Passive 0 0 1000000 Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP (10) Passive 0 0 2000000 Increases Max. HP.
Fast HP RecoveryFast HP Recovery (8) Passive 0 0 2000000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (49) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (50) Passive 0 0 1000000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (44) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (45) Passive 0 0 1000000 Increases P. Atk. when using a polearm.
Level 75
Aura Bird - FalconAura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - OwlAura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine InspirationDivine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine InspirationDivine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise SExpertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.




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