Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

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L2 Skills - Orc Destroyer

Orc Destroyer
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 40
Fatal StrikeFatal Strike (1) Active 40 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 615.
Fatal StrikeFatal Strike (2) Active 41 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 654.
Fatal StrikeFatal Strike (3) Active 43 40 11000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 694.
WhirlwindWhirlwind (1) Active 40 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 461.
WhirlwindWhirlwind (2) Active 41 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 490.
WhirlwindWhirlwind (3) Active 43 0 11000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 521.
Battle RoarBattle Roar (2) Active 18 0 33000 Temporarily increases Max. HP and restores HP. Effect 2.
Hammer CrushHammer Crush (1) Active 40 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 406.
Hammer CrushHammer Crush (2) Active 41 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer CrushHammer Crush (3) Active 43 40 11000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 458.
Expertise CExpertise C (2) Passive 0 0 Free You become familiar with C-Grade equipment.
Fast HP RecoveryFast HP Recovery (3) Passive 0 0 33000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (14) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (15) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (16) Passive 0 0 11000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (14) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (15) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (16) Passive 0 0 11000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (9) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (10) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (11) Passive 0 0 11000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (9) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (10) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (11) Passive 0 0 11000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (6) Passive 0 0 33000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (3) Passive 0 0 33000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (6) Toggle 7 0 33000 Increases critical attack power. MP will be consumed continuously.
Level 43
Fatal StrikeFatal Strike (4) Active 43 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 737.
Fatal StrikeFatal Strike (5) Active 44 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 781.
Fatal StrikeFatal Strike (6) Active 45 40 13000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 827.
WhirlwindWhirlwind (4) Active 43 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 553.
WhirlwindWhirlwind (5) Active 44 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 586.
WhirlwindWhirlwind (6) Active 45 0 13000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 620.
GutsGuts (2) Active 19 0 38000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 2.
Hammer CrushHammer Crush (4) Active 43 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer CrushHammer Crush (5) Active 44 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer CrushHammer Crush (6) Active 45 40 13000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 546.
Boost HPBoost HP (4) Passive 0 0 38000 Increases Max. HP.
Create Common ItemCreate Common Item (5) Passive 0 0 Free Creates level 5 common items.
Fast HP RecoveryFast HP Recovery (4) Passive 0 0 38000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (17) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (18) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (19) Passive 0 0 13000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (17) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (18) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (19) Passive 0 0 13000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (12) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (13) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (14) Passive 0 0 13000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (12) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (13) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (14) Passive 0 0 13000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (7) Passive 0 0 38000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (7) Toggle 8 0 38000 Increases critical attack power. MP will be consumed continuously.
Level 46
BandageBandage (2) Active 41 0 50000 Heals your own bleeding up to Effect 7.
Fatal StrikeFatal Strike (7) Active 47 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 875.
Fatal StrikeFatal Strike (8) Active 48 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 924.
Fatal StrikeFatal Strike (9) Active 49 40 17000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 976.
WhirlwindWhirlwind (7) Active 47 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 656.
WhirlwindWhirlwind (8) Active 48 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 693.
WhirlwindWhirlwind (9) Active 49 0 17000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 732.
FrenzyFrenzy (2) Active 21 0 50000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 2.
Hammer CrushHammer Crush (7) Active 47 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 577.
Hammer CrushHammer Crush (8) Active 48 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer CrushHammer Crush (9) Active 49 40 17000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 644.
Heavy Armor MasteryHeavy Armor Mastery (20) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (21) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (22) Passive 0 0 17000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (20) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (21) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (22) Passive 0 0 17000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (15) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (16) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (17) Passive 0 0 17000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (15) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (16) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (17) Passive 0 0 17000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (8) Passive 0 0 50000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (4) Passive 0 0 50000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (8) Toggle 9 0 50000 Increases critical attack power. MP will be consumed continuously.
Level 49
Fatal StrikeFatal Strike (10) Active 51 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1030.
Fatal StrikeFatal Strike (11) Active 52 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1085.
Fatal StrikeFatal Strike (12) Active 54 40 27000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1143.
WhirlwindWhirlwind (10) Active 51 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 773.
WhirlwindWhirlwind (11) Active 52 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 814.
WhirlwindWhirlwind (12) Active 54 0 27000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 857.
Battle RoarBattle Roar (3) Active 22 0 82000 Temporarily increases Max. HP and restores HP. Effect 3.
