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DarkElf Assassin | |||||
Skill Name (Level) | Type | MP Consume | Range | SP Cost | Description |
---|---|---|---|---|---|
Level 20 | |||||
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Active Magical |
14 | 600 | 1500 | Absorb the target's HP. Power 24. |
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Active Magical |
15 | 600 | 1500 | Absorb the target's HP. Power 26. |
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Active | 19 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 268. |
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Active | 20 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 291. |
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Active | 20 | 40 | 1000 | A potentially deadly attack. Requires a dagger. Power 314. |
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Active | 43 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 239. |
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Active | 44 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 258. |
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Active | 44 | 700 | 1000 | A damage-dealing volley from a bow. Over-hit is possible. Power 279. |
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Active | 19 | 40 | 2800 | Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests. |
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Active Magical |
20 | 0 | 2800 | Temporarily increases P. Def. Effect 2. |
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Active Magical |
10 | 600 | 2800 | Instantly poisons enemy. Effect 3. |
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Passive | 0 | 0 | 2800 | Reduces falling damage. |
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Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 950 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 2800 | Increases lung capacity. |
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Passive | 0 | 0 | Free | Creates level 2 common items. |
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Passive | 0 | 0 | 2800 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | Free | You become familiar with D-grade equipment. |
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Passive | 0 | 0 | 1400 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 1400 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 2800 | Increase the range of your bow. |
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Toggle | 4 | 0 | 2800 | Increases critical attack power. MP will be consumed continuously. |
Level 24 | |||||
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Active Magical |
22 | 600 | 5000 | Throws the enemy into confusion and gets them to change the target of their attack. |
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Active Magical |
15 | 600 | 1700 | Absorb the target's HP. Power 28. |
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Active Magical |
17 | 600 | 1700 | Absorb the target's HP. Power 29. |
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Active Magical |
17 | 600 | 1700 | Absorb the target's HP. Power 31. |
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Active | 21 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 367. |
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Active | 22 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 396. |
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Active | 23 | 40 | 1700 | A potentially deadly attack. Requires a dagger. Power 427. |
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Active | 46 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 326. |
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Active | 48 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 352. |
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Active | 50 | 700 | 1700 | A damage-dealing volley from a bow. Over-hit is possible. Power 379. |
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Active | 22 | 40 | 5000 | Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests. |
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Active | 32 | 40 | 5000 | Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 3. |
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Active | 23 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 41. Effect 3. |
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Active | 24 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 44. Effect 3. |
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Active | 25 | 40 | 1700 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 48. Effect 3. |
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Passive | 0 | 0 | 5000 | Increases Evasion. |
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Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 1700 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 5000 | Inflicts additional damage during critical attacks. |
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Passive | 0 | 0 | 5000 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 2500 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 2500 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Toggle | 1 | 0 | 5000 | Increases Accuracy. Continuously consumes MP. |
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Toggle | 5 | 0 | 5000 | Increases critical attack power. MP will be consumed continuously. |
Level 28 | |||||
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Active Magical |
25 | 600 | 8500 | Throws the enemy into confusion and gets them to change the target of their attack. |
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Active Magical |
18 | 600 | 2900 | Absorb the target's HP. Power 33. |
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Active Magical |
19 | 600 | 2900 | Absorb the target's HP. Power 34. |
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Active Magical |
19 | 600 | 2900 | Absorb the target's HP. Power 35. |
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Active | 25 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 494. |
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Active | 26 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 531. |
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Active | 27 | 40 | 2900 | A potentially deadly attack. Requires a dagger. Power 571. |
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Active | 54 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 440. |
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Active | 57 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 472. |
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Active | 59 | 700 | 2900 | A damage-dealing volley from a bow. Over-hit is possible. Power 507. |
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Active | 25 | 40 | 8500 | Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
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Active Magical |
25 | 0 | 8500 | Temporarily increases P. Atk. Effect 2. |
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Active | 27 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 55. Effect 3. |
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Active | 29 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 59. Effect 3. |
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Active | 30 | 40 | 2900 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 64. Effect 3. |
