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Human Fighter | |||||
Skill Name (Level) | Type | MP Consume | Range | SP Cost | Description |
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Level 1 | |||||
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Active | 0 | 0 | Free | Can read common recipe books. |
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Passive | 0 | 0 | Free | Prevents the Death Penalty while you are Level 9 or lower. |
Level 5 | |||||
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Active | 9 | 40 | 50 | A potentially deadly attack. Requires a dagger. Power 73. |
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Active | 9 | 40 | 50 | A potentially deadly attack. Requires a dagger. Power 80. |
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Active | 10 | 40 | 50 | A potentially deadly attack. Requires a dagger. Power 88. |
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Active | 19 | 700 | 50 | A damage-dealing volley from a bow. Over-hit is possible. Power 65. |
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Active | 20 | 700 | 50 | A damage-dealing volley from a bow. Over-hit is possible. Power 71. |
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Active | 21 | 700 | 50 | A damage-dealing volley from a bow. Over-hit is possible. Power 78. |
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Active | 10 | 40 | 50 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 25. |
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Active | 10 | 40 | 50 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 27. |
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Active | 11 | 40 | 50 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 30. |
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Passive | 0 | 0 | 160 | Defense increase. |
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Passive | 0 | 0 | Free | Creates level 1 common items. |
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Passive | 0 | 0 | 160 | Increases P. Atk. |
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Toggle | 2 | 0 | 160 | Recovers HP quickly when sitting. |
Level 10 | |||||
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Active | 11 | 40 | 370 | A potentially deadly attack. Requires a dagger. Power 115. |
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Active | 12 | 40 | 370 | A potentially deadly attack. Requires a dagger. Power 126. |
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Active | 13 | 40 | 370 | A potentially deadly attack. Requires a dagger. Power 137. |
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Active | 25 | 700 | 370 | A damage-dealing volley from a bow. Over-hit is possible. Power 102. |
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Active | 26 | 700 | 370 | A damage-dealing volley from a bow. Over-hit is possible. Power 112. |
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Active | 27 | 700 | 370 | A damage-dealing volley from a bow. Over-hit is possible. Power 122. |
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Active | 13 | 40 | 370 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 39. |
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Active | 13 | 40 | 370 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 42. |
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Active | 14 | 40 | 370 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 46. |
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Passive | 0 | 0 | 550 | Defense increase. |
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Passive | 0 | 0 | 550 | Defense increase. |
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Passive | 0 | 0 | 1100 | Increases P. Atk. |
Level 15 | |||||
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Active | 16 | 40 | 1300 | A potentially deadly attack. Requires a dagger. Power 178. |
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Active | 16 | 40 | 1300 | A potentially deadly attack. Requires a dagger. Power 193. |
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Active | 17 | 40 | 1300 | A potentially deadly attack. Requires a dagger. Power 210. |
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Active | 34 | 700 | 1300 | A damage-dealing volley from a bow. Over-hit is possible. Power 158. |
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Active | 36 | 700 | 1300 | A damage-dealing volley from a bow. Over-hit is possible. Power 172. |
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Active | 37 | 700 | 1300 | A damage-dealing volley from a bow. Over-hit is possible. Power 187. |
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Active | 17 | 40 | 1300 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 60. |
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Active | 18 | 40 | 1300 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 65. |
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Active | 19 | 40 | 1300 | Gathers power for a fierce strike. Requires a sword or blunt weapon. Over-hit is possible. Power 70. |
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Passive | 0 | 0 | 2000 | Increases defense when wearing heavy equipment. Increases defense and Evasion when wearing light equipment. |
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Passive | 0 | 0 | 2000 | Increases defense when wearing heavy equipment. Increases defense and Evasion when wearing light equipment. |
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Passive | 0 | 0 | 4000 | Increases P. Atk. |
Level 20 | |||||
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Passive | 0 | 0 | Free | Creates level 2 common items. |
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Passive | 0 | 0 | Free | You become familiar with D-grade equipment. |
Level 28 | |||||
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Passive | 0 | 0 | Free | Creates level 3 common items. |
Level 36 | |||||
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Passive | 0 | 0 | Free | Creates level 4 common items. |
Level 40 | |||||
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Passive | 0 | 0 | Free | You become familiar with C-Grade equipment. |
Level 43 | |||||
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Passive | 0 | 0 | Free | Creates level 5 common items. |
Level 49 | |||||
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Passive | 0 | 0 | Free | Creates level 6 common items. |
Level 52 | |||||
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Passive | 0 | 0 | Free | You become familiar with B-Grade equipment. |
Level 55 | |||||
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Passive | 0 | 0 | Free | Creates level 7 common items. |
Level 61 | |||||
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Passive | 0 | 0 | Free | You become familiar with A-Grade equipment. |
Level 62 | |||||
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Passive | 0 | 0 | Free | Creates level 8 common items. |
Level 70 | |||||
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Passive | 0 | 0 | Free | Creates level 9 common items. |
Level 75 | |||||
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- | - | Free | (no description yet) | |
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- | - | Free | (no description yet) | |
Level 76 | |||||
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Passive | 0 | 0 | Free | You become familiar with S-Grade equipment. |
Level 80 | |||||
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Passive | 0 | 0 | Free | You become familiar with S80-Grade equipment. |
Level 84 | |||||
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Passive | 0 | 0 | Free | You become familiar with S84-Grade equipment. |