Hammer CrushHammer Crush (10) Active 51 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer CrushHammer Crush (11) Active 52 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer CrushHammer Crush (12) Active 54 40 27000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 754.
LionheartLionheart (2) Active 44 0 82000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 2.
Boost HPBoost HP (5) Passive 0 0 82000 Increases Max. HP.
Create Common ItemCreate Common Item (6) Passive 0 0 Free Creates level 6 common items.
Heavy Armor MasteryHeavy Armor Mastery (23) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (24) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (25) Passive 0 0 27000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (23) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (24) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (25) Passive 0 0 27000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (18) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (19) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (20) Passive 0 0 27000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (18) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (19) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (20) Passive 0 0 27000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (9) Passive 0 0 82000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (9) Toggle 9 0 82000 Increases critical attack power. MP will be consumed continuously.
Level 52
Divine InspirationDivine Inspiration (1) Active 0 0 Free Increases the number of buffs you can receive.
Fatal StrikeFatal Strike (13) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1202.
Fatal StrikeFatal Strike (14) Active 55 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1264.
Fatal StrikeFatal Strike (15) Active 56 40 42000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1327.
WhirlwindWhirlwind (13) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 902.
WhirlwindWhirlwind (14) Active 55 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 948.
WhirlwindWhirlwind (15) Active 56 0 42000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 995.
GutsGuts (3) Active 24 0 125000 Temporarily boosts its P. Def. substantially. Only works when HP becomes 30 percent or lower. Effect 3.
Hammer CrushHammer Crush (13) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 794.
Hammer CrushHammer Crush (14) Active 55 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer CrushHammer Crush (15) Active 56 40 42000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 876.
Expertise BExpertise B (3) Passive 0 0 Free You become familiar with B-Grade equipment.
Fast HP RecoveryFast HP Recovery (5) Passive 0 0 125000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (26) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (27) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (28) Passive 0 0 42000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (26) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (27) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (28) Passive 0 0 42000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (21) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (22) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (23) Passive 0 0 42000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (21) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (22) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (23) Passive 0 0 42000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (10) Passive 0 0 125000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (5) Passive 0 0 125000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (10) Toggle 10 0 125000 Increases critical attack power. MP will be consumed continuously.
Level 55
Fatal StrikeFatal Strike (16) Active 58 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1392.
Fatal StrikeFatal Strike (17) Active 59 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1459.
Fatal StrikeFatal Strike (18) Active 61 40 47000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1527.
WhirlwindWhirlwind (16) Active 58 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1044.
WhirlwindWhirlwind (17) Active 59 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1094.
WhirlwindWhirlwind (18) Active 61 0 47000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1145.
FrenzyFrenzy (3) Active 25 0 142000 Temporarily increases P. Atk., especially when using a polearm or blunt weapon. Also increases Accuracy and P. Atk. when using two-handed swords and blunt weapons. Usable only when HP are 30 percent or lower. Effect 3.
Hammer CrushHammer Crush (16) Active 58 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer CrushHammer Crush (17) Active 59 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer CrushHammer Crush (18) Active 61 40 47000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1008.
RageRage (2) Active 25 0 142000 Temporarily increases P. Atk. when using sword, blunt weapons, or polearms. Also increases Accuracy and P. Atk. when using two-handed sword and blunt weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.
Boost HPBoost HP (6) Passive 0 0 142000 Increases Max. HP.
Create Common ItemCreate Common Item (7) Passive 0 0 Free Creates level 7 common items.
Heavy Armor MasteryHeavy Armor Mastery (29) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (30) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (31) Passive 0 0 47000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (29) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (30) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (31) Passive 0 0 47000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (24) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (25) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (26) Passive 0 0 47000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (24) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (25) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (26) Passive 0 0 47000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (11) Passive 0 0 142000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (11) Toggle 10 0 142000 Increases critical attack power. MP will be consumed continuously.
Level 58
Dark FormDark Form (1) Active 0 0 181000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal StrikeFatal Strike (19) Active 62 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1597.
Fatal StrikeFatal Strike (20) Active 63 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1669.
Fatal StrikeFatal Strike (21) Active 65 40 60000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1743.
Polearm AccuracyPolearm Accuracy (1) Active 0 0 181000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War FrenzyWar Frenzy (1) Active 0 0 181000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (19) Active 62 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1198.