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Active | 25 | 0 | 8500 | Significantly increases Evasion and resistance to debuff attacks. Effect 1. |
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Passive | 0 | 0 | 8500 | Dodging abilities increase when running. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 2900 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | Free | Creates level 3 common items. |
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Passive | 0 | 0 | 4300 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 4300 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 4300 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 4300 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 8500 | Increases Speed. |
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Toggle | 5 | 0 | 8500 | Increases critical attack power. MP will be consumed continuously. |
Level 32 | |||||
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Active Magical |
28 | 600 | 14000 | Throws the enemy into confusion and gets them to change the target of their attack. |
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Active Magical |
20 | 600 | 4800 | Absorb the target's HP. Power 38. |
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Active Magical |
20 | 600 | 4800 | Absorb the target's HP. Power 39. |
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Active Magical |
22 | 600 | 4800 | Absorb the target's HP. Power 40. |
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Active | 28 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 656. |
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Active | 28 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 703. |
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Active | 29 | 40 | 4800 | A potentially deadly attack. Requires a dagger. Power 752. |
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Active | 62 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 584. |
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Active | 62 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 625. |
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Active | 65 | 700 | 4800 | A damage-dealing volley from a bow. Over-hit is possible. Power 669. |
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Active | 28 | 40 | 14000 | Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests. |
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Active | 41 | 40 | 14000 | Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 4. |
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Active Magical |
8 | 600 | 14000 | Instantly reduces enemy's P. Atk Effect 2. |
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Active | 28 | 0 | 14000 | Increases speed of arrow launch. Effect 1. |
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Active | 31 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 73. Effect 4. |
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Active | 31 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 79. Effect 4. |
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Active | 33 | 40 | 4800 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 84. Effect 4. |
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Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 4800 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 14000 | Inflicts additional damage during critical attacks. |
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Passive | 0 | 0 | 7100 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 7100 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 7100 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 7100 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Toggle | 6 | 0 | 14000 | Increases critical attack power. MP will be consumed continuously. |
Level 36 | |||||
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Active Magical |
32 | 600 | 22000 | Throws the enemy into confusion and gets them to change the target of their attack. |
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Active Magical |
23 | 600 | 7400 | Absorb the target's HP. Power 43. |
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Active Magical |
23 | 600 | 7400 | Absorb the target's HP. Power 44. |
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Active Magical |
24 | 600 | 7400 | Absorb the target's HP. Power 46. |
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Active | 32 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 859. |
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Active | 33 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 916. |
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Active | 34 | 40 | 7400 | A potentially deadly attack. Requires a dagger. Power 977. |
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Active | 69 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 763. |
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Active | 72 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 814. |
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Active | 74 | 700 | 7400 | A damage-dealing volley from a bow. Over-hit is possible. Power 865. |
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Active | 31 | 40 | 22000 | Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests. |
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Active Magical |
15 | 600 | 11000 | Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. |
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Active Magical |
17 | 600 | 11000 | Freezes an enemy, instantly reducing their speed. Power 28. Effect 2. |
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Active Magical |
9 | 600 | 22000 | Instantly reduces enemy's P. Atk Effect 2. |
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Active | 35 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 96. Effect 4. |
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Active | 36 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 102. Effect 4. |
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Active | 37 | 40 | 7400 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 109. Effect 4. |
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Active | 69 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 344. |
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Active | 72 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 367. |
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Active | 74 | 900 | 7400 | A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power 391. |
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Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | 7400 | Increases P. Atk. when using a bow. |
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Passive | 0 | 0 | Free | Creates level 4 common items. |
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Passive | 0 | 0 | 11000 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 11000 | Increases P. Atk. when using a dagger. |
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Passive | 0 | 0 | 22000 | Increases HP/MP regeneration while running. |
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Passive | 0 | 0 | 11000 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Passive | 0 | 0 | 11000 | Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage. |
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Toggle | 7 | 0 | 22000 | Increases critical attack power. MP will be consumed continuously. |