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Orc Shaman | |||||
Skill Name (Level) | Type | MP Consume | Range | SP Cost | Description |
---|---|---|---|---|---|
Level 20 | |||||
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Active Magical |
20 | 600 | 2900 | Instills fear into an enemy causing it to flee. |
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Active Magical |
39 | 600 | 2900 | Absorbs target's HP. Power 26. |
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Active Magical |
20 | 600 | 2900 | Confuses the enemy into attacking random targets. |
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Active Magical |
77 | 0 | 2900 | Temporarily increases M. Def. of party members. Effect 1. |
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Active Magical |
59 | 0 | 2900 | Significantly enhances party members' HP regeneration. Effect 1. |
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Active Magical |
77 | 0 | 2900 | Temporarily increases P. Def. of party members. Effect 1. |
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Active Magical |
20 | 600 | 2900 | Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts. |
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Active Magical |
29 | 750 | 2900 | Freezing flames that continuously drain enemy's HP. Effect 3. |
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Active Magical |
29 | 0 | 2900 | Instantly poisons nearby enemies. Effect 3. |
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Active | 22 | 40 | 960 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30. |
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Active | 22 | 40 | 960 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33. |
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Active | 22 | 40 | 960 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35. |
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Active Magical |
20 | 600 | 2900 | Instantaneous poison attack. Effect 3. |
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Passive | 0 | 0 | 1400 | Increases M. Def. |
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Passive | 0 | 0 | 1400 | Increases M. Def. |
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Passive | 0 | 0 | 2900 | Increases Max. MP. |
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Passive | 0 | 0 | Free | Creates level 2 common items. |
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Passive | 0 | 0 | Free | You become familiar with D-grade equipment. |
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Passive | 0 | 0 | 1400 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 1400 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 1400 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 1400 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 2900 | Time between magic reuse shortens. |
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Passive | 0 | 0 | 1400 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 1400 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. and M. Atk. |
Level 25 | |||||
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Active Magical |
23 | 600 | 5800 | Instills fear into an enemy causing it to flee. |
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Active Magical |
44 | 600 | 5800 | Absorbs target's HP. Power 32. |
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Active Magical |
23 | 600 | 5800 | Confuses the enemy into attacking random targets. |
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Active Magical |
23 | 600 | 5800 | Slowly drains enemy's MP. Power 16. Effect 3. |
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Active Magical |
50 | 0 | 5800 | A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3. |
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Active Magical |
88 | 0 | 5800 | Temporarily increases P. Atk. of party members. Effect 2. |
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Active Magical |
72 | 0 | 5800 | Significantly enhances party members' HP regeneration. Effect 2. |
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Active Magical |
23 | 600 | 5800 | Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts. |
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Active Magical |
34 | 0 | 5800 | Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts. |
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Active Magical |
23 | 400 | 5800 | Temporarily increases P. Def. Effect 2. |
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Active | 23 | 40 | 1900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41. |
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Active | 24 | 40 | 1900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44. |
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Active | 25 | 40 | 1900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48. |
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Passive | 0 | 0 | 2900 | Increases M. Def. |
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Passive | 0 | 0 | 2900 | Increases M. Def. |
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Passive | 0 | 0 | 5800 | Increases MP regeneration. |
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Passive | 0 | 0 | 5800 | Increases spell Casting spd. |
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Passive | 0 | 0 | 2900 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 2900 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 2900 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 2900 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 2900 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 2900 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. and M. Atk. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. and M. Atk. |
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Toggle | 5 | 0 | 5800 | Increases P. Atk. Continuously consumes MP. |
Level 28 | |||||
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Passive | 0 | 0 | Free | Creates level 3 common items. |
Level 30 | |||||
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Active Magical |
27 | 600 | 11000 | Instills fear into an enemy causing it to flee. |
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Active Magical |
53 | 600 | 11000 | Absorbs target's HP. Power 38. |