WhirlwindWhirlwind (20) Active 63 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1252.
WhirlwindWhirlwind (21) Active 65 0 60000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1307.
ZealotZealot (1) Active 0 0 181000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 1.
Battle RoarBattle Roar (4) Active 27 0 181000 Temporarily increases Max. HP and restores HP. Effect 4.
Hammer CrushHammer Crush (19) Active 62 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer CrushHammer Crush (20) Active 63 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1102.
Hammer CrushHammer Crush (21) Active 65 40 60000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1150.
Fast HP RecoveryFast HP Recovery (6) Passive 0 0 181000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (32) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (33) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (34) Passive 0 0 60000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (32) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (33) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (34) Passive 0 0 60000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (27) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (28) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (29) Passive 0 0 60000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (27) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (28) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (29) Passive 0 0 60000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (12) Passive 0 0 181000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (6) Passive 0 0 181000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (12) Toggle 11 0 181000 Increases critical attack power. MP will be consumed continuously.
Level 60
Crush of DoomCrush of Doom (1) Active 0 40 145000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4558.
Crush of DoomCrush of Doom (2) Active 0 40 145000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4750.
Fatal StrikeFatal Strike (22) Active 66 40 145000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1817.
Fatal StrikeFatal Strike (23) Active 68 40 145000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1894.
WhirlwindWhirlwind (22) Active 66 0 145000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1363.
WhirlwindWhirlwind (23) Active 68 0 145000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1420.
Hammer CrushHammer Crush (22) Active 66 40 145000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer CrushHammer Crush (23) Active 68 40 145000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1250.
Heavy Armor MasteryHeavy Armor Mastery (35) Passive 0 0 145000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (36) Passive 0 0 145000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (35) Passive 0 0 145000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (36) Passive 0 0 145000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (30) Passive 0 0 145000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (31) Passive 0 0 145000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (30) Passive 0 0 145000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (31) Passive 0 0 145000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (13) Passive 0 0 290000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (13) Toggle 11 0 290000 Increases critical attack power. MP will be consumed continuously.
Level 61
Divine InspirationDivine Inspiration (2) Active 0 0 Free Increases the number of buffs you can receive.
Expertise AExpertise A (4) Passive 0 0 Free You become familiar with A-Grade equipment.
Level 62
BandageBandage (3) Active 55 0 310000 Heals your own bleeding up to Effect 9.
Crush of DoomCrush of Doom (3) Active 0 40 150000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4944.
Crush of DoomCrush of Doom (4) Active 0 40 150000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5142.
Fatal StrikeFatal Strike (24) Active 68 40 150000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1971.
Fatal StrikeFatal Strike (25) Active 69 40 150000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2050.
WhirlwindWhirlwind (24) Active 68 0 150000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1479.
WhirlwindWhirlwind (25) Active 69 0 150000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1538.
Hammer CrushHammer Crush (24) Active 68 40 150000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1301.
Hammer CrushHammer Crush (25) Active 69 40 150000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1353.
LionheartLionheart (3) Active 58 0 310000 Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or debuff attacks. Effect 3.
Boost HPBoost HP (7) Passive 0 0 310000 Increases Max. HP.
Create Common ItemCreate Common Item (8) Passive 0 0 Free Creates level 8 common items.
Heavy Armor MasteryHeavy Armor Mastery (37) Passive 0 0 150000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (38) Passive 0 0 150000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (37) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (38) Passive 0 0 150000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (32) Passive 0 0 150000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (33) Passive 0 0 150000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (32) Passive 0 0 150000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (33) Passive 0 0 150000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (14) Passive 0 0 310000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (14) Toggle 12 0 310000 Increases critical attack power. MP will be consumed continuously.
Level 64
Crush of DoomCrush of Doom (5) Active 0 40 200000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5342.
Crush of DoomCrush of Doom (6) Active 0 40 200000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5545.
Fatal StrikeFatal Strike (26) Active 70 40 200000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2130.
Fatal StrikeFatal Strike (27) Active 72 40 200000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2211.
WhirlwindWhirlwind (26) Active 70 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1598.
WhirlwindWhirlwind (27) Active 72 0 200000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1658.
Battle RoarBattle Roar (5) Active 30 0 400000 Temporarily increases Max. HP and restores HP. Effect 5.
Hammer CrushHammer Crush (26) Active 70 40 200000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer CrushHammer Crush (27) Active 72 40 200000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1460.
