Lineage 2 Drop and Spoil Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD

Home | Weapons | Armors | Skills | Compare Skills | Clan Skills | Recipes | NPC/Monsters | Soul Crystals | About The Game

Database search for:

L2 Skills - Orc Shaman

Orc Shaman
Skill Name (Level) Type MP Consume Range SP Cost Description
Level 20
FearFear (2) (spellbook) Active
Magical
20 600 2900 Instills fear into an enemy causing it to flee.
Life DrainLife Drain (3) (spellbook) Active
Magical
39 600 2900 Absorbs target's HP. Power 26.
MadnessMadness (1) (spellbook) Active
Magical
20 600 2900 Confuses the enemy into attacking random targets.
Chant of FireChant of Fire (1) (spellbook) Active
Magical
77 0 2900 Temporarily increases M. Def. of party members. Effect 1.
Chant of LifeChant of Life (1) (spellbook) Active
Magical
59 0 2900 Significantly enhances party members' HP regeneration. Effect 1.
Chant of ShieldingChant of Shielding (1) (spellbook) Active
Magical
77 0 2900 Temporarily increases P. Def. of party members. Effect 1.
Dreaming SpiritDreaming Spirit (3) (spellbook) Active
Magical
20 600 2900 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Frost FlameFrost Flame (1) (spellbook) Active
Magical
29 750 2900 Freezing flames that continuously drain enemy's HP. Effect 3.
Seal of PoisonSeal of Poison (1) (spellbook) Active
Magical
29 0 2900 Instantly poisons nearby enemies. Effect 3.
Stun AttackStun Attack (1) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 30.
Stun AttackStun Attack (2) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 33.
Stun AttackStun Attack (3) Active 22 40 960 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 35.
VenomVenom (3) (spellbook) Active
Magical
20 600 2900 Instantaneous poison attack. Effect 3.
Anti MagicAnti Magic (5) Passive 0 0 1400 Increases M. Def.
Anti MagicAnti Magic (6) Passive 0 0 1400 Increases M. Def.
Boost ManaBoost Mana (1) Passive 0 0 2900 Increases Max. MP.
Create Common ItemCreate Common Item (2) Passive 0 0 Free Creates level 2 common items.
Expertise DExpertise D (1) Passive 0 0 Free You become familiar with D-grade equipment.
Heavy Armor MasteryHeavy Armor Mastery (3) Passive 0 0 1400 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (4) Passive 0 0 1400 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (5) Passive 0 0 1400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (6) Passive 0 0 1400 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (1) Passive 0 0 2900 Time between magic reuse shortens.
Robe MasteryRobe Mastery (5) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (6) Passive 0 0 1400 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (3) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Level 25
FearFear (3) (spellbook) Active
Magical
23 600 5800 Instills fear into an enemy causing it to flee.
Life DrainLife Drain (4) (spellbook) Active
Magical
44 600 5800 Absorbs target's HP. Power 32.
MadnessMadness (2) (spellbook) Active
Magical
23 600 5800 Confuses the enemy into attacking random targets.
Aura SinkAura Sink (1) (spellbook) Active
Magical
23 600 5800 Slowly drains enemy's MP. Power 16. Effect 3.
Blaze QuakeBlaze Quake (1) (spellbook) Active
Magical
50 0 5800 A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.
Chant of BattleChant of Battle (2) (spellbook) Active
Magical
88 0 5800 Temporarily increases P. Atk. of party members. Effect 2.
Chant of LifeChant of Life (2) (spellbook) Active
Magical
72 0 5800 Significantly enhances party members' HP regeneration. Effect 2.
Dreaming SpiritDreaming Spirit (4) (spellbook) Active
Magical
23 600 5800 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Seal of BindingSeal of Binding (1) (spellbook) Active
Magical
34 0 5800 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Soul ShieldSoul Shield (2) (spellbook) Active
Magical
23 400 5800 Temporarily increases P. Def. Effect 2.
Stun AttackStun Attack (4) Active 23 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 41.
Stun AttackStun Attack (5) Active 24 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 44.
Stun AttackStun Attack (6) Active 25 40 1900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 48.
Anti MagicAnti Magic (7) Passive 0 0 2900 Increases M. Def.
Anti MagicAnti Magic (8) Passive 0 0 2900 Increases M. Def.
Fast Mana RecoveryFast Mana Recovery (1) Passive 0 0 5800 Increases MP regeneration.
Fast Spell CastingFast Spell Casting (1) Passive 0 0 5800 Increases spell Casting spd.
Heavy Armor MasteryHeavy Armor Mastery (5) Passive 0 0 2900 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (6) Passive 0 0 2900 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (7) Passive 0 0 2900 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (8) Passive 0 0 2900 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (7) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (8) Passive 0 0 2900 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (4) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (5) Passive 0 0 2900 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (3) Toggle 5 0 5800 Increases P. Atk. Continuously consumes MP.
Level 28
Create Common ItemCreate Common Item (3) Passive 0 0 Free Creates level 3 common items.
Level 30
FearFear (4) (spellbook) Active
Magical
27 600 11000 Instills fear into an enemy causing it to flee.
Life DrainLife Drain (5) (spellbook) Active