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Active Magical |
27 | 600 | 11000 | Confuses the enemy into attacking random targets. |
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Active Magical |
88 | 0 | 11000 | Significantly enhances party members' HP regeneration. Effect 3. |
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Active Magical |
105 | 0 | 11000 | Temporarily increases P. Def. of party members. Effect 2. |
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Active Magical |
27 | 600 | 11000 | Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts. |
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Active Magical |
105 | 0 | 11000 | Temporarily increases party members' Casting Spd. Effect 1. |
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Active Magical |
40 | 750 | 11000 | Freezing flames that continuously drain enemy's HP. Effect 4. |
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Active Magical |
105 | 0 | 11000 | Temporarily increases clan members' P. Atk. Effect 1. |
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Active Magical |
40 | 0 | 11000 | Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts. |
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Active Magical |
20 | 0 | 11000 | Instantly decreases Accuracy of nearby enemies. Effect 2. |
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Active Magical |
40 | 0 | 11000 | Instantly poisons nearby enemies. Effect 4. |
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Active | 27 | 40 | 3500 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55. |
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Active | 29 | 40 | 3500 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59. |
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Active | 30 | 40 | 3500 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64. |
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Passive | 0 | 0 | 5300 | Increases M. Def. |
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Passive | 0 | 0 | 5300 | Increases M. Def. |
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Passive | 0 | 0 | 11000 | Increases Max. MP. |
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Passive | 0 | 0 | 5300 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 5300 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 5300 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 5300 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 11000 | Time between magic reuse shortens. |
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Passive | 0 | 0 | 5300 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 5300 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 5300 | Increases P. Atk. and M. Atk. |
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Passive | 0 | 0 | 5300 | Increases P. Atk. and M. Atk. |
Level 35 | |||||
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Active Magical |
30 | 600 | 18000 | Instills fear into an enemy causing it to flee. |
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Active Magical |
60 | 600 | 18000 | Absorbs target's HP. Power 44. |
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Active Magical |
30 | 600 | 18000 | Confuses the enemy into attacking random targets. |
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Active Magical |
30 | 600 | 18000 | Slowly drains enemy's MP. Power 22. Effect 4. |
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Active Magical |
68 | 0 | 18000 | A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4. |
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Active Magical |
120 | 0 | 18000 | Temporarily increases clan members' P. Def. Effect 1. |
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Active Magical |
103 | 0 | 18000 | Significantly enhances party members' HP regeneration. Effect 4. |
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Active Magical |
30 | 600 | 18000 | Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts. |
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Active Magical |
45 | 0 | 18000 | Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts. |
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Active Magical |
23 | 0 | 18000 | Instantly decreases Accuracy of nearby enemies. Effect 2. |
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Active Magical |
45 | 0 | 18000 | Instantly reduces the Speed of nearby enemies. Effect 2. |
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Active Magical |
30 | 400 | 18000 | Temporarily increases P. Def. Effect 3. |
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Active | 31 | 40 | 5900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73. |
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Active | 31 | 40 | 5900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79. |
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Active | 33 | 40 | 5900 | A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84. |
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Passive | 0 | 0 | 8800 | Increases M. Def. |
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Passive | 0 | 0 | 8800 | Increases M. Def. |
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Passive | 0 | 0 | 18000 | Increases HP regeneration. |
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Passive | 0 | 0 | 18000 | Increases MP regeneration. |
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Passive | 0 | 0 | 8800 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 8800 | Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. |
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Passive | 0 | 0 | 8800 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 8800 | Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. |
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Passive | 0 | 0 | 8800 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 8800 | Increases P. Def. when wearing a robe. |
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Passive | 0 | 0 | 8800 | Increases P. Atk. and M. Atk. |
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Passive | 0 | 0 | 8800 | Increases P. Atk. and M. Atk. |
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Toggle | 6 | 0 | 18000 | Increases P. Atk. Continuously consumes MP. |