Heavy Armor MasteryHeavy Armor Mastery (39) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (40) Passive 0 0 200000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (39) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (40) Passive 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (34) Passive 0 0 200000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (35) Passive 0 0 200000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (34) Passive 0 0 200000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (35) Passive 0 0 200000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (15) Passive 0 0 400000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (7) Passive 0 0 400000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (15) Toggle 12 0 400000 Increases critical attack power. MP will be consumed continuously.
Level 66
Crush of DoomCrush of Doom (7) Active 0 40 220000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5751.
Crush of DoomCrush of Doom (8) Active 0 40 220000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5958.
Dark FormDark Form (2) Active 0 0 440000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal StrikeFatal Strike (28) Active 73 40 220000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2293.
Fatal StrikeFatal Strike (29) Active 74 40 220000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2375.
Polearm AccuracyPolearm Accuracy (2) Active 0 0 440000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War FrenzyWar Frenzy (2) Active 0 0 440000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (28) Active 73 0 220000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1720.
WhirlwindWhirlwind (29) Active 74 0 220000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1782.
WrathWrath (1) Active 73 40 220000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 7 percent.
WrathWrath (2) Active 74 40 220000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 10 percent.
ZealotZealot (2) Active 0 0 440000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 2.
Hammer CrushHammer Crush (28) Active 73 40 220000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer CrushHammer Crush (29) Active 74 40 220000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1568.
Boost HPBoost HP (8) Passive 0 0 440000 Increases Max. HP.
Heavy Armor MasteryHeavy Armor Mastery (41) Passive 0 0 220000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (42) Passive 0 0 220000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (41) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (42) Passive 0 0 220000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (36) Passive 0 0 220000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (37) Passive 0 0 220000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (36) Passive 0 0 220000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (37) Passive 0 0 220000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (16) Passive 0 0 440000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (16) Toggle 13 0 440000 Increases critical attack power. MP will be consumed continuously.
Level 68
Crush of DoomCrush of Doom (9) Active 0 40 330000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6166.
Crush of DoomCrush of Doom (10) Active 0 40 330000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6376.
Fatal StrikeFatal Strike (30) Active 75 40 330000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2459.
Fatal StrikeFatal Strike (31) Active 77 40 330000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2542.
WhirlwindWhirlwind (30) Active 75 0 330000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1844.
WhirlwindWhirlwind (31) Active 77 0 330000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1907.
WrathWrath (3) Active 75 40 330000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 12 percent.
WrathWrath (4) Active 77 40 330000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 15 percent.
Hammer CrushHammer Crush (30) Active 75 40 330000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer CrushHammer Crush (31) Active 77 40 330000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1678.
Fast HP RecoveryFast HP Recovery (7) Passive 0 0 650000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (43) Passive 0 0 330000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (44) Passive 0 0 330000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (43) Passive 0 0 330000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (44) Passive 0 0 330000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (38) Passive 0 0 330000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (39) Passive 0 0 330000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (38) Passive 0 0 330000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (39) Passive 0 0 330000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (17) Passive 0 0 650000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (17) Toggle 13 0 650000 Increases critical attack power. MP will be consumed continuously.
Level 70
Crush of DoomCrush of Doom (11) Active 0 40 360000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6586.
Crush of DoomCrush of Doom (12) Active 0 40 360000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 6797.
Fatal StrikeFatal Strike (32) Active 78 40 360000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2626.
Fatal StrikeFatal Strike (33) Active 79 40 360000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2710.
WhirlwindWhirlwind (32) Active 78 0 360000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 1970.
WhirlwindWhirlwind (33) Active 79 0 360000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2033.
WrathWrath (5) Active 78 40 360000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 17 percent.
WrathWrath (6) Active 79 40 360000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 20 percent.
Battle RoarBattle Roar (6) Active 33 0 720000 Temporarily increases Max. HP and restores HP. Effect 6.
Hammer CrushHammer Crush (32) Active 78 40 360000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer CrushHammer Crush (33) Active 79 40 360000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1789.
Boost HPBoost HP (9) Passive 0 0 720000 Increases Max. HP.
Create Common ItemCreate Common Item (9) Passive 0 0 Free Creates level 9 common items.