Magical
53 600 11000 Absorbs target's HP. Power 38.
MadnessMadness (3) (spellbook) Active
Magical
27 600 11000 Confuses the enemy into attacking random targets.
Chant of LifeChant of Life (3) (spellbook) Active
Magical
88 0 11000 Significantly enhances party members' HP regeneration. Effect 3.
Chant of ShieldingChant of Shielding (2) (spellbook) Active
Magical
105 0 11000 Temporarily increases P. Def. of party members. Effect 2.
Dreaming SpiritDreaming Spirit (5) (spellbook) Active
Magical
27 600 11000 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Flame ChantFlame Chant (1) (spellbook) Active
Magical
105 0 11000 Temporarily increases party members' Casting Spd. Effect 1.
Frost FlameFrost Flame (2) (spellbook) Active
Magical
40 750 11000 Freezing flames that continuously drain enemy's HP. Effect 4.
Pa'agrian GiftPa'agrian Gift (1) (spellbook) Active
Magical
105 0 11000 Temporarily increases clan members' P. Atk. Effect 1.
Seal of BindingSeal of Binding (2) (spellbook) Active
Magical
40 0 11000 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Seal of ChaosSeal of Chaos (1) (spellbook) Active
Magical
20 0 11000 Instantly decreases Accuracy of nearby enemies. Effect 2.
Seal of PoisonSeal of Poison (2) (spellbook) Active
Magical
40 0 11000 Instantly poisons nearby enemies. Effect 4.
Stun AttackStun Attack (7) Active 27 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 55.
Stun AttackStun Attack (8) Active 29 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 59.
Stun AttackStun Attack (9) Active 30 40 3500 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 64.
Anti MagicAnti Magic (9) Passive 0 0 5300 Increases M. Def.
Anti MagicAnti Magic (10) Passive 0 0 5300 Increases M. Def.
Boost ManaBoost Mana (2) Passive 0 0 11000 Increases Max. MP.
Heavy Armor MasteryHeavy Armor Mastery (7) Passive 0 0 5300 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (8) Passive 0 0 5300 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (9) Passive 0 0 5300 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (10) Passive 0 0 5300 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Quick RecycleQuick Recycle (2) Passive 0 0 11000 Time between magic reuse shortens.
Robe MasteryRobe Mastery (9) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (10) Passive 0 0 5300 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (6) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (7) Passive 0 0 5300 Increases P. Atk. and M. Atk.
Level 35
FearFear (5) (spellbook) Active
Magical
30 600 18000 Instills fear into an enemy causing it to flee.
Life DrainLife Drain (6) (spellbook) Active
Magical
60 600 18000 Absorbs target's HP. Power 44.
MadnessMadness (4) (spellbook) Active
Magical
30 600 18000 Confuses the enemy into attacking random targets.
Aura SinkAura Sink (2) (spellbook) Active
Magical
30 600 18000 Slowly drains enemy's MP. Power 22. Effect 4.
Blaze QuakeBlaze Quake (2) (spellbook) Active
Magical
68 0 18000 A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.
Blessings of Pa'agrioBlessings of Pa'agrio (1) (spellbook) Active
Magical
120 0 18000 Temporarily increases clan members' P. Def. Effect 1.
Chant of LifeChant of Life (4) (spellbook) Active
Magical
103 0 18000 Significantly enhances party members' HP regeneration. Effect 4.
Dreaming SpiritDreaming Spirit (6) (spellbook) Active
Magical
30 600 18000 Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
Seal of BindingSeal of Binding (3) (spellbook) Active
Magical
45 0 18000 Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
Seal of ChaosSeal of Chaos (2) (spellbook) Active
Magical
23 0 18000 Instantly decreases Accuracy of nearby enemies. Effect 2.
Seal of SlowSeal of Slow (1) (spellbook) Active
Magical
45 0 18000 Instantly reduces the Speed of nearby enemies. Effect 2.
Soul ShieldSoul Shield (3) (spellbook) Active
Magical
30 400 18000 Temporarily increases P. Def. Effect 3.
Stun AttackStun Attack (10) Active 31 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 73.
Stun AttackStun Attack (11) Active 31 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 79.
Stun AttackStun Attack (12) Active 33 40 5900 A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power 84.
Anti MagicAnti Magic (11) Passive 0 0 8800 Increases M. Def.
Anti MagicAnti Magic (12) Passive 0 0 8800 Increases M. Def.
Fast HP RecoveryFast HP Recovery (1) Passive 0 0 18000 Increases HP regeneration.
Fast Mana RecoveryFast Mana Recovery (2) Passive 0 0 18000 Increases MP regeneration.
Heavy Armor MasteryHeavy Armor Mastery (9) Passive 0 0 8800 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery (10) Passive 0 0 8800 Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery (11) Passive 0 0 8800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor MasteryLight Armor Mastery (12) Passive 0 0 8800 Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Robe MasteryRobe Mastery (11) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Robe MasteryRobe Mastery (12) Passive 0 0 8800 Increases P. Def. when wearing a robe.
Weapon MasteryWeapon Mastery (8) Passive 0 0 8800 Increases P. Atk. and M. Atk.
Weapon MasteryWeapon Mastery (9) Passive 0 0 8800 Increases P. Atk. and M. Atk.
Soul CrySoul Cry (4) Toggle 6 0 18000 Increases P. Atk. Continuously consumes MP.




Vote for us!

© 2007-2023 DropSpoil.com
Contact | Cookies policy