Heavy Armor MasteryHeavy Armor Mastery (45) Passive 0 0 360000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (46) Passive 0 0 360000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (45) Passive 0 0 360000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (46) Passive 0 0 360000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (40) Passive 0 0 360000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (41) Passive 0 0 360000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (40) Passive 0 0 360000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (41) Passive 0 0 360000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (18) Passive 0 0 720000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (18) Toggle 13 0 720000 Increases critical attack power. MP will be consumed continuously.
Level 72
Crush of DoomCrush of Doom (13) Active 0 40 500000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7008.
Crush of DoomCrush of Doom (14) Active 0 40 500000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7218.
Fatal StrikeFatal Strike (34) Active 80 40 500000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2794.
Fatal StrikeFatal Strike (35) Active 81 40 500000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2878.
WhirlwindWhirlwind (34) Active 80 0 500000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2096.
WhirlwindWhirlwind (35) Active 81 0 500000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2158.
WrathWrath (7) Active 80 40 500000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 22 percent.
WrathWrath (8) Active 81 40 500000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 25 percent.
Hammer CrushHammer Crush (34) Active 80 40 500000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer CrushHammer Crush (35) Active 81 40 500000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1900.
Heavy Armor MasteryHeavy Armor Mastery (47) Passive 0 0 500000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (48) Passive 0 0 500000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (47) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (48) Passive 0 0 500000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (42) Passive 0 0 500000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (43) Passive 0 0 500000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (42) Passive 0 0 500000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (43) Passive 0 0 500000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (19) Passive 0 0 1000000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vital ForceVital Force (8) Passive 0 0 1000000 Allows quick recovery while one is sitting.
Vicious StanceVicious Stance (19) Toggle 14 0 1000000 Increases critical attack power. MP will be consumed continuously.
Level 74
Crush of DoomCrush of Doom (15) Active 0 40 760000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7427.
Crush of DoomCrush of Doom (16) Active 0 40 760000 Crushes an enemy with a powerful blow. An equipped two-handed sword or two-handed blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7635.
Dark FormDark Form (3) Active 0 0 1530000 Temporarily increase fire elemental attacks and resistance to fire attack.
Fatal StrikeFatal Strike (36) Active 82 40 760000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2961.
Fatal StrikeFatal Strike (37) Active 83 40 760000 Summons power for a lethal strike. An equipped sword or blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 3044.
Polearm AccuracyPolearm Accuracy (3) Active 0 0 1530000 Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
War FrenzyWar Frenzy (3) Active 0 0 1530000 Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
WhirlwindWhirlwind (36) Active 82 0 760000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2221.
WhirlwindWhirlwind (37) Active 83 0 760000 A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power 2283.
WrathWrath (9) Active 82 40 760000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 27 percent.
WrathWrath (10) Active 83 40 760000 By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power 30 percent.
ZealotZealot (3) Active 0 0 1530000 By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect 3.
Hammer CrushHammer Crush (36) Active 82 40 760000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 1955.
Hammer CrushHammer Crush (37) Active 83 40 760000 Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power 2009.
Boost HPBoost HP (10) Passive 0 0 1530000 Increases Max. HP.
Fast HP RecoveryFast HP Recovery (8) Passive 0 0 1530000 Increases HP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (49) Passive 0 0 760000 Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (50) Passive 0 0 760000 Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (49) Passive 0 0 760000 Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery (50) Passive 0 0 760000 Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery (44) Passive 0 0 760000 Increases P. Atk. when using a polearm.
Polearm MasteryPolearm Mastery (45) Passive 0 0 760000 Increases P. Atk. when using a polearm.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (44) Passive 0 0 760000 Increases P. Atk when using a sword or blunt weapon.
Sword/Blunt Weapon MasterySword/Blunt Weapon Mastery (45) Passive 0 0 760000 Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon MasteryTwo-handed Weapon Mastery (20) Passive 0 0 1530000 Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Vicious StanceVicious Stance (20) Toggle 14 0 1530000 Increases critical attack power. MP will be consumed continuously.
Level 75
Aura Bird - FalconAura Bird - Falcon (1) - - Free (no description yet)
Aura Bird - OwlAura Bird - Owl (1) - - Free (no description yet)
Level 76
Divine InspirationDivine Inspiration (3) Active 0 0 Free Increases the number of buffs you can receive.
Divine InspirationDivine Inspiration (4) Active 0 0 Free Increases the number of buffs you can receive.
Expertise SExpertise S (5) Passive 0 0 Free You become familiar with S-Grade equipment